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      <ContainerResources href='WXP_Scouser_Burst_Trails'/>
      <ContainerResources href='WXP_Scouser_Inflate'/>
      <ContainerResources href='WXP_Scouser_Pieces_Y'/>
      <ContainerResources href='WXP_Scouser_Pieces_Y2'/>
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      <ContainerResources href='WXP_SentryHitPuff'/>
      <ContainerResources href='WXP_SentryHitSpark'/>
      <ContainerResources href='WXP_Sentry_BarrelFlare'/>
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      <ContainerResources href='WXP_ShockPoofMesh'/>
      <ContainerResources href='WXP_Shockwave'/>
      <ContainerResources href='WXP_ShockwaveFast'/>
      <ContainerResources href='WXP_Shockwavework_2'/>
      <ContainerResources href='WXP_ShotGunHitTrails'/>
      <ContainerResources href='WXP_ShotgunBlast'/>
      <ContainerResources href='WXP_ShotgunBlastHit'/>
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      <ContainerResources href='WXP_ShotgunHit'/>
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      <ContainerResources href='WXP_SmallFlameSmoke'/>
      <ContainerResources href='WXP_SmallFlames'/>
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      <ContainerResources href='WXP_Smoke_SteamyThick'/>
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      <ContainerResources href='WXP_SplashLargeSprayDrops'/>
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      <ContainerResources href='WXP_Splash_PoofRing'/>
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      <ContainerResources href='WXP_TeleportMesh'/>
      <ContainerResources href='WXP_TeleportPlume'/>
      <ContainerResources href='WXP_TeleportPlume2'/>
      <ContainerResources href='WXP_TeleportRising'/>
      <ContainerResources href='WXP_TeleportWhiteout'/>
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      <ContainerResources href='WXP_TreasureGlow'/>
      <ContainerResources href='WXP_TreasureStarGlows'/>
      <ContainerResources href='WXP_TreasureTwinkle'/>
      <ContainerResources href='WXP_Tumbleweed'/>
      <ContainerResources href='WXP_UltilityPickup'/>
      <ContainerResources href='WXP_UnderWater2ndBurst'/>
      <ContainerResources href='WXP_UnderWaterBubbles'/>
      <ContainerResources href='WXP_UnderWaterBurst'/>
      <ContainerResources href='WXP_UnderWaterExplosion'/>
      <ContainerResources href='WXP_UnderwaterBubblerise'/>
      <ContainerResources href='WXP_UnderwaterShock'/>
      <ContainerResources href='WXP_UnderwaterSingleBurst'/>
      <ContainerResources href='WXP_UtilPUTrail'/>
      <ContainerResources href='WXP_UtilityPU_Glowy'/>
      <ContainerResources href='WXP_UtilityPU_PoofUP'/>
      <ContainerResources href='WXP_UtilityPU_Shower'/>
      <ContainerResources href='WXP_UtlilityPUPoofOut'/>
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      <ContainerResources href='WXP_WaterSplash'/>
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      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>1</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>50</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>50</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX>WXPF_TwinkleFallsAnchor</EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>ExplosionRegular</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>80</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>250</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='-1' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
      <ParticleColor r='1' g='0.8' b='0' />
      <ParticleColor r='0.8' g='0.5' b='0.1' />
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      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleColorBand>0.25</ParticleColorBand>
      <ParticleColorBand>0.6</ParticleColorBand>
      <ParticleColorBand>1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>true</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>1500</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
      <ParticleMass>-0.5</ParticleMass>
      <ParticleNumColors>2</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
      <ParticleSize x='3' y='3' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.2' y='-0.2' />
      <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' />
      <ParticleSizeVelocityDelay>2200</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>400</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='6' y='6' z='6' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPF_Exploder_3'>
      <Value href='WXPF_Exploder_3-0'/>
      <Name>WXPF_Exploder_3</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPF_Exploder_3-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite7</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX>WXPF_TripleShot</EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>ExplosionRegular</EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='-1' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>4500</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
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      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleColorBand>0.25</ParticleColorBand>
      <ParticleColorBand>0.6</ParticleColorBand>
      <ParticleColorBand>1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
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      <ParticleLifeRandomise>0</ParticleLifeRandomise>
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      <ParticleNumColors>2</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
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      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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      <ParticleSizeVelocityDelay>2200</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>400</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
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      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='5' y='5' z='5' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXPF_Firework1'>
      <Value href='WXPF_Firework1-0'/>
      <Name>WXPF_Firework1</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <EffectDetailsContainer id='WXPF_Firework1-0'>
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      <EffectNames>WXP_StarburstTrailsA</EffectNames>
      <EffectNames>WXP_StarburstEXPGlowBang1</EffectNames>
      <EffectNames>WXPF_Whiteout</EffectNames>
      <EffectNames>WXP_StarburstTrailsB</EffectNames>
      <EffectNames>WXPF_BlueTrails_2</EffectNames>
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    <XContainerResourceDetails id='WXPF_Firework2'>
      <Value href='WXPF_Firework2-0'/>
      <Name>WXPF_Firework2</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <EffectDetailsContainer id='WXPF_Firework2-0'>
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      <EffectNames>WXPF_RedBigGlow</EffectNames>
      <EffectNames>WXPF_Whiteout</EffectNames>
      <EffectNames>WXPF_RedTrails_1</EffectNames>
      <EffectNames>WXPF_Exploder_1</EffectNames>
      <EffectNames>WXPF_RedTrails_1</EffectNames>
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    <XContainerResourceDetails id='WXPF_Firework3'>
      <Value href='WXPF_Firework3-0'/>
      <Name>WXPF_Firework3</Name>
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    <EffectDetailsContainer id='WXPF_Firework3-0'>
      <EffectNames>WXPF_RedGlow</EffectNames>
      <EffectNames>WXPF_RedBigGlow</EffectNames>
      <EffectNames>WXPF_Whiteout</EffectNames>
      <EffectNames>WXPF_Exploder_1</EffectNames>
      <EffectNames>WXPF_Exploder_2</EffectNames>
