<?xml version='1.0' ?>
<xomArchive>
  <xomObjects>
    <XDataBank id='id-0'>
      <Section>0</Section>
      <ContainerResources href='Challenge.Accuracy'/>
      <ContainerResources href='Challenge.CrateCollect'/>
      <ContainerResources href='Challenge.Icarus'/>
      <ContainerResources href='Challenge.JetPack'/>
      <ContainerResources href='Challenge.Navigation'/>
      <ContainerResources href='Challenge.SSheep'/>
      <ContainerResources href='Challenge.Shotgun'/>
      <ContainerResources href='Challenge.SniperRifle'/>
      <ContainerResources href='Deathmatch.1'/>
      <ContainerResources href='Deathmatch.10'/>
      <ContainerResources href='Deathmatch.2'/>
      <ContainerResources href='Deathmatch.3'/>
      <ContainerResources href='Deathmatch.4'/>
      <ContainerResources href='Deathmatch.5'/>
      <ContainerResources href='Deathmatch.6'/>
      <ContainerResources href='Deathmatch.7'/>
      <ContainerResources href='Deathmatch.8'/>
      <ContainerResources href='Deathmatch.9'/>
      <ContainerResources href='Demo.Mission'/>
      <ContainerResources href='Demo.Multiplayer'/>
      <ContainerResources href='Multi.BridgeThieves'/>
      <ContainerResources href='Multi.BridgeThieves.S'/>
      <ContainerResources href='Multi.CarpetCapers'/>
      <ContainerResources href='Multi.CarpetCapers.S'/>
      <ContainerResources href='Multi.ChuteToVictory'/>
      <ContainerResources href='Multi.ChuteToVictory.S'/>
      <ContainerResources href='Multi.CrateEscape'/>
      <ContainerResources href='Multi.CrateEscape.S'/>
      <ContainerResources href='Multi.DesertOasis'/>
      <ContainerResources href='Multi.DesertOasis.S'/>
      <ContainerResources href='Multi.DestructAndServe'/>
      <ContainerResources href='Multi.DestructAndServe.S'/>
      <ContainerResources href='Multi.Destruction.ARABIAN'/>
      <ContainerResources href='Multi.Destruction.BUILDING'/>
      <ContainerResources href='Multi.Destruction.CAMELOT'/>
      <ContainerResources href='Multi.Destruction.PREHISTORIC'/>
      <ContainerResources href='Multi.Destruction.WILDWEST'/>
      <ContainerResources href='Multi.DinerMight'/>
      <ContainerResources href='Multi.DinerMight.S'/>
      <ContainerResources href='Multi.DoomCanyon'/>
      <ContainerResources href='Multi.DoomCanyon.S'/>
      <ContainerResources href='Multi.Escape'/>
      <ContainerResources href='Multi.Escape.S'/>
      <ContainerResources href='Multi.FastFoodDino'/>
      <ContainerResources href='Multi.FastFoodDino.S'/>
      <ContainerResources href='Multi.Fort.ARABIAN'/>
      <ContainerResources href='Multi.Fort.BUILDING'/>
      <ContainerResources href='Multi.Fort.CAMELOT'/>
      <ContainerResources href='Multi.Fort.PREHISTORIC'/>
      <ContainerResources href='Multi.Fort.WILDWEST'/>
      <ContainerResources href='Multi.GhostHill'/>
      <ContainerResources href='Multi.GhostHill.S'/>
      <ContainerResources href='Multi.GibbonTake'/>
      <ContainerResources href='Multi.GibbonTake.S'/>
      <ContainerResources href='Multi.HighNoon'/>
      <ContainerResources href='Multi.HighNoon.S'/>
      <ContainerResources href='Multi.Hold'/>
      <ContainerResources href='Multi.Hold.S'/>
      <ContainerResources href='Multi.JoustAboutIt'/>
      <ContainerResources href='Multi.JoustAboutIt.S'/>
      <ContainerResources href='Multi.LandWormsForgot'/>
      <ContainerResources href='Multi.LandWormsForgot.S'/>
      <ContainerResources href='Multi.MineAllMine'/>
      <ContainerResources href='Multi.MineAllMine.S'/>
      <ContainerResources href='Multi.Multi.ARABIAN'/>
      <ContainerResources href='Multi.Multi.BUILDING'/>
      <ContainerResources href='Multi.Multi.CAMELOT'/>
      <ContainerResources href='Multi.Multi.PREHSTORIC'/>
      <ContainerResources href='Multi.Multi.WILDWEST'/>
      <ContainerResources href='Multi.NiceToSiege'/>
      <ContainerResources href='Multi.NiceToSiege.S'/>
      <ContainerResources href='Multi.NoRoomForError'/>
      <ContainerResources href='Multi.NoRoomForError.S'/>
      <ContainerResources href='Multi.ReSubmission'/>
      <ContainerResources href='Multi.ReSubmission.S'/>
      <ContainerResources href='Multi.RiverBoatHarbour'/>
      <ContainerResources href='Multi.RiverBoatHarbour.S'/>
      <ContainerResources href='Multi.RobInTheHood'/>
      <ContainerResources href='Multi.RobInTheHood.S'/>
      <ContainerResources href='Multi.Saboteurs'/>
      <ContainerResources href='Multi.Saboteurs.S'/>
      <ContainerResources href='Multi.Statue.ARABIAN'/>
      <ContainerResources href='Multi.Statue.BUILDING'/>
      <ContainerResources href='Multi.Statue.CAMELOT'/>
      <ContainerResources href='Multi.Statue.PREHISTORIC'/>
      <ContainerResources href='Multi.Statue.WILDWEST'/>
      <ContainerResources href='Multi.StormTheCastle'/>
      <ContainerResources href='Multi.StormTheCastle.S'/>
      <ContainerResources href='Multi.Survivor.ARABIAN'/>
      <ContainerResources href='Multi.Survivor.BUILDING'/>
      <ContainerResources href='Multi.Survivor.CAMELOT'/>
      <ContainerResources href='Multi.Survivor.PREHISTORIC'/>
      <ContainerResources href='Multi.Survivor.WILDWEST'/>
      <ContainerResources href='Multi.ThisGameDoesDragon'/>
      <ContainerResources href='Multi.ThisGameDoesDragon.S'/>
      <ContainerResources href='Multi.TinCanWally'/>
      <ContainerResources href='Multi.TinCanWally.S'/>
      <ContainerResources href='Multi.TraitorousWaters'/>
      <ContainerResources href='Multi.TraitorousWaters.S'/>
      <ContainerResources href='Multi.TurkishDelights'/>
      <ContainerResources href='Multi.TurkishDelights.S'/>
      <ContainerResources href='Multi.Tutorial1'/>
      <ContainerResources href='Multi.Tutorial1.S'/>
      <ContainerResources href='Multi.Tutorial2'/>
      <ContainerResources href='Multi.Tutorial2.S'/>
      <ContainerResources href='Multi.Tutorial3'/>
      <ContainerResources href='Multi.Tutorial3.S'/>
      <ContainerResources href='Multi.ValleyOfDinoWorms'/>
      <ContainerResources href='Multi.ValleyOfDinoWorms.S'/>
      <ContainerResources href='Multi.WindyWizard'/>
      <ContainerResources href='Multi.WindyWizard.S'/>
      <ContainerResources href='Multi.WormwigsBigRigJig'/>
      <ContainerResources href='Multi.WormwigsBigRigJig.S'/>
      <ContainerResources href='Online.Multiplayer'/>
      <ContainerResources href='Story.BridgeThieves'/>
      <ContainerResources href='Story.CarpetCapers'/>
      <ContainerResources href='Story.ChuteToVictory'/>
      <ContainerResources href='Story.CrateEscape'/>
      <ContainerResources href='Story.DestructAndServe'/>
      <ContainerResources href='Story.DinerMight'/>
      <ContainerResources href='Story.DoomCanyon'/>
      <ContainerResources href='Story.Escape'/>
      <ContainerResources href='Story.FastFoodDino'/>
      <ContainerResources href='Story.GhostHill'/>
      <ContainerResources href='Story.GibbonTake'/>
      <ContainerResources href='Story.HighNoon'/>
      <ContainerResources href='Story.JoustAboutIt'/>
      <ContainerResources href='Story.LandWormsForgot'/>
      <ContainerResources href='Story.MineAllMine'/>
      <ContainerResources href='Story.NiceToSiege'/>
      <ContainerResources href='Story.NoRoomForError'/>
      <ContainerResources href='Story.RobInTheHood'/>
      <ContainerResources href='Story.Saboteurs'/>
      <ContainerResources href='Story.StormTheCastle'/>
      <ContainerResources href='Story.TinCanWally'/>
      <ContainerResources href='Story.TraitorousWaters'/>
      <ContainerResources href='Story.TurkishDelights'/>
      <ContainerResources href='Story.ValleyOfDinoWorms'/>
      <ContainerResources href='Story.WindyWizard'/>
      <ContainerResources href='Test'/>
      <ContainerResources href='Tutorial.1'/>
      <ContainerResources href='Tutorial.2'/>
      <ContainerResources href='Tutorial.3'/>
      <ContainerResources href='WXFE.L.RANDOM'/>
    </XDataBank>

       <XContainerResourceDetails id='Challenge.Accuracy'>
      <Value href='Challenge.Accuracy-0'/>
      <Name>Challenge.Accuracy</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Challenge.Accuracy-0'>
      <Frontend_Name>FETXT.Chall.Accuracy.MissionN</Frontend_Name>
      <Frontend_Briefing>FETXT.Chall.Accuracy.Brief</Frontend_Briefing>
      <Frontend_Image>Challenge07.tga</Frontend_Image>
      <Level_ScriptName>ChallengeAccuracy</Level_ScriptName>
      <Level_FileName>water</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>6</Level_Number>
      <Level_Type>8</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>165</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Challenge.CrateCollect'>
      <Value href='Challenge.CrateCollect-0'/>
      <Name>Challenge.CrateCollect</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Challenge.CrateCollect-0'>
     <Frontend_Name>FETXT.Chall.Crate.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Chall.Crate.Brief</Frontend_Briefing>
      <Frontend_Image>EmptyWalls.tga</Frontend_Image>
      <Level_ScriptName>ChallengeCrate</Level_ScriptName>
      <Level_FileName>ChallengeCrate</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>9</Level_Number>
      <Level_Type>8</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>150</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Challenge.Icarus'>
      <Value href='Challenge.Icarus-0'/>
      <Name>Challenge.Icarus</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Challenge.Icarus-0'>
      <Frontend_Name> dm_Assault </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>CarpetCapers.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>assault</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>180</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Challenge.JetPack'>
      <Value href='Challenge.JetPack-0'/>
      <Name>Challenge.JetPack</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Challenge.JetPack-0'>
      <Frontend_Name> hl_Castles XL </Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>homelands1.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,hl</Level_ScriptName>
