FE_Anims.xom
click
click_error
highlight
in_bigbounce
in_flipy
in_next
in_prev
in_scalehitxy
in_scaley
in_slidex
in_speech
in_springx
in_springxy
in_titleunderline
in_tooltip
out_next
out_prev
out_scalex
out_scalexy
out_scaley
out_speech
out_titleunderline
out_tooltip
reset
title_scroll

FE Airstrike.xom
Airstrike_Loop



Blue Divide.xom  (WX.Mesh.BlueDivide)
In_Curve
Out_Curve
In_Split
Reset

scrolling fonts
---------------
For the curve (main one)
locator1
locator2
locator3
For the split (tourney&Results)
locator4
locator5
locator6

locator1 scroll left slow
locator2 scroll left faster
locator3 scroll right slow
same with 4,5,6




Story Book.xom (WX.Mesh.StoryBook)
Intro_Book
Outro_Book


Weapons Factory.xom (WX.Mesh.WFactory)
When coming into the screen, the Weapon "in" anims need to be played 24 frames in, or to co-incide with the tray hitting floor. When changing the weapons, they should be played straight after the outro anims. Payload 01&02 are for the projectile (bazooka) style weapon, 2 items fill the tray better.Payload 03 is for the Airstrike weapon and is centered
In_All
Out_All
(for bazooka style:)
In_Gun
Loop_Gun
Out_GunStrike
(for strike style:)
In_Strike
Loop_Strike
Out_GunStrike
Gauge_Pressure
Gauge_Wobble
"In_Payload01"
"In_Payload02"
"In_Payload03"
"Out_Payload01"
"Out_Payload02"
"Out_Payload03"
In_Worm
Out_Worm

ALSO..................."Steam" locator for spawning steam when its in the red

Tooltip.xom (WX.Mesh.TootTip)

FE_Sky01.xom
"clouds1Source"

WormPot Body.xom  (FE.Wormpot.Body, FE.Wormpot.Reel)
As before - see me if problems


Mesh Graphics
-------------
CrateDice.xom  (WX.Mesh.Dice)
"CrateDice_Intro"
"CrateDice_Outro"

Options.xom  (WX.Mesh.Options)

PS2.xom  (WX.Mesh.Controller)
"Intro_Controller"
"Outro_Controller"

SoundVideo.xom (WX.Mesh.SoundVideo)
"SoundVid_Intro"
"SoundVid_Outro"
"Noise_Loop"

Xbox.xom  (WX.Mesh.Controller)
"Intro_Controller"
"Outro_Controller"



TrophyCabinet.xom (WX.Mesh.Cabinet)
Uses: 
"RESET_ALL" (if needed)
"OFF_Cup1"
"OFF_Cup2"
"OFF_Cup3"
"OFF_Cup4"
"OFF_Cup5"
"OFF_Cup6"
"OFF_Cup7"
"OFF_Cup8"
"OFF_Cup9"
"OFF_Cup10"
"OFF_Cup11"
"OFF_Cup12"
"OFF_Cup13"
"OFF_Cup14"
"OFF_Cup15"
"ON_Cup1"
"ON_Cup2"
"ON_Cup3"
"ON_Cup4"
"ON_Cup5"
"ON_Cup6"
"ON_Cup7"
"ON_Cup8"
"ON_Cup9"
"ON_Cup10"
"ON_Cup11"
"ON_Cup12"
"ON_Cup13"
"ON_Cup14"
"ON_Cup15"

Trophy00.xom  ( WX.Mesh.NoTrophy )
"Question_OFF"
"Question_ON"
Trophy01.xom  ( WX.Mesh.Trophy1 )
"Cup_OFF"
"Cup_ON"
Trophy02.xom  ( WX.Mesh.Trophy2 )
"Cup_OFF"
"Cup_ON"
Trophy03.xom  ( WX.Mesh.Trophy3 )
"Cup_OFF"
"Cup_ON"








GRAPHICS
------------------------------------------------
Scratches01.tga 		(WXFE.Scratches1) 5 Frames
Scratches02.tga 		(WXFE.Scratches1) 3 Frames
SpeechPopup Navigation.tga 	(WXFE.ListNavigation) 2 Frames (up,down)
TeamInfo00.tga		(WXFE.BlackSplodge1)
TeamInfo01.tga		(WXFE.TeamInfo01) 4 frames (1,2,3,4)
TeamInfo02.tga		(WXFE.TeamInfo02) 4 frames (5,6,cpu1,cpu2)
TeamInfo03.tga		(WXFE.TeamInfo03) 4 frames (cpu3,cpu4,cpu5,worm)
TeamInfo04.tga		(WXFE.HandicapAllies) 8 frames (+,-,blank,red,blue,green,yellow)
Icon_WXPot.tga		(WXFE.WPotIcon)
SpeechPopup Divide.tga	(WXFE.PopUpDivide)
Title Underline.tga		(WXFE.TitleUnderline)
SubTitle Divide.tga		(WXFE.ListSubDivide) 2 frames (left,right)
TextItem Arrows.tga		(WXFE.ListLRArrows) 2 frames (left, right)
TextItem Seperation.tga	(WXFE.ListGapLine)
Tournament Vs.tga		(WXFE.Vs)
Keyboard Highlight.tga	(WXFE.BlackSplodge2)

Front End icon graphics- Chris
--------------------------------------------------
FE_internet_opts.xom. (WX.Mesh.NetOptions) (DONT USE YET)
	Graphics for Internet option icon.
FE_custom_options.xom. (WX.Mesh.CustomiseOptions) (DONT USE YET)
	Graphic for Custom scheme options. 
FE_PC_controllers.xom. (WX.Mesh.ControllerOptions) (DONT USE YET)
	Keyboard/mouse control icons.


shadow.tga (WXFE.Shadow)
PaperPopup01.tga (WXFE.PaperPopUp1)
PaperPopup02.tga (WXFE.PaperPopUp2)
Icon_SpeechTest.tga (WXFE.IconSpeech)
Icon_coin.tga  (WXFE.Icon.Coin) Coin icon for shop screen
Icon_splat.tga  (WXFE.Icon.Splat) Shadow/smear graphic to lay behind other screen icons  
Icon_MC_Q.tga  (FE.Info.Q) Question mark icon for PS2 memory card screen
Icon_MC_E.tga  (FE.Info.E) Exclamation icon for PS2 memory card screen
Icon_MC_I.tga  (FE.Info.I) Information icon for PS2 memory card screen
Icon_MemPS2.tga  (FE.I.MemCard) Memory card icon for PS2 memory card screen

TitleMesh (WX.Mesh.Title) Mesh used by title


ParticleLocator.xom (WX.Mesh.Locator)

OTHER GFX TO BE ADDED:
---------------------

 