      <EffectNames>WXPF_RedBigGlowDelayed</EffectNames>
      <EffectNames>WXPF_WhiteoutDelayed</EffectNames>
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    <XContainerResourceDetails id='WXPF_Firework4'>
      <Value href='WXPF_Firework4-0'/>
      <Name>WXPF_Firework4</Name>
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    <EffectDetailsContainer id='WXPF_Firework4-0'>
      <EffectNames>WXPF_GreenGlowBang</EffectNames>
      <EffectNames>WXPF_GreenGlowBigBang</EffectNames>
      <EffectNames>WXPF_Whiteout</EffectNames>
      <EffectNames>WXPF_ExploderGreen</EffectNames>
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    <XContainerResourceDetails id='WXPF_Firework5'>
      <Value href='WXPF_Firework5-0'/>
      <Name>WXPF_Firework5</Name>
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    <EffectDetailsContainer id='WXPF_Firework5-0'>
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      <EffectNames>WXPF_RedBigGlow</EffectNames>
      <EffectNames>WXPF_Whiteout</EffectNames>
      <EffectNames>WXPF_RedTrailsLong</EffectNames>
      <EffectNames>WXPF_RedTrailsLong</EffectNames>
      <EffectNames>WXPF_RedTrailsLong</EffectNames>
      <EffectNames>WXPF_RedTrailsLong</EffectNames>
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    <XContainerResourceDetails id='WXPF_Firework6'>
      <Value href='WXPF_Firework6-0'/>
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      <EffectNames>WXPF_RedBigGlow</EffectNames>
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      <Value href='WXPF_GreenGlowBang-0'/>
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      <EmitterType>0</EmitterType>
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      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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      <ParticleSizeVelocityRandomise x='0' y='0' />
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      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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      <Name>WXPF_GreenGlowBigBang</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <Name>WXPF_TripleShot</Name>
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      <Name>WXPF_TwinkleFallsAnchor</Name>
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      <Name>WXPF_WhiteoutDelayed</Name>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0.95' g='0.95' b='1' />
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      <ParticleColorBand>0.2</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
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      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
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      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>100</ParticleSizeVelocityDelay>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXPL_CarpetClouds'>
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      <Name>WXPL_CarpetClouds</Name>
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    <ParticleEmitterContainer id='WXPL_CarpetClouds-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>255</ParticleCollisionWormDamageMagnitude>
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleAlpha>1</ParticleAlpha>
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      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>true</ParticleCanEnterWater>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXPL_Fireflies'>
      <Value href='WXPL_Fireflies-0'/>
      <Name>WXPL_Fireflies</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPL_Fireflies-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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    <XContainerResourceDetails id='WXPL_FountainUP'>
      <Value href='WXPL_FountainUP-0'/>
      <Name>WXPL_FountainUP</Name>
      <Flags>81</Flags>
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    <ParticleEmitterContainer id='WXPL_FountainUP-0'>
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    <XContainerResourceDetails id='WXPL_GlowBang'>
      <Value href='WXPL_GlowBang-0'/>
      <Name>WXPL_GlowBang</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <Name>WXPL_Lightning_L</Name>
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      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>1</ParticleLandCollideType>
      <ParticleLife>65535</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
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      <ParticleNumColors>0</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='110' z='0' />
      <ParticleOrientationRandomise x='360' y='360' z='360' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='0' />
      <ParticleSize x='3' y='3' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='1' y='1' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='1' y='1' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPL_PlatformCloud'>
      <Value href='WXPL_PlatformCloud-0'/>
      <Name>WXPL_PlatformCloud</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPL_PlatformCloud-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite4</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>10</EmitterMaxParticles>
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      <EmitterNumSpawn>10</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='-12' z='0' />
      <EmitterOriginRandomise x='20' y='0.5' z='20' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
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      <ParticleAccelerationRandomise x='0' y='-0.6' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
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      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
      <ParticleColor r='0.8' g='0.85' b='1' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleColorBand>0.2</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>true</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>60000</ParticleLife>
      <ParticleLifeRandomise>1000</ParticleLifeRandomise>
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      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
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      <ParticleOrientationVelocity x='0' y='0.1' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='1.5' />
      <ParticleSize x='15' y='15' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>2</ParticleSizeRandomise>
      <ParticleSizeVelocity x='0' y='0' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>100</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
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      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0.1</ParticleSpiralRadiusVelocity>
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      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXPL_SeaGull'>
      <Value href='WXPL_SeaGull-0'/>
      <Name>WXPL_SeaGull</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPL_SeaGull-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet></SpriteSet>
      <MeshSet>Particle.WXPMesh31</MeshSet>
      <MeshAnimNodeName>LOOP:WXM_SGull_Location+LOOP:WXM_SGull_WingFlap</MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterOriginOffset x='0' y='350' z='0' />
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>200</EmitterSpawnFreqRansomise>
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      <ParticleAlpha>1</ParticleAlpha>
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      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
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      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