      <Level_FileName>homelands1</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>120</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Challenge.Navigation'>
      <Value href='Challenge.Navigation-0'/>
      <Name>Challenge.Navigation</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Challenge.Navigation-0'>
      <Frontend_Name> hl_Castles small </Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>homelands2.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,hl</Level_ScriptName>
      <Level_FileName>homelands2</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>90</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Challenge.SSheep'>
      <Value href='Challenge.SSheep-0'/>
      <Name>Challenge.SSheep</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Challenge.SSheep-0'>
      <Frontend_Name> dm_Arabic small </Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>homelands3.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>homelands3</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>2</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>90</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Challenge.Shotgun'>
      <Value href='Challenge.Shotgun-0'/>
      <Name>Challenge.Shotgun</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Challenge.Shotgun-0'>
      <Frontend_Name> dm_Arabic XL </Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>homelands4.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>homelands4</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>5</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>90</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Challenge.SniperRifle'>
      <Value href='Challenge.SniperRifle-0'/>
      <Name>Challenge.SniperRifle</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Challenge.SniperRifle-0'>
      <Frontend_Name> cc_Headshot </Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>TinCanWally.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,box</Level_ScriptName>
      <Level_FileName>crates</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>0</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>120</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Deathmatch.1'>
      <Value href='Deathmatch.1-0'/>
      <Name>Deathmatch.1</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.1-0'>
      <Frontend_Name> Tr_ProStudiumMix </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>prostudiummix.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,traning</Level_ScriptName>
      <Level_FileName>prostudiummix</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Deathmatch.10'>
      <Value href='Deathmatch.10-0'/>
      <Name>Deathmatch.10</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.10-0'>
      <Frontend_Name> box_Jungle</Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>jungle.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,box</Level_ScriptName>
      <Level_FileName>jungle</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>


    <XContainerResourceDetails id='Deathmatch.2'>
      <Value href='Deathmatch.2-0'/>
      <Name>Deathmatch.2</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.2-0'>
      <Frontend_Name> Prepare to Fight </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>fight.tga</Frontend_Image>
      <Level_ScriptName>stdvs,fight,wormpot</Level_ScriptName>
      <Level_FileName>fight</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>


    <XContainerResourceDetails id='Deathmatch.3'>
      <Value href='Deathmatch.3-0'/>
      <Name>Deathmatch.3</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.3-0'>
      <Frontend_Name> ZM_Coffins Today </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>prostudiummix.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>zombie</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>


    <XContainerResourceDetails id='Deathmatch.4'>
      <Value href='Deathmatch.4-0'/>
      <Name>Deathmatch.4</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.4-0'>
      <Frontend_Name> dm_TrainingGround </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>TrainingGround.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>TrainingGround</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Deathmatch.5'>
      <Value href='Deathmatch.5-0'/>
      <Name>Deathmatch.5</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.5-0'>
      <Frontend_Name> dm_VictoryOrDeath </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>VictoryOrDeath.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>VictoryOrDeath</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>



9
    <XContainerResourceDetails id='Deathmatch.6'>
      <Value href='Deathmatch.6-0'/>
      <Name>Deathmatch.6</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.6-0'>
      <Frontend_Name> dm_Ziggurat </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>Ziggurat.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Ziggurat</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>



    <XContainerResourceDetails id='Deathmatch.7'>
      <Value href='Deathmatch.7-0'/>
      <Name>Deathmatch.7</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.7-0'>
      <Frontend_Name> dm_Matrix </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>Ziggurat.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>matrix</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Deathmatch.8'>
      <Value href='Deathmatch.8-0'/>
      <Name>Deathmatch.8</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.8-0'>
      <Frontend_Name> Water Run </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>Ziggurat.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>waterrun</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Deathmatch.9'>
      <Value href='Deathmatch.9-0'/>
      <Name>Deathmatch.9</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Deathmatch.8-0'>
      <Frontend_Name> box_Room by (}Ko$9K{) </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>room.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>room</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Demo.Mission'>
      <Value href='Demo.Mission-0'/>
      <Name>Demo.Mission</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Demo.Mission-0'>
      <Frontend_Name> pro_FlightScarabiana </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>flightscarabiana.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,watertest</Level_ScriptName>
      <Level_FileName>FlightScarabiana</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
        <XContainerResourceDetails id='Demo.Multiplayer'>
      <Value href='Demo.Multiplayer-0'/>
      <Name>Demo.Multiplayer</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Demo.Multiplayer-0'>
      <Frontend_Name> Dm_ProStudiumMix </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>prostudiummix.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>prostudiummix</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Multi.BridgeThieves'>
      <Value href='Multi.BridgeThieves-0'/>
      <Name>Multi.BridgeThieves</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.BridgeThieves-0'>
      <Frontend_Name> pro_Blocks 4x4x4 </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>4x4x4.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Blocks 4x4x4</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Multi.BridgeThieves.S'>
      <Value href='Multi.BridgeThieves.S-0'/>
      <Name>Multi.BridgeThieves.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.BridgeThieves.S-0'>
      <Frontend_Name> bb_Bridge Build </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>bb.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,bb</Level_ScriptName>
      <Level_FileName>bridgebuild</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Multi.CarpetCapers'>
      <Value href='Multi.CarpetCapers-0'/>
      <Name>Multi.CarpetCapers</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.CarpetCapers-0'>
      <Frontend_Name> cs_Castle </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>bb.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,cs</Level_ScriptName>
      <Level_FileName>castleseige</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Multi.CarpetCapers.S'>
      <Value href='Multi.CarpetCapers.S-0'/>
      <Name>Multi.CarpetCapers.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.CarpetCapers.S-0'>
      <Frontend_Name>FETXT.Arab.Carpet.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>CarpetCapers.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_CarpetCapers</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>32</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.CarpetCapers</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Multi.ChuteToVictory'>
      <Value href='Multi.ChuteToVictory-0'/>
      <Name>Multi.ChuteToVictory</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.ChuteToVictory-0'>
      <Frontend_Name>FETXT.Jur.Chute.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Jur.Chute.Brief</Frontend_Briefing>
      <Frontend_Image>ChuteToVictory.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>ChuteToVictory</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>42</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock>Lock.Map.ChuteToVictory</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.ChuteToVictory.S'>
      <Value href='Multi.ChuteToVictory.S-0'/>
      <Name>Multi.ChuteToVictory.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.ChuteToVictory.S-0'>
      <Frontend_Name>FETXT.Jur.Chute.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>ChuteToVictory.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>ChuteToVictory</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>42</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.ChuteToVictory</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.CrateEscape'>
      <Value href='Multi.CrateEscape-0'/>
      <Name>Multi.CrateEscape</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.CrateEscape-0'>
      <Frontend_Name>FETXT.Con.Crate.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Con.Crate.Brief</Frontend_Briefing>
      <Frontend_Image>TheCrateEscape.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>TheCrateEscape</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock>Lock.Map.CrateEscape</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.CrateEscape.S'>
      <Value href='Multi.CrateEscape.S-0'/>
      <Name>Multi.CrateEscape.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.CrateEscape.S-0'>
      <Frontend_Name>FETXT.Con.Crate.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>TheCrateEscape.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>TheCrateEscape</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.CrateEscape</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.DesertOasis'>
      <Value href='Multi.DesertOasis-0'/>
      <Name>Multi.DesertOasis</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.DesertOasis-0'>
      <Frontend_Name>FETXT.DesertOasis</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.Carpet.Brief</Frontend_Briefing>
      <Frontend_Image>Challenge10.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>ChallengeCrate</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>32</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.DesertOasis.S'>
      <Value href='Multi.DesertOasis.S-0'/>
      <Name>Multi.DesertOasis.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.DesertOasis.S-0'>
      <Frontend_Name>FETXT.DesertOasis</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Challenge10.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>ChallengeCrate</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>32</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.DestructAndServe'>
      <Value href='Multi.DestructAndServe-0'/>
      <Name>Multi.DestructAndServe</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.DestructAndServe-0'>
      <Frontend_Name>FETXT.Con.Destruct.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Con.Destruct.Brief</Frontend_Briefing>
      <Frontend_Image>DestructAndServe.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_DestructAndServe</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock>Lock.Map.DestructAndServe</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.DestructAndServe.S'>
      <Value href='Multi.DestructAndServe.S-0'/>
      <Name>Multi.DestructAndServe.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.DestructAndServe.S-0'>
      <Frontend_Name>FETXT.Con.Destruct.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>DestructAndServe.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_DestructAndServe</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.DestructAndServe</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Destruction.ARABIAN'>
      <Value href='Multi.Destruction.ARABIAN-0'/>
      <Name>Multi.Destruction.ARABIAN</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Destruction.ARABIAN-0'>
      <Frontend_Name>FETXT.Theme.Arabian</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level ARABIAN.tga</Frontend_Image>
      <Level_ScriptName>MultiplayerDestruction</Level_ScriptName>
      <Level_FileName>RandomArabian</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock></Lock>
      <Theme_Type>0</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Destruction.BUILDING'>
      <Value href='Multi.Destruction.BUILDING-0'/>
      <Name>Multi.Destruction.BUILDING</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Destruction.BUILDING-0'>
      <Frontend_Name>FETXT.Theme.Building</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level BUILDING.tga</Frontend_Image>
      <Level_ScriptName>MultiplayerDestruction</Level_ScriptName>
      <Level_FileName>RandomBuilding</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock></Lock>
      <Theme_Type>4</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Destruction.CAMELOT'>
      <Value href='Multi.Destruction.CAMELOT-0'/>
      <Name>Multi.Destruction.CAMELOT</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Destruction.CAMELOT-0'>
      <Frontend_Name>FETXT.Theme.Camelot</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level CAMELOT.tga</Frontend_Image>
      <Level_ScriptName>MultiplayerDestruction</Level_ScriptName>
      <Level_FileName>RandomCamelot</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock></Lock>
      <Theme_Type>2</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Destruction.PREHISTORIC'>
      <Value href='Multi.Destruction.PREHISTORIC-0'/>
      <Name>Multi.Destruction.PREHISTORIC</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Destruction.PREHISTORIC-0'>
      <Frontend_Name>FETXT.Theme.Prehistoric</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level PREHISTORIC.tga</Frontend_Image>
      <Level_ScriptName>MultiplayerDestruction</Level_ScriptName>
      <Level_FileName>RandomPrehistoric</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock></Lock>
      <Theme_Type>3</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Destruction.WILDWEST'>
      <Value href='Multi.Destruction.WILDWEST-0'/>
      <Name>Multi.Destruction.WILDWEST</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Destruction.WILDWEST-0'>
      <Frontend_Name>FETXT.Theme.WildWest</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level WILDWEST.tga</Frontend_Image>
      <Level_ScriptName>MultiplayerDestruction</Level_ScriptName>
      <Level_FileName>RandomWildwest</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock></Lock>
      <Theme_Type>1</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.DinerMight'>
      <Value href='Multi.DinerMight-0'/>
      <Name>Multi.DinerMight</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.DinerMight-0'>
      <Frontend_Name>FETXT.Con.Diner.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Con.Diner.Brief</Frontend_Briefing>
      <Frontend_Image>DinerMight.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_DinerMight</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>0</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock>Lock.Map.DinerMight</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.DinerMight.S'>
      <Value href='Multi.DinerMight.S-0'/>
      <Name>Multi.DinerMight.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.DinerMight.S-0'>
      <Frontend_Name>FETXT.Con.Diner.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>DinerMight.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_DinerMight</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>0</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.DinerMight</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.DoomCanyon'>
      <Value href='Multi.DoomCanyon-0'/>
      <Name>Multi.DoomCanyon</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.DoomCanyon-0'>
      <Frontend_Name>FETXT.Wild.Doom.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.Doom.Brief</Frontend_Briefing>
      <Frontend_Image>DoomCanyon.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>DoomCanyon</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>23</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock>Lock.Map.DoomCanyon</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.DoomCanyon.S'>
      <Value href='Multi.DoomCanyon.S-0'/>
      <Name>Multi.DoomCanyon.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.DoomCanyon.S-0'>
      <Frontend_Name>FETXT.Wild.Doom.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>DoomCanyon.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>DoomCanyon</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>23</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.DoomCanyon</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Escape'>
      <Value href='Multi.Escape-0'/>
      <Name>Multi.Escape</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Escape-0'>
      <Frontend_Name>FETXT.Jur.Escape.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Jur.Escape.Brief</Frontend_Briefing>
      <Frontend_Image>EscapeFromTreeRex.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_EscapeFromTreeRex</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>41</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock>Lock.Map.Escape</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Escape.S'>
      <Value href='Multi.Escape.S-0'/>
      <Name>Multi.Escape.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Escape.S-0'>
      <Frontend_Name>FETXT.Jur.Escape.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>EscapeFromTreeRex.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_EscapeFromTreeRex</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>41</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.Escape</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.FastFoodDino'>
      <Value href='Multi.FastFoodDino-0'/>
      <Name>Multi.FastFoodDino</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.FastFoodDino-0'>
      <Frontend_Name>FETXT.Jur.Fast.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Jur.Fast.Brief</Frontend_Briefing>
      <Frontend_Image>FastFoodDino.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>FastFoodDino</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>40</Level_Number>
      <Level_Type>1</Level_Type>
      <Lock>Lock.Map.FastFoodDino</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.FastFoodDino.S'>
      <Value href='Multi.FastFoodDino.S-0'/>
      <Name>Multi.FastFoodDino.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.FastFoodDino.S-0'>
      <Frontend_Name>FETXT.Jur.Fast.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>FastFoodDino.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>FastFoodDino</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>40</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.FastFoodDino</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Fort.ARABIAN'>
      <Value href='Multi.Fort.ARABIAN-0'/>