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      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXPL_SparkOuts'>
      <Value href='WXPL_SparkOuts-0'/>
      <Name>WXPL_SparkOuts</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPL_SparkOuts-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
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      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
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      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleAlternateAccelerationN>30000</ParticleAlternateAccelerationN>
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      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXPL_Spark_Glow'>
      <Value href='WXPL_Spark_Glow-0'/>
      <Name>WXPL_Spark_Glow</Name>
      <Flags>81</Flags>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>1</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>255</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
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      <ParticleLifeRandomise>0</ParticleLifeRandomise>
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      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='360' y='360' z='360' />
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      <ParticleOrientationVelocityRandomise x='0' y='0' z='0' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>5</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
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      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXPL_TornadoTwister'>
      <Value href='WXPL_TornadoTwister-0'/>
      <Name>WXPL_TornadoTwister</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXPL_TornadoTwister-0'>
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      <EmitterType>0</EmitterType>
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      <MeshSet>Particle.WXPMesh32</MeshSet>
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      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <Name>WXPL_TowerCloudLightning</Name>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='0' />
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
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      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
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      <ParticleVelocityRandomise x='3' y='3' z='3' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_BangTrails_Many'>
      <Value href='WXP_BangTrails_Many-0'/>
      <Name>WXP_BangTrails_Many</Name>
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    <ParticleEmitterContainer id='WXP_BangTrails_Many-0'>
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      <EmitterType>3</EmitterType>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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    <XContainerResourceDetails id='WXP_BangTrails_SMALL'>
      <Value href='WXP_BangTrails_SMALL-0'/>
      <Name>WXP_BangTrails_SMALL</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
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    <XContainerResourceDetails id='WXP_Bangsparks'>
      <Value href='WXP_Bangsparks-0'/>
      <Name>WXP_Bangsparks</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_Bangsparks-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
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      <ParticleSizeRandomise>1</ParticleSizeRandomise>
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      <ParticleSizeVelocityRandomise x='0' y='0' />
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      <Value href='WXP_BazookaTrail_Main-0'/>
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      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleExpireShake>false</ParticleExpireShake>
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      <ParticleLandCollideType>1</ParticleLandCollideType>
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      <ParticleLifeRandomise>0</ParticleLifeRandomise>
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      <ParticleNumColors>0</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
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    <XContainerResourceDetails id='WXP_BubblePopRing'>
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      <Name>WXP_BubblePopRing</Name>
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    <ParticleEmitterContainer id='WXP_BubblePopRing-0'>
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      <EmitterParticleFX>WXP_BubbleRing</EmitterParticleFX>
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    <XContainerResourceDetails id='WXP_ClusterPuffTrails'>
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      <Name>WXP_ClusterPuffTrails</Name>
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    <ParticleEmitterContainer id='WXP_ClusterPuffTrails-0'>
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      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>255</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='0.6' g='1' b='1' />
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleLandCollideType>0</ParticleLandCollideType>
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      <ParticleOrientation x='0' y='0' z='0' />
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      <Name>WXP_CrateSpawnDropTrail</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterOriginOffset x='0' y='0' z='0' />
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>1600</ParticleLife>
      <ParticleLifeRandomise>400</ParticleLifeRandomise>
      <ParticleMass>4.6</ParticleMass>
      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='5' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='20' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0.5</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.5' y='-0.5' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>800</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
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      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
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      <ParticleVelocity x='0' y='18' z='0' />
      <ParticleVelocityRandomise x='8' y='0' z='8' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_ExploArrow_BallCloud'>
      <Value href='WXP_ExploArrow_BallCloud-0'/>
      <Name>WXP_ExploArrow_BallCloud</Name>
      <Flags>81</Flags>
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    <ParticleEmitterContainer id='WXP_ExploArrow_BallCloud-0'>
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      <EmitterType>0</EmitterType>
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      <EmitterAcceleration x='0' y='0' z='0' />
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      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
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      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
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      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
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      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleExpireShake>false</ParticleExpireShake>
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      <ParticleLifeRandomise>200</ParticleLifeRandomise>
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      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
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      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.2' y='-0.2' />
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      <ParticleSizeVelocityDelay>600</ParticleSizeVelocityDelay>