      <Name>Multi.Fort.ARABIAN</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Fort.ARABIAN-0'>
      <Frontend_Name>FETXT.Theme.Arabian</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level ARABIAN.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomArabian</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock></Lock>
      <Theme_Type>0</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Fort.BUILDING'>
      <Value href='Multi.Fort.BUILDING-0'/>
      <Name>Multi.Fort.BUILDING</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Fort.BUILDING-0'>
      <Frontend_Name>FETXT.Theme.Building</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level BUILDING.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomBuilding</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock></Lock>
      <Theme_Type>4</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Fort.CAMELOT'>
      <Value href='Multi.Fort.CAMELOT-0'/>
      <Name>Multi.Fort.CAMELOT</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Fort.CAMELOT-0'>
      <Frontend_Name>FETXT.Theme.Camelot</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level CAMELOT.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomCamelot</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock></Lock>
      <Theme_Type>2</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Fort.PREHISTORIC'>
      <Value href='Multi.Fort.PREHISTORIC-0'/>
      <Name>Multi.Fort.PREHISTORIC</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Fort.PREHISTORIC-0'>
      <Frontend_Name>FETXT.Theme.Prehistoric</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level PREHISTORIC.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomPrehistoric</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock></Lock>
      <Theme_Type>3</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Fort.WILDWEST'>
      <Value href='Multi.Fort.WILDWEST-0'/>
      <Name>Multi.Fort.WILDWEST</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Fort.WILDWEST-0'>
      <Frontend_Name>FETXT.Theme.WildWest</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level WILDWEST.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomWildwest</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>11</Level_Type>
      <Lock></Lock>
      <Theme_Type>1</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.GhostHill'>
      <Value href='Multi.GhostHill-0'/>
      <Name>Multi.GhostHill</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.GhostHill-0'>
      <Frontend_Name>FETXT.Wild.Ghost.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.Ghost.Brief</Frontend_Briefing>
      <Frontend_Image>GhostHillGraveyard.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_GhostHillGraveyard</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>21</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.GhostHill</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.GhostHill.S'>
      <Value href='Multi.GhostHill.S-0'/>
      <Name>Multi.GhostHill.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.GhostHill.S-0'>
      <Frontend_Name>FETXT.Wild.Ghost.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>GhostHillGraveyard.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_GhostHillGraveyard</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>21</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.GhostHill</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.GibbonTake'>
      <Value href='Multi.GibbonTake-0'/>
      <Name>Multi.GibbonTake</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.GibbonTake-0'>
      <Frontend_Name>FETXT.Arab.Gibbon.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.Gibbon.Brief</Frontend_Briefing>
      <Frontend_Image>GibbonTake.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>GibbonTake</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>34</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.GibbonTake</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.GibbonTake.S'>
      <Value href='Multi.GibbonTake.S-0'/>
      <Name>Multi.GibbonTake.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.GibbonTake.S-0'>
      <Frontend_Name>FETXT.Arab.Gibbon.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>GibbonTake.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>GibbonTake</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>34</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.GibbonTake</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.HighNoon'>
      <Value href='Multi.HighNoon-0'/>
      <Name>Multi.HighNoon</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.HighNoon-0'>
      <Frontend_Name>FETXT.Wild.HiNoo.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.HiNoo.Brief</Frontend_Briefing>
      <Frontend_Image>HighNoonHiJinx.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_HighNoonHiJinx</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>24</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.HighNoon</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.HighNoon.S'>
      <Value href='Multi.HighNoon.S-0'/>
      <Name>Multi.HighNoon.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.HighNoon.S-0'>
      <Frontend_Name>FETXT.Wild.HiNoo.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>HighNoonHiJinx.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_HighNoonHiJinx</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>24</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.HighNoon</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Hold'>
      <Value href='Multi.Hold-0'/>
      <Name>Multi.Hold</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Hold-0'>
      <Frontend_Name>FETXT.Map.HoldUntil</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Deathmatch05.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_pegasus</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>32</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.HoldUntil</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Hold.S'>
      <Value href='Multi.Hold.S-0'/>
      <Name>Multi.Hold.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Hold.S-0'>
      <Frontend_Name>FETXT.Map.HoldUntil</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Deathmatch05.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_pegasus</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>32</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.HoldUntil</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.JoustAboutIt'>
      <Value href='Multi.JoustAboutIt-0'/>
      <Name>Multi.JoustAboutIt</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.JoustAboutIt-0'>
      <Frontend_Name>FETXT.Med.Joust.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Joust.Brief</Frontend_Briefing>
      <Frontend_Image>JoustAboutIt.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_JoustAboutIt</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>13</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.JoustAboutIt</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.JoustAboutIt.S'>
      <Value href='Multi.JoustAboutIt.S-0'/>
      <Name>Multi.JoustAboutIt.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.JoustAboutIt.S-0'>
      <Frontend_Name>FETXT.Med.Joust.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>JoustAboutIt.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_JoustAboutIt</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>13</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.JoustAboutIt</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.LandWormsForgot'>
      <Value href='Multi.LandWormsForgot-0'/>
      <Name>Multi.LandWormsForgot</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.LandWormsForgot-0'>
      <Frontend_Name>FETXT.Jur.Land.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Jur.Land.Brief</Frontend_Briefing>
      <Frontend_Image>TheLandThatWormsForgot.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>TheLandThatWormsForgot</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>43</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.LandWormsForgot</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.LandWormsForgot.S'>
      <Value href='Multi.LandWormsForgot.S-0'/>
      <Name>Multi.LandWormsForgot.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.LandWormsForgot.S-0'>
      <Frontend_Name>FETXT.Jur.Land.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>TheLandThatWormsForgot.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>TheLandThatWormsForgot</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>43</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.LandWormsForgot</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.MineAllMine'>
      <Value href='Multi.MineAllMine-0'/>
      <Name>Multi.MineAllMine</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.MineAllMine-0'>
      <Frontend_Name>FETXT.Wild.Mine.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.Mine.Brief</Frontend_Briefing>
      <Frontend_Image>MineAllMine.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_MineAllMine</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>20</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.MineAllMine</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.MineAllMine.S'>
      <Value href='Multi.MineAllMine.S-0'/>
      <Name>Multi.MineAllMine.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.MineAllMine.S-0'>
      <Frontend_Name>FETXT.Wild.Mine.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>MineAllMine.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_MineAllMine</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>20</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.MineAllMine</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Multi.ARABIAN'>
      <Value href='Multi.Multi.ARABIAN-0'/>
      <Name>Multi.Multi.ARABIAN</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Multi.ARABIAN-0'>