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      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
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      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
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      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
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      <Value href='WXP_ExploArrow_RingDk-0'/>
      <Name>WXP_ExploArrow_RingDk</Name>
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      <EmitterType>0</EmitterType>
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      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleOrientationVelocityRandomise x='0' y='0' z='8' />
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      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
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      <EffectNames>WXP_ClusterShockRing</EffectNames>
      <EffectNames>WXP_BangTrails_Many</EffectNames>
      <EffectNames>WXP_ClusterCloudSmallFast</EffectNames>
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    <XContainerResourceDetails id='WXP_ExploClusterCloud'>
      <Value href='WXP_ExploClusterCloud-0'/>
      <Name>WXP_ExploClusterCloud</Name>
      <Flags>81</Flags>
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    <ParticleEmitterContainer id='WXP_ExploClusterCloud-0'>
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      <EmitterType>0</EmitterType>
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      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
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      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_ExploClusterRing'>
      <Value href='WXP_ExploClusterRing-0'/>
      <Name>WXP_ExploClusterRing</Name>
      <Flags>81</Flags>
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    <ParticleEmitterContainer id='WXP_ExploClusterRing-0'>
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      <EmitterType>0</EmitterType>
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      <EmitterAcceleration x='0' y='0' z='0' />
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      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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    <XContainerResourceDetails id='WXP_ExploDrumSmallCloud'>
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      <Name>WXP_ExploDrumSmallCloud</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='0.75' b='0' />
      <ParticleExpireShake>false</ParticleExpireShake>
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      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
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      <ParticleNumFrames>1</ParticleNumFrames>
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      <ParticleSizeRandomise>0.5</ParticleSizeRandomise>
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    <XContainerResourceDetails id='WXP_ExplosionHolyHG_Cloud'>
      <Value href='WXP_ExplosionHolyHG_Cloud-0'/>
      <Name>WXP_ExplosionHolyHG_Cloud</Name>
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    <ParticleEmitterContainer id='WXP_ExplosionHolyHG_Cloud-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleOrientation x='0' y='-30' z='0' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>4</ParticleSizeRandomise>
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    <XContainerResourceDetails id='WXP_ExplosionX_Tail'>
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      <Name>WXP_ExplosionX_Tail</Name>
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    <ParticleEmitterContainer id='WXP_ExplosionX_Tail-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
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    <EffectDetailsContainer id='WXP_Explosion_MineMachine-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='0.2' />
      <ParticleColor r='1' g='0.65' b='0' />
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      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleColorBand>0.25</ParticleColorBand>
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      <ParticleExpireShake>false</ParticleExpireShake>
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      <ParticleNumFrames>1</ParticleNumFrames>
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    <XContainerResourceDetails id='WXP_Explosion_SheepGlow'>
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      <Name>WXP_Explosion_SheepGlow</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleAlphaFadeIn>5</ParticleAlphaFadeIn>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleOrientationVelocityRandomise x='0' y='0' z='5' />
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      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_Explosion_SheepRing'>
      <Value href='WXP_Explosion_SheepRing-0'/>
      <Name>WXP_Explosion_SheepRing</Name>
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    <ParticleEmitterContainer id='WXP_Explosion_SheepRing-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_Explosion_Teleporter'>
      <Value href='WXP_Explosion_Teleporter-0'/>
      <Name>WXP_Explosion_Teleporter</Name>
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    <EffectDetailsContainer id='WXP_Explosion_Teleporter-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
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      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>50</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
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      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>true</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
      <ParticleColor r='1' g='0.6' b='0.3' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleColorBand>0.2</ParticleColorBand>
      <ParticleColorBand>0.5</ParticleColorBand>
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      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>true</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
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      <ParticleLifeRandomise>400</ParticleLifeRandomise>
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      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>1.5</ParticleSizeRandomise>
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      <ParticleSizeFadeIn>200</ParticleSizeFadeIn>
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      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_FE_TreeSmoke'>
      <Value href='WXP_FE_TreeSmoke-0'/>
      <Name>WXP_FE_TreeSmoke</Name>
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    <ParticleEmitterContainer id='WXP_FE_TreeSmoke-0'>
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      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_FadeCloud'>
      <Value href='WXP_FadeCloud-0'/>
      <Name>WXP_FadeCloud</Name>
      <Flags>81</Flags>
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    <ParticleEmitterContainer id='WXP_FadeCloud-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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    <XContainerResourceDetails id='WXP_FastFire_Small'>
      <Value href='WXP_FastFire_Small-0'/>
      <Name>WXP_FastFire_Small</Name>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
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      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='0' />
      <ParticleColor r='1' g='0.6' b='0' />
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      <ParticleColorBand>0</ParticleColorBand>
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>1000</ParticleLife>
      <ParticleLifeRandomise>10</ParticleLifeRandomise>
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      <ParticleNumFrames>1</ParticleNumFrames>
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      <ParticleOrientationVelocityRandomise x='0' y='0' z='10' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>3</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.5' y='-0.5' />
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      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
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      <ParticleSizeFadeIn>80</ParticleSizeFadeIn>
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      <EmitterParticleFX>WXP_FirePunchFireburn</EmitterParticleFX>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleColorBand>0</ParticleColorBand>
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      <ParticleSizeFadeIn>100</ParticleSizeFadeIn>
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      <EffectNames>WXP_FirePnchGlowTrl</EffectNames>
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      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
      <EmitterLifeTime>15000</EmitterLifeTime>
      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
      <EmitterMaxParticles>5</EmitterMaxParticles>
      <EmitterNumCollide>0</EmitterNumCollide>
      <EmitterNumSpawn>1</EmitterNumSpawn>
      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
      <EmitterSpawnFreq>80</EmitterSpawnFreq>
      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='-1' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='0' />
      <ParticleColor r='1' g='0.2' b='0' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
      <ParticleExpireShakeLength>1000</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>600</ParticleLife>
      <ParticleLifeRandomise>10</ParticleLifeRandomise>
      <ParticleMass>5</ParticleMass>
      <ParticleNumColors>2</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='360' y='0' z='360' />
      <ParticleOrientationVelocity x='0' y='0' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='30' />
      <ParticleSize x='1' y='1' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-0.5' y='-0.5' />
      <ParticleSizeVelocityRandomise x='-0.1' y='-0.1' />
      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>0</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='10' z='0' />
      <ParticleVelocityRandomise x='5' y='5' z='5' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
    </ParticleEmitterContainer>
    <XContainerResourceDetails id='WXP_GasCloud'>
      <Value href='WXP_GasCloud-0'/>
      <Name>WXP_GasCloud</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_GasCloud-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite4</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterLifeTimeRandomise>0</EmitterLifeTimeRandomise>
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      <EmitterNumSpawnRadnomise>0</EmitterNumSpawnRadnomise>
      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='0' y='0' z='0' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX></EmitterSoundFX>
      <EmitterSoundFXVolume>1</EmitterSoundFXVolume>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
      <EmitterVelocityRandomise x='0' y='0' z='0' />
      <ParticleAcceleration x='0' y='0' z='0' />
      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
      <ParticleAnimationFrame>0</ParticleAnimationFrame>
      <ParticleAnimationFrameRandomise>0</ParticleAnimationFrameRandomise>
      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>6</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>10</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>100</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='10' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>10</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0' g='0' b='0' />
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      <ParticleColor r='0.55' g='0.85' b='0.2' />
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      <ParticleColorBand>0.2</ParticleColorBand>
      <ParticleColorBand>0.4</ParticleColorBand>
      <ParticleColorBand>1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
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      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>true</ParticleIsEffectedByWind>
      <ParticleIsSpiral>true</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>8000</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
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      <ParticleNumColors>4</ParticleNumColors>
      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
      <ParticleOrientationRandomise x='0' y='0' z='0' />
      <ParticleOrientationVelocity x='0' y='0.1' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='3' />
      <ParticleSize x='12' y='12' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>2</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>4000</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>2000</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>1500</ParticleSizeFadeInRandomize>
      <ParticleSizeFadeInDelay>0</ParticleSizeFadeInDelay>
      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
      <ParticleRenderScene>0</ParticleRenderScene>
      <ParticleSpiralRadius>2</ParticleSpiralRadius>
      <ParticleSpiralRadiusRandomise>0</ParticleSpiralRadiusRandomise>
      <ParticleSpiralRadiusVelocity>0.35</ParticleSpiralRadiusVelocity>
      <ParticleSpiralRadiusVelocityRandomise>0</ParticleSpiralRadiusVelocityRandomise>
      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0' y='0' z='0' />
      <ParticleVelocityRandomise x='0' y='0' z='0' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_GasCloudDelayed'>
      <Value href='WXP_GasCloudDelayed-0'/>
      <Name>WXP_GasCloudDelayed</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_GasCloudDelayed-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite4</SpriteSet>
      <MeshAnimNodeName></MeshAnimNodeName>
      <EmitterAcceleration x='0' y='0' z='0' />
      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterOriginOffset x='0' y='0' z='0' />
      <EmitterOriginRandomise x='90' y='5' z='90' />
      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
      <EmitterSoundFX>GasLoop</EmitterSoundFX>
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      <EmitterSpawnFreqRansomise>60</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>800</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
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      <ParticleAccelerationRandomise x='0' y='-0.6' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
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      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
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      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0' g='0' b='0' />
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      <ParticleColorBand>0.2</ParticleColorBand>
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      <ParticleExpireShake>true</ParticleExpireShake>
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      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>true</ParticleIsEffectedByWind>
      <ParticleIsSpiral>true</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
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      <ParticleLifeRandomise>1000</ParticleLifeRandomise>
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      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