      <Frontend_Name>FETXT.Theme.Arabian</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_Arabian.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomArabian</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>0</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Multi.BUILDING'>
      <Value href='Multi.Multi.BUILDING-0'/>
      <Name>Multi.Multi.BUILDING</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Multi.BUILDING-0'>
      <Frontend_Name>FETXT.Theme.Building</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_Construction.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomBuilding</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>4</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Multi.CAMELOT'>
      <Value href='Multi.Multi.CAMELOT-0'/>
      <Name>Multi.Multi.CAMELOT</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Multi.CAMELOT-0'>
      <Frontend_Name>FETXT.Theme.Camelot</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_Camelot.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomCamelot</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>2</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Multi.PREHSTORIC'>
      <Value href='Multi.Multi.PREHSTORIC-0'/>
      <Name>Multi.Multi.PREHSTORIC</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Multi.PREHSTORIC-0'>
      <Frontend_Name>FETXT.Theme.Prehistoric</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_Prehistoric.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomPrehistoric</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>3</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Multi.WILDWEST'>
      <Value href='Multi.Multi.WILDWEST-0'/>
      <Name>Multi.Multi.WILDWEST</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Multi.WILDWEST-0'>
      <Frontend_Name>FETXT.Theme.WildWest</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_WildWest.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RandomWildwest</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>1</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.NiceToSiege'>
      <Value href='Multi.NiceToSiege-0'/>
      <Name>Multi.NiceToSiege</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.NiceToSiege-0'>
      <Frontend_Name>FETXT.Med.Nice.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Nice.Brief</Frontend_Briefing>
      <Frontend_Image>NiceToSiegeYou.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_NiceToSiegeYou</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>14</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.NiceToSiege</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.NiceToSiege.S'>
      <Value href='Multi.NiceToSiege.S-0'/>
      <Name>Multi.NiceToSiege.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.NiceToSiege.S-0'>
      <Frontend_Name>FETXT.Med.Nice.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>NiceToSiegeYou.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_NiceToSiegeYou</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>14</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.NiceToSiege</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.NoRoomForError'>
      <Value href='Multi.NoRoomForError-0'/>
      <Name>Multi.NoRoomForError</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.NoRoomForError-0'>
      <Frontend_Name>FETXT.Arab.NoRoom.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.NoRoom.Brief</Frontend_Briefing>
      <Frontend_Image>NoRoomForError.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_NoRoomForError</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>31</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.NoRoomForError</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.NoRoomForError.S'>
      <Value href='Multi.NoRoomForError.S-0'/>
      <Name>Multi.NoRoomForError.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.NoRoomForError.S-0'>
      <Frontend_Name>FETXT.Arab.NoRoom.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>NoRoomForError.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_NoRoomForError</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>31</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.NoRoomForError</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.ReSubmission'>
      <Value href='Multi.ReSubmission-0'/>
      <Name>Multi.ReSubmission</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.ReSubmission-0'>
      <Frontend_Name>FETXT.Map.ReSubmission</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Deathmatch10.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>DeathMatch10</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>19</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.ReSubmission</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.ReSubmission.S'>
      <Value href='Multi.ReSubmission.S-0'/>
      <Name>Multi.ReSubmission.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.ReSubmission.S-0'>
      <Frontend_Name>FETXT.Map.ReSubmission</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Deathmatch10.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>DeathMatch10</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>19</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.ReSubmission</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.RiverBoatHarbour'>
      <Value href='Multi.RiverBoatHarbour-0'/>
      <Name>Multi.RiverBoatHarbour</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.RiverBoatHarbour-0'>
      <Frontend_Name>FETXT.Map.RiverBoatHarbour</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>RiverBoatHarbour.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>RiverBoatHarbour</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>41</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.RiverBoatHarbour.S'>
      <Value href='Multi.RiverBoatHarbour.S-0'/>
      <Name>Multi.RiverBoatHarbour.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.RiverBoatHarbour.S-0'>
      <Frontend_Name>FETXT.Map.RiverBoatHarbour</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>RiverBoatHarbour.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>RiverBoatHarbour</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>41</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.RobInTheHood'>
      <Value href='Multi.RobInTheHood-0'/>
      <Name>Multi.RobInTheHood</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.RobInTheHood-0'>
      <Frontend_Name>FETXT.Med.Rob.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Rob.Brief</Frontend_Briefing>
      <Frontend_Image>RobInTheHood.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_RobInTheHood</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>12</Level_Number>
      <Level_Type>9</Level_Type>
      <Lock>Lock.Map.RobInTheHood</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.RobInTheHood.S'>
      <Value href='Multi.RobInTheHood.S-0'/>
      <Name>Multi.RobInTheHood.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.RobInTheHood.S-0'>
      <Frontend_Name>FETXT.Med.Rob.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>RobInTheHood.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_RobInTheHood</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>12</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.RobInTheHood</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Saboteurs'>
      <Value href='Multi.Saboteurs-0'/>
      <Name>Multi.Saboteurs</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Saboteurs-0'>
      <Frontend_Name>FETXT.Con.BSS.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Con.BSS.Brief</Frontend_Briefing>
      <Frontend_Image>BuildingSiteSaboteurs.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_BuildingSiteSaboteurs</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>2</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.Saboteurs</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Saboteurs.S'>
      <Value href='Multi.Saboteurs.S-0'/>
      <Name>Multi.Saboteurs.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Saboteurs.S-0'>
      <Frontend_Name>FETXT.Con.BSS.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>BuildingSiteSaboteurs.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_BuildingSiteSaboteurs</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>2</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.Saboteurs</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Statue.ARABIAN'>
      <Value href='Multi.Statue.ARABIAN-0'/>
      <Name>Multi.Statue.ARABIAN</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Statue.ARABIAN-0'>
      <Frontend_Name>FETXT.Theme.Arabian</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level ARABIAN.tga</Frontend_Image>
      <Level_ScriptName>StatueDefend</Level_ScriptName>
      <Level_FileName>RandomArabian</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>2</Level_Type>
      <Lock></Lock>
      <Theme_Type>0</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Statue.BUILDING'>
      <Value href='Multi.Statue.BUILDING-0'/>
      <Name>Multi.Statue.BUILDING</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Statue.BUILDING-0'>
      <Frontend_Name>FETXT.Theme.Building</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level BUILDING.tga</Frontend_Image>
      <Level_ScriptName>StatueDefend</Level_ScriptName>
      <Level_FileName>RandomBuilding</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>2</Level_Type>
      <Lock></Lock>
      <Theme_Type>4</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Statue.CAMELOT'>
      <Value href='Multi.Statue.CAMELOT-0'/>
      <Name>Multi.Statue.CAMELOT</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Statue.CAMELOT-0'>
      <Frontend_Name>FETXT.Theme.Camelot</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level CAMELOT.tga</Frontend_Image>
      <Level_ScriptName>StatueDefend</Level_ScriptName>
      <Level_FileName>RandomCamelot</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>2</Level_Type>
      <Lock></Lock>
      <Theme_Type>2</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Statue.PREHISTORIC'>