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      <ParticleOrientationVelocityRandomise x='0' y='0' z='3' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>3</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
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      <ParticleSizeVelocityDelay>4000</ParticleSizeVelocityDelay>
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      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>2000</ParticleSizeFadeIn>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
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      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
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      <ParticleVelocityRandomise x='0.05' y='0.1' z='0.05' />
      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_GasExplFade'>
      <Value href='WXP_GasExplFade-0'/>
      <Name>WXP_GasExplFade</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_GasExplFade-0'>
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      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
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      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
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      <ParticleAccelerationRandomise x='0' y='0' z='0' />
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      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
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      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleColor r='1' g='1' b='1' />
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      <ParticleColorBand>0</ParticleColorBand>
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      <Name>WXP_JetPackFlames</Name>
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    <EffectDetailsContainer id='WXP_JetPackFlames-0'>
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      <Value href='WXP_JetPackStartBase-0'/>
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      <EmitterParticleFX></EmitterParticleFX>
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      <Name>WXP_JetPackStartPlume</Name>
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    <ParticleEmitterContainer id='WXP_JetPackStartPlume-0'>
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      <EmitterType>0</EmitterType>
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      <Name>WXP_JetpackPuffs</Name>
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    <XContainerResourceDetails id='WXP_LG_Gas_DelayCloud'>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_MeshBang_Outer'>
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      <Name>WXP_MeshBang_Outer</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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    <EffectDetailsContainer id='WXP_MineMachineShot-0'>
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    <XContainerResourceDetails id='WXP_MineThrowerTrails'>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0.2' g='0.6' b='0' />
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      <ParticleNumFrames>1</ParticleNumFrames>
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0.5</ParticleSizeRandomise>
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      <EmitterParticleFX></EmitterParticleFX>
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      <Name>WXP_NapalmMine_CloudSmall</Name>
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      <EmitterSpawnFreqRansomise>5</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>0</EmitterStartDelay>
      <EmitterVelocity x='0' y='0' z='0' />
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      <ParticleAccelerationRandomise x='0' y='0' z='0' />
      <ParticleAlpha>1</ParticleAlpha>
      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
      <ParticleAlternateAccelerationN>0</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
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      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
      <ParticleCollisionFreq>0</ParticleCollisionFreq>
      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0.6' g='0.6' b='0.3' />
      <ParticleColor r='0.6' g='0.6' b='0.2' />
      <ParticleColor r='0.75' g='0.6' b='0.2' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleColorBand>0.15</ParticleColorBand>
      <ParticleColorBand>0.3</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleLandCollideType>0</ParticleLandCollideType>
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      <ParticleLifeRandomise>30</ParticleLifeRandomise>
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      <ParticleNumFrames>1</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='30' />
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      <ParticleSizeRandomise>1.5</ParticleSizeRandomise>
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      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
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      <ParticleSizeFadeIn>250</ParticleSizeFadeIn>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_ParachuteTrails'>
      <Value href='WXP_ParachuteTrails-0'/>
      <Name>WXP_ParachuteTrails</Name>
      <Flags>81</Flags>
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    <ParticleEmitterContainer id='WXP_ParachuteTrails-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
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      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleExpireShake>true</ParticleExpireShake>
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      <ParticleSizeRandomise>1.5</ParticleSizeRandomise>
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      <ParticleSizeFadeIn>100</ParticleSizeFadeIn>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_PetrolBomb'>
      <Value href='WXP_PetrolBomb-0'/>
      <Name>WXP_PetrolBomb</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_PetrolBomb-0'>
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      <EmitterType>0</EmitterType>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleSizeRandomise>3</ParticleSizeRandomise>
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    <XContainerResourceDetails id='WXP_PetrolBombFlameSFX'>
      <Value href='WXP_PetrolBombFlameSFX-0'/>
      <Name>WXP_PetrolBombFlameSFX</Name>
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    <XContainerResourceDetails id='WXP_Pickup_poof'>
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      <Name>WXP_Pickup_poof</Name>
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      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
      <ParticleAlphaVelocityDelay>0</ParticleAlphaVelocityDelay>
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      <ParticleAnimationSpeed>0</ParticleAnimationSpeed>
      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
      <ParticleAttractor x='0' y='0' z='0' />
      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>1</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>255</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
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      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='1' g='0.4' b='0' />
      <ParticleColorBand>0.1</ParticleColorBand>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>5</ParticleSizeRandomise>
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      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
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      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_PlasmaMesh'>
      <Value href='WXP_PlasmaMesh-0'/>