      <Value href='Multi.Statue.PREHISTORIC-0'/>
      <Name>Multi.Statue.PREHISTORIC</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Statue.PREHISTORIC-0'>
      <Frontend_Name>FETXT.Theme.Prehistoric</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level PREHISTORIC.tga</Frontend_Image>
      <Level_ScriptName>StatueDefend</Level_ScriptName>
      <Level_FileName>RandomPrehistoric</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>2</Level_Type>
      <Lock></Lock>
      <Theme_Type>3</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Statue.WILDWEST'>
      <Value href='Multi.Statue.WILDWEST-0'/>
      <Name>Multi.Statue.WILDWEST</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Statue.WILDWEST-0'>
      <Frontend_Name>FETXT.Theme.WildWest</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Level WILDWEST.tga</Frontend_Image>
      <Level_ScriptName>StatueDefend</Level_ScriptName>
      <Level_FileName>RandomWildwest</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>2</Level_Type>
      <Lock></Lock>
      <Theme_Type>1</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.StormTheCastle'>
      <Value href='Multi.StormTheCastle-0'/>
      <Name>Multi.StormTheCastle</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.StormTheCastle-0'>
      <Frontend_Name>FETXT.Med.Storm.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Storm.Brief</Frontend_Briefing>
      <Frontend_Image>StormTheCastle.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>StormTheCastle</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>10</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.StormTheCastle</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.StormTheCastle.S'>
      <Value href='Multi.StormTheCastle.S-0'/>
      <Name>Multi.StormTheCastle.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.StormTheCastle.S-0'>
      <Frontend_Name>FETXT.Med.Storm.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>StormTheCastle.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>StormTheCastle</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>10</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.StormTheCastle</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Survivor.ARABIAN'>
      <Value href='Multi.Survivor.ARABIAN-0'/>
      <Name>Multi.Survivor.ARABIAN</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Survivor.ARABIAN-0'>
      <Frontend_Name>FETXT.Theme.Arabian</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_Arabian.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>RandomArabian</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>0</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Survivor.BUILDING'>
      <Value href='Multi.Survivor.BUILDING-0'/>
      <Name>Multi.Survivor.BUILDING</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Survivor.BUILDING-0'>
      <Frontend_Name>FETXT.Theme.Building</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_Construction.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>RandomBuilding</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>4</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Survivor.CAMELOT'>
      <Value href='Multi.Survivor.CAMELOT-0'/>
      <Name>Multi.Survivor.CAMELOT</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Survivor.CAMELOT-0'>
      <Frontend_Name>FETXT.Theme.Camelot</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_Camelot.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>RandomCamelot</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>2</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Survivor.PREHISTORIC'>
      <Value href='Multi.Survivor.PREHISTORIC-0'/>
      <Name>Multi.Survivor.PREHISTORIC</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Survivor.PREHISTORIC-0'>
      <Frontend_Name>FETXT.Theme.Prehistoric</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_Prehistoric.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>RandomPrehistoric</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>3</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Survivor.WILDWEST'>
      <Value href='Multi.Survivor.WILDWEST-0'/>
      <Name>Multi.Survivor.WILDWEST</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Survivor.WILDWEST-0'>
      <Frontend_Name>FETXT.Theme.WildWest</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Random_WildWest.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>RandomWildwest</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>1</Theme_Type>
      <Preview_Type>1</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.ThisGameDoesDragon'>
      <Value href='Multi.ThisGameDoesDragon-0'/>
      <Name>Multi.ThisGameDoesDragon</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.ThisGameDoesDragon-0'>
      <Frontend_Name>FETXT.Map.ThisGameDoesDragon</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Challenge06.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>ThisGameDoesDragon</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>42</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.ThisGameDoesDragon.S'>
      <Value href='Multi.ThisGameDoesDragon.S-0'/>
      <Name>Multi.ThisGameDoesDragon.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.ThisGameDoesDragon.S-0'>
      <Frontend_Name>FETXT.Map.ThisGameDoesDragon</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Challenge06.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>ThisGameDoesDragon</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>42</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.TinCanWally'>
      <Value href='Multi.TinCanWally-0'/>
      <Name>Multi.TinCanWally</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.TinCanWally-0'>
      <Frontend_Name>FETXT.Wild.Tin.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.Tin.Brief</Frontend_Briefing>
      <Frontend_Image>TinCanWally.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_TinCanWally</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>22</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TinCanWally</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.TinCanWally.S'>
      <Value href='Multi.TinCanWally.S-0'/>
      <Name>Multi.TinCanWally.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.TinCanWally.S-0'>
      <Frontend_Name>FETXT.Wild.Tin.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>TinCanWally.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_TinCanWally</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>22</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TinCanWally</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.TraitorousWaters'>
      <Value href='Multi.TraitorousWaters-0'/>
      <Name>Multi.TraitorousWaters</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.TraitorousWaters-0'>
      <Frontend_Name>FETXT.Arab.Trait.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.Trait.Brief</Frontend_Briefing>
      <Frontend_Image>TraitorousWaters.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_TraitorousWaters</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>33</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TraitorousWaters</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.TraitorousWaters.S'>
      <Value href='Multi.TraitorousWaters.S-0'/>
      <Name>Multi.TraitorousWaters.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.TraitorousWaters.S-0'>
      <Frontend_Name>FETXT.Arab.Trait.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>TraitorousWaters.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_TraitorousWaters</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>33</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TraitorousWaters</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.TurkishDelights'>
      <Value href='Multi.TurkishDelights-0'/>
      <Name>Multi.TurkishDelights</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.TurkishDelights-0'>
      <Frontend_Name>FETXT.Arab.Turkish.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.Turkish.Brief</Frontend_Briefing>
      <Frontend_Image>TurkishDelights.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>TurkishDelights</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>30</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TurkishDelights</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.TurkishDelights.S'>
      <Value href='Multi.TurkishDelights.S-0'/>
      <Name>Multi.TurkishDelights.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.TurkishDelights.S-0'>
      <Frontend_Name>FETXT.Arab.Turkish.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>TurkishDelights.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>TurkishDelights</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>30</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TurkishDelights</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Tutorial1'>
      <Value href='Multi.Tutorial1-0'/>
      <Name>Multi.Tutorial1</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Tutorial1-0'>
      <Frontend_Name> Rope Race Challenge 1 </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>EmptyWalls.tga</Frontend_Image>
      <Level_ScriptName>rrmission</Level_ScriptName>
      <Level_FileName>rrmission1</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Tutorial1.S'>
      <Value href='Multi.Tutorial1.S-0'/>
      <Name>Multi.Tutorial1.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Tutorial1.S-0'>
      <Frontend_Name>FETXT.Tut1.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Tutorial01.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_Tutorial1</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>0</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.UniversityChallenged</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Tutorial2'>
      <Value href='Multi.Tutorial2-0'/>
      <Name>Multi.Tutorial2</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Tutorial2-0'>
      <Frontend_Name>FETXT.Tut2.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Tutorial02.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Tutorial2</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TrainingGrounds</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Tutorial2.S'>
      <Value href='Multi.Tutorial2.S-0'/>
      <Name>Multi.Tutorial2.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Tutorial2.S-0'>
      <Frontend_Name>FETXT.Tut2.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Tutorial02.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Tutorial2</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TrainingGrounds</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Tutorial3'>
      <Value href='Multi.Tutorial3-0'/>
      <Name>Multi.Tutorial3</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Tutorial3-0'>
      <Frontend_Name>FETXT.Tut3.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Tutorial03.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_Tutorial3</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>2</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TopSecret</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.Tutorial3.S'>
      <Value href='Multi.Tutorial3.S-0'/>
      <Name>Multi.Tutorial3.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.Tutorial3.S-0'>
      <Frontend_Name>FETXT.Tut3.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Tutorial03.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_Tutorial3</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>2</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.TopSecret</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.ValleyOfDinoWorms'>
      <Value href='Multi.ValleyOfDinoWorms-0'/>
      <Name>Multi.ValleyOfDinoWorms</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.ValleyOfDinoWorms-0'>
      <Frontend_Name>FETXT.Jur.Valley.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Jur.Valley.Brief</Frontend_Briefing>
      <Frontend_Image>ValleyOfTheDinoWorms.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_ValleyOfTheDino</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>44</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.ValleyOfDinoWorms</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.ValleyOfDinoWorms.S'>
      <Value href='Multi.ValleyOfDinoWorms.S-0'/>
      <Name>Multi.ValleyOfDinoWorms.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.ValleyOfDinoWorms.S-0'>
      <Frontend_Name>FETXT.Jur.Valley.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>ValleyOfTheDinoWorms.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_ValleyOfTheDino</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>44</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.ValleyOfDinoWorms</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.WindyWizard'>
      <Value href='Multi.WindyWizard-0'/>
      <Name>Multi.WindyWizard</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.WindyWizard-0'>
      <Frontend_Name>FETXT.Med.Windy.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Windy.Brief</Frontend_Briefing>
      <Frontend_Image>TheWindyWizard.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>Multi_TheWindyWizard</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>11</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.WindyWizard</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.WindyWizard.S'>
      <Value href='Multi.WindyWizard.S-0'/>
      <Name>Multi.WindyWizard.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.WindyWizard.S-0'>
      <Frontend_Name>FETXT.Med.Windy.MissionName</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>TheWindyWizard.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>Multi_TheWindyWizard</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>11</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock>Lock.Map.WindyWizard</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.WormwigsBigRigJig'>
      <Value href='Multi.WormwigsBigRigJig-0'/>
      <Name>Multi.WormwigsBigRigJig</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.WormwigsBigRigJig-0'>
      <Frontend_Name>FETXT.Map.WormwigsBigRigJig</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>WormWigsBigRigJig.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>WormwigsBigRigJig</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>40</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Multi.WormwigsBigRigJig.S'>
      <Value href='Multi.WormwigsBigRigJig.S-0'/>
      <Name>Multi.WormwigsBigRigJig.S</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Multi.WormwigsBigRigJig.S-0'>
      <Frontend_Name>FETXT.Map.WormwigsBigRigJig</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>WormWigsBigRigJig.tga</Frontend_Image>
      <Level_ScriptName>Survivor</Level_ScriptName>
      <Level_FileName>WormwigsBigRigJig</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>40</Level_Number>
      <Level_Type>3</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Online.Multiplayer'>
      <Value href='Online.Multiplayer-0'/>
      <Name>Online.Multiplayer</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Online.Multiplayer-0'>
      <Frontend_Name>FETXT.Map.ThisGameDoesDragon</Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image>Challenge06.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>DEMO_Online</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>42</Level_Number>
      <Level_Type>13</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.BridgeThieves'>
      <Value href='Story.BridgeThieves-0'/>
      <Name>Story.BridgeThieves</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.BridgeThieves-0'>
      <Frontend_Name> pro_Pro Map by Kevin </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>promap.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>promap</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.CarpetCapers'>
      <Value href='Story.CarpetCapers-0'/>
      <Name>Story.CarpetCapers</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>

    <WXFE_LevelDetails id='Story.CarpetCapers-0'>
      <Frontend_Name> WATER </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>bb.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,watertest</Level_ScriptName>
      <Level_FileName>water</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Story.ChuteToVictory'>
      <Value href='Story.ChuteToVictory-0'/>
      <Name>Story.ChuteToVictory</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.ChuteToVictory-0'>
      <Frontend_Name> dm_911 </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>911.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>911</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>

    <XContainerResourceDetails id='Story.CrateEscape'>
      <Value href='Story.CrateEscape-0'/>
      <Name>Story.CrateEscape</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.CrateEscape-0'>
      <Frontend_Name> SPACE </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>911.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,fight</Level_ScriptName>
      <Level_FileName>Space</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>3</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.DestructAndServe'>
      <Value href='Story.DestructAndServe-0'/>
      <Name>Story.DestructAndServe</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.DestructAndServe-0'>
      <Frontend_Name>FETXT.Con.Destruct.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Con.Destruct.Brief</Frontend_Briefing>
      <Frontend_Image>Story_DestructAndServe.tga</Frontend_Image>
      <Level_ScriptName>DestructAndServe</Level_ScriptName>
      <Level_FileName>DestructAndServe</Level_FileName>
      <Objectives>M.Destruct.Obj</Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.DestructAndServe</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>480</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.DinerMight'>
      <Value href='Story.DinerMight-0'/>
      <Name>Story.DinerMight</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.DinerMight-0'>
      <Frontend_Name>FETXT.Con.Diner.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Con.Diner.Brief</Frontend_Briefing>
      <Frontend_Image>Story_DinerMight.tga</Frontend_Image>
      <Level_ScriptName>DinerMight</Level_ScriptName>
      <Level_FileName>DinerMight</Level_FileName>
      <Objectives>M.Diner.Obj</Objectives>
      <Level_Number>0</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.DinerMight</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>120</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.DoomCanyon'>
      <Value href='Story.DoomCanyon-0'/>
      <Name>Story.DoomCanyon</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.DoomCanyon-0'>
      <Frontend_Name>FETXT.Wild.Doom.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.Doom.Brief</Frontend_Briefing>
      <Frontend_Image>Story_DoomCanyon.tga</Frontend_Image>
      <Level_ScriptName>DoomCanyon</Level_ScriptName>
      <Level_FileName>DoomCanyon</Level_FileName>
      <Objectives>M.Doom.Obj</Objectives>
      <Level_Number>23</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.DoomCanyon</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>240</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.Escape'>
      <Value href='Story.Escape-0'/>
      <Name>Story.Escape</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.Escape-0'>
      <Frontend_Name>FETXT.Jur.Escape.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Jur.Escape.Brief</Frontend_Briefing>
      <Frontend_Image>Story_EscapeFromTreeRex.tga</Frontend_Image>
      <Level_ScriptName>EscapeFromTreeRex</Level_ScriptName>
      <Level_FileName>EscapeFromTreeRex</Level_FileName>
      <Objectives>M.Escape.Obj</Objectives>
      <Level_Number>41</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.Escape</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>240</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.FastFoodDino'>
      <Value href='Story.FastFoodDino-0'/>