      <Name>WXP_PlasmaMesh</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_PlasmaMesh-0'>
      <Comment></Comment>
      <EmitterType>0</EmitterType>
      <SpriteSet></SpriteSet>
      <MeshSet>Particle.WXPMesh13</MeshSet>
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleAccelerationRandomise x='0' y='0' z='0' />
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleOrientation x='180' y='0' z='0' />
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    <XContainerResourceDetails id='WXP_PlasmaStar'>
      <Value href='WXP_PlasmaStar-0'/>
      <Name>WXP_PlasmaStar</Name>
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    </XContainerResourceDetails>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterSpawnFreqRansomise>20</EmitterSpawnFreqRansomise>
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      <Name>WXP_PlasmaStarHack</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
      <ParticleCollisionWormImpulseMagnitude>0</ParticleCollisionWormImpulseMagnitude>
      <ParticleCollisionWormImpulseYMagnitude>0</ParticleCollisionWormImpulseYMagnitude>
      <ParticleCollisionWormPoisonMagnitude>0</ParticleCollisionWormPoisonMagnitude>
      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleExpireShake>false</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
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      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>1</ParticleLandCollideType>
      <ParticleLife>6000</ParticleLife>
      <ParticleLifeRandomise>0</ParticleLifeRandomise>
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      <ParticleNumColors>0</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
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      <ParticleSize x='0.5' y='0.5' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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      <ParticleSizeVelocityDelay>0</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='1' y='1' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>0</ParticleSizeFadeInRandomize>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_RainFall'>
      <Value href='WXP_RainFall-0'/>
      <Name>WXP_RainFall</Name>
      <Flags>81</Flags>
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    <ParticleEmitterContainer id='WXP_RainFall-0'>
      <Comment></Comment>
      <EmitterType>2</EmitterType>
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      <EmitterAccelerationRandomise x='0' y='0' z='0' />
      <EmitterIsAttachedToLand>false</EmitterIsAttachedToLand>
      <EmitterIsOfInterest>false</EmitterIsOfInterest>
      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <EmitterVelocity x='0' y='0' z='0' />
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
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      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='1' g='1' b='1' />
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      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
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      <ParticleVelocityIsNormalised>false</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_RainfallBG'>
      <Value href='WXP_RainfallBG-0'/>
      <Name>WXP_RainfallBG</Name>
      <Flags>81</Flags>
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    <ParticleEmitterContainer id='WXP_RainfallBG-0'>
      <Comment></Comment>
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      <EmitterAcceleration x='0' y='0' z='0' />
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
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      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0.0015</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>255</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormType>1</ParticleCollisionWormType>
      <ParticleColor r='1' g='0.6' b='0.3' />
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      <ParticleNumColors>1</ParticleNumColors>
      <ParticleNumFrames>0</ParticleNumFrames>
      <ParticleOrientation x='0' y='0' z='0' />
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      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>5</ParticleSizeRandomise>
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      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
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      <ParticleSizeFadeIn>0</ParticleSizeFadeIn>
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      <Name>WXP_ScouserPopPoof</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EffectNames>WXP_ScouserXformGVTY</EffectNames>
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    <XContainerResourceDetails id='WXP_Scouser_Pieces_Y2'>
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      <Name>WXP_Scouser_Pieces_Y2</Name>
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      <Name>WXP_SentryCoolDown</Name>
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      <ParticleCollisonRadius>0</ParticleCollisonRadius>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <Name>WXP_ShotgunBlast</Name>
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      <EffectNames>WXP_ShotgunBlastHitTrails</EffectNames>
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      <EmitterType>0</EmitterType>
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      <EmitterParticleFX></EmitterParticleFX>
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    <ParticleEmitterContainer id='WXP_ShotgunBlastHitTrails-0'>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <Name>WXP_Smoke_OilyFire</Name>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
      <EmitterSpawnSizeVelocity x='0' y='0' />
      <EmitterStartDelay>20</EmitterStartDelay>
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      <ParticleAlternateAccelerationN>6500</ParticleAlternateAccelerationN>
      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorRandomise x='0' y='0' z='0' />
      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionImmuneTime>0</ParticleCollisionImmuneTime>
      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
      <ParticleCollisonRadius>0</ParticleCollisonRadius>
      <ParticleCollisonRadiusOffset x='0' y='0' z='0' />
      <ParticleCollisonRadiusVelocity>0</ParticleCollisonRadiusVelocity>
      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
      <ParticleColor r='0.85' g='0.9' b='1' />
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      <ParticleColor r='0.8' g='0.5' b='0.1' />
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      <ParticleSizeFadeIn>500</ParticleSizeFadeIn>
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      <Name>WXP_SplashLargeSprayDrops</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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    <XContainerResourceDetails id='WXP_StarburstTrailsB'>
      <Value href='WXP_StarburstTrailsB-0'/>
      <Name>WXP_StarburstTrailsB</Name>
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    <ParticleEmitterContainer id='WXP_StarburstTrailsB-0'>
      <Comment></Comment>
      <EmitterType>3</EmitterType>
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      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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      <Value href='WXP_Starburst_Lighter_flames-0'/>
      <Name>WXP_Starburst_Lighter_flames</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleColor r='0.4' g='0.4' b='0.45' />
      <ParticleColor r='0.55' g='0.85' b='0.2' />
      <ParticleColor r='1' g='1' b='1' />
      <ParticleColorBand>0</ParticleColorBand>
      <ParticleColorBand>1</ParticleColorBand>
      <ParticleColorBand>0.4</ParticleColorBand>
      <ParticleColorBand>1</ParticleColorBand>
      <ParticleExpireShake>true</ParticleExpireShake>
      <ParticleExpireShakeLength>0</ParticleExpireShakeLength>
      <ParticleExpireShakeMagnitude>0</ParticleExpireShakeMagnitude>
      <ParticleIsAlternateAcceleration>false</ParticleIsAlternateAcceleration>
      <ParticleIsEffectedByWind>false</ParticleIsEffectedByWind>
      <ParticleIsSpiral>false</ParticleIsSpiral>
      <ParticleIsUnderWaterEffect>false</ParticleIsUnderWaterEffect>
      <ParticleLandCollideType>0</ParticleLandCollideType>
      <ParticleLife>10000</ParticleLife>
      <ParticleLifeRandomise>1000</ParticleLifeRandomise>
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      <ParticleNumFrames>1</ParticleNumFrames>
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      <ParticleOrientationVelocity x='0' y='0.1' z='0' />
      <ParticleOrientationVelocityRandomise x='0' y='0' z='3' />
      <ParticleSize x='30' y='30' />
      <ParticleSizeOriginIsCenterPoint>false</ParticleSizeOriginIsCenterPoint>
      <ParticleSizeRandomise>2</ParticleSizeRandomise>
      <ParticleSizeVelocity x='-1' y='-1' />
      <ParticleSizeVelocityRandomise x='0' y='0' />
      <ParticleSizeVelocityDelay>8000</ParticleSizeVelocityDelay>
      <ParticleSizeVelocityDelayRandomise>0</ParticleSizeVelocityDelayRandomise>
      <ParticleFinalSizeScale x='0' y='0' />
      <ParticleFinalSizeScaleRandomise>0</ParticleFinalSizeScaleRandomise>
      <ParticleSizeFadeIn>2000</ParticleSizeFadeIn>
      <ParticleSizeFadeInRandomize>500</ParticleSizeFadeInRandomize>
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      <ParticleSizeFadeInDelayRandomize>0</ParticleSizeFadeInDelayRandomize>
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      <ParticleSpiralRadiusVelocity>0.35</ParticleSpiralRadiusVelocity>
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      <ParticleSpiralRadiusSizeVelocity>0</ParticleSpiralRadiusSizeVelocity>
      <ParticleVelocity x='0.005' y='0' z='0.005' />
      <ParticleVelocityRandomise x='2' y='0.05' z='2' />
      <ParticleVelocityIsNormalised>true</ParticleVelocityIsNormalised>
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    <XContainerResourceDetails id='WXP_StormClouds'>
      <Value href='WXP_StormClouds-0'/>
      <Name>WXP_StormClouds</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_StormClouds-0'>
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      <EmitterType>0</EmitterType>
      <SpriteSet>Particle.WXSprite4</SpriteSet>
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      <EmitterParticleExpireFX></EmitterParticleExpireFX>
      <EmitterParticleFX></EmitterParticleFX>
      <EmitterSameDirectionAsWorm>false</EmitterSameDirectionAsWorm>
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      <ParticleAlphaFadeIn>0</ParticleAlphaFadeIn>
      <ParticleAlphaVelocity>0</ParticleAlphaVelocity>
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      <ParticleAlternateAccelerationS>0</ParticleAlternateAccelerationS>
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      <ParticleAnimationSpeedRandomize>0</ParticleAnimationSpeedRandomize>
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      <ParticleAttractorIsActive>false</ParticleAttractorIsActive>
      <ParticleCanEnterWater>false</ParticleCanEnterWater>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
      <ParticleCollisionWormDamageMagnitude>0</ParticleCollisionWormDamageMagnitude>
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      <ParticleExpireShake>true</ParticleExpireShake>
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      <ParticleSizeRandomise>0</ParticleSizeRandomise>
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      <ParticleSizeFadeIn>2000</ParticleSizeFadeIn>
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      <Value href='WXP_StormDarken-0'/>
      <Name>WXP_StormDarken</Name>
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    </XContainerResourceDetails>
    <ParticleEmitterContainer id='WXP_StormDarken-0'>
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      <EmitterIsLaunchedFromWeapon>false</EmitterIsLaunchedFromWeapon>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EmitterSpawnFreqRansomise>0</EmitterSpawnFreqRansomise>
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      <ParticleAlternateAccelerationS>2e-006</ParticleAlternateAccelerationS>
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      <EmitterParticleFX></EmitterParticleFX>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <Name>WXP_TeleRingGlow</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <Name>WXP_TeleRingsUP</Name>
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    <XContainerResourceDetails id='WXP_TelepadSpiralBase'>
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      <Name>WXP_TelepadSpiralBase</Name>
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      <EmitterParticleFX>WXP_TelePSpiralUP</EmitterParticleFX>
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    <XContainerResourceDetails id='WXP_TeleportBaseGlow'>
      <Value href='WXP_TeleportBaseGlow-0'/>
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      <EmitterParticleFX></EmitterParticleFX>
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      <Value href='WXP_Wep_NailTail-0'/>
      <Name>WXP_Wep_NailTail</Name>
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      <EffectNames>WXP_NailTailPoof1</EffectNames>
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      <Value href='WXP_Wep_OldLady-0'/>
      <Name>WXP_Wep_OldLady</Name>
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      <EffectNames>WXP_OldLadyFlies</EffectNames>
      <EffectNames>WXP_OldLadyStink</EffectNames>
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      <Value href='WXP_Wep_Sentry_CoolDown-0'/>
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      <Value href='WXP_Wep_Sentry_Destroyed-0'/>
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      <Value href='WXP_Wep_Sentry_Fire-0'/>
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      <Value href='WXP_Wep_Sentry_Hit-0'/>
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      <EffectNames>WXP_SentryHitPuff</EffectNames>
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      <Value href='WXP_Wep_StarburstLighter-0'/>
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      <EffectNames>WXP_WhackPoof</EffectNames>
      <EffectNames>WXP_WhackFXGlow</EffectNames>
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      <Name>WXP_WhiteoutFlash</Name>
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      <EmitterParticleFX></EmitterParticleFX>
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      <EffectNames>WXP_WormPopSplashPoof</EffectNames>
      <EffectNames>WXP_WormPopSplashTrails</EffectNames>
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      <EffectNames>WXP_WormJumpSplashPtcles</EffectNames>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleCollisionMinAlpha>0</ParticleCollisionMinAlpha>
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      <ParticleCollisionShowDebug>false</ParticleCollisionShowDebug>
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      <ParticleCollisionWormType>0</ParticleCollisionWormType>
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      <ParticleColor r='1' g='1' b='1' />
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      <ParticleColorBand>0</ParticleColorBand>
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      <Name>XXX_PlaceholderPP</Name>
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