      <Name>Story.FastFoodDino</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.FastFoodDino-0'>
      <Frontend_Name>FETXT.Jur.Fast.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Jur.Fast.Brief</Frontend_Briefing>
      <Frontend_Image>Story_FastFoodDino.tga</Frontend_Image>
      <Level_ScriptName>FastFoodDino</Level_ScriptName>
      <Level_FileName>FastFoodDino</Level_FileName>
      <Objectives>M.Fast.Obj</Objectives>
      <Level_Number>40</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.FastFoodDino</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>180</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.GhostHill'>
      <Value href='Story.GhostHill-0'/>
      <Name>Story.GhostHill</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.GhostHill-0'>
      <Frontend_Name>FETXT.Wild.Ghost.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.Ghost.Brief</Frontend_Briefing>
      <Frontend_Image>Story_GhostHillGraveYard.tga</Frontend_Image>
      <Level_ScriptName>GhostHillGraveyard</Level_ScriptName>
      <Level_FileName>GhostHillGraveyard</Level_FileName>
      <Objectives>M.Ghost.Obj</Objectives>
      <Level_Number>21</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.GhostHill</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>540</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.GibbonTake'>
      <Value href='Story.GibbonTake-0'/>
      <Name>Story.GibbonTake</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.GibbonTake-0'>
      <Frontend_Name>FETXT.Arab.Gibbon.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.Gibbon.Brief</Frontend_Briefing>
      <Frontend_Image>Story_GibbonTake.tga</Frontend_Image>
      <Level_ScriptName>GibbonTake</Level_ScriptName>
      <Level_FileName>GibbonTake</Level_FileName>
      <Objectives>M.Gibbon.Obj</Objectives>
      <Level_Number>34</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.GibbonTake</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>180</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.HighNoon'>
      <Value href='Story.HighNoon-0'/>
      <Name>Story.HighNoon</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.HighNoon-0'>
      <Frontend_Name>FETXT.Wild.HiNoo.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.HiNoo.Brief</Frontend_Briefing>
      <Frontend_Image>Story_HighNoonHiJinx.tga</Frontend_Image>
      <Level_ScriptName>HighNoonHiJinx</Level_ScriptName>
      <Level_FileName>HighNoonHiJinx</Level_FileName>
      <Objectives>M.High.Obj</Objectives>
      <Level_Number>24</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.HighNoon</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>690</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.JoustAboutIt'>
      <Value href='Story.JoustAboutIt-0'/>
      <Name>Story.JoustAboutIt</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.JoustAboutIt-0'>
      <Frontend_Name>FETXT.Med.Joust.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Joust.Brief</Frontend_Briefing>
      <Frontend_Image>Story_JoustAboutIt.tga</Frontend_Image>
      <Level_ScriptName>JoustAboutIt</Level_ScriptName>
      <Level_FileName>JoustAboutIt</Level_FileName>
      <Objectives>M.Joust.Obj</Objectives>
      <Level_Number>13</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.JoustAboutIt</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>570</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.LandWormsForgot'>
      <Value href='Story.LandWormsForgot-0'/>
      <Name>Story.LandWormsForgot</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.LandWormsForgot-0'>
      <Frontend_Name>FETXT.Jur.Land.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Jur.Land.Brief</Frontend_Briefing>
      <Frontend_Image>Story_TheLandThatWormsForgot.tga</Frontend_Image>
      <Level_ScriptName>TheLandThatWormsForgot</Level_ScriptName>
      <Level_FileName>TheLandThatWormsForgot</Level_FileName>
      <Objectives>M.Land.Obj</Objectives>
      <Level_Number>43</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.LandWormsForgot</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>360</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.MineAllMine'>
      <Value href='Story.MineAllMine-0'/>
      <Name>Story.MineAllMine</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.MineAllMine-0'>
      <Frontend_Name>FETXT.Wild.Mine.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.Mine.Brief</Frontend_Briefing>
      <Frontend_Image>Story_MineAllMine.tga</Frontend_Image>
      <Level_ScriptName>MineAllMine</Level_ScriptName>
      <Level_FileName>MineAllMine</Level_FileName>
      <Objectives>M.Mine.Obj</Objectives>
      <Level_Number>20</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.MineAllMine</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>180</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.NiceToSiege'>
      <Value href='Story.NiceToSiege-0'/>
      <Name>Story.NiceToSiege</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.NiceToSiege-0'>
      <Frontend_Name>FETXT.Med.Nice.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Nice.Brief</Frontend_Briefing>
      <Frontend_Image>Story_NiceToSiegeYou.tga</Frontend_Image>
      <Level_ScriptName>NiceToSiegeYou</Level_ScriptName>
      <Level_FileName>NiceToSiegeYou</Level_FileName>
      <Objectives>M.Nice.Obj</Objectives>
      <Level_Number>14</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.NiceToSiege</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>960</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.NoRoomForError'>
      <Value href='Story.NoRoomForError-0'/>
      <Name>Story.NoRoomForError</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.NoRoomForError-0'>
      <Frontend_Name>FETXT.Arab.NoRoom.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.NoRoom.Brief</Frontend_Briefing>
      <Frontend_Image>Story_NoRoomForError.tga</Frontend_Image>
      <Level_ScriptName>NoRoomForError</Level_ScriptName>
      <Level_FileName>NoRoomForError</Level_FileName>
      <Objectives>M.NoRoom.Obj</Objectives>
      <Level_Number>31</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.NoRoomForError</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>210</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.RobInTheHood'>
      <Value href='Story.RobInTheHood-0'/>
      <Name>Story.RobInTheHood</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.RobInTheHood-0'>
      <Frontend_Name>FETXT.Med.Rob.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Rob.Brief</Frontend_Briefing>
      <Frontend_Image>Story_RobInTheHood.tga</Frontend_Image>
      <Level_ScriptName>RobInTheHood</Level_ScriptName>
      <Level_FileName>RobInTheHood</Level_FileName>
      <Objectives>M.Rob.Obj</Objectives>
      <Level_Number>12</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.RobInTheHood</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>240</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.Saboteurs'>
      <Value href='Story.Saboteurs-0'/>
      <Name>Story.Saboteurs</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.Saboteurs-0'>
  <Frontend_Name> rr_OnLine </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>EmptyWalls.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,rr</Level_ScriptName>
      <Level_FileName>rr_online</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.StormTheCastle'>
      <Value href='Story.StormTheCastle-0'/>
      <Name>Story.StormTheCastle</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.StormTheCastle-0'>
      <Frontend_Name>FETXT.Med.Storm.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Med.Storm.Brief</Frontend_Briefing>
      <Frontend_Image>Story_StormTheCastle.tga</Frontend_Image>
      <Level_ScriptName>StormTheCastle</Level_ScriptName>
      <Level_FileName>StormTheCastle</Level_FileName>
      <Objectives>M.Storm.Obj</Objectives>
      <Level_Number>10</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.StormTheCastle</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>510</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.TinCanWally'>
      <Value href='Story.TinCanWally-0'/>
      <Name>Story.TinCanWally</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.TinCanWally-0'>
      <Frontend_Name>FETXT.Wild.Tin.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Wild.Tin.Brief</Frontend_Briefing>
      <Frontend_Image>Story_TinCanWally.tga</Frontend_Image>
      <Level_ScriptName>TinCanWally</Level_ScriptName>
      <Level_FileName>TinCanWally</Level_FileName>
      <Objectives>M.Tin.Obj</Objectives>
      <Level_Number>22</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.TinCanWally</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>240</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.TraitorousWaters'>
      <Value href='Story.TraitorousWaters-0'/>
      <Name>Story.TraitorousWaters</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.TraitorousWaters-0'>
      <Frontend_Name>FETXT.Arab.Trait.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.Trait.Brief</Frontend_Briefing>
      <Frontend_Image>Story_TraitorousWaters.tga</Frontend_Image>
      <Level_ScriptName>TraitorousWaters</Level_ScriptName>
      <Level_FileName>TraitorousWaters</Level_FileName>
      <Objectives>M.Trait.Obj</Objectives>
      <Level_Number>33</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.TraitorousWaters</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>210</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.TurkishDelights'>
      <Value href='Story.TurkishDelights-0'/>
      <Name>Story.TurkishDelights</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.TurkishDelights-0'>
      <Frontend_Name>FETXT.Arab.Turkish.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Arab.Turkish.Brief</Frontend_Briefing>
      <Frontend_Image>Story_TurkishDelights.tga</Frontend_Image>
      <Level_ScriptName>TurkishDelights</Level_ScriptName>
      <Level_FileName>TurkishDelights</Level_FileName>
      <Objectives>M.Turkish.Obj</Objectives>
      <Level_Number>30</Level_Number>
      <Level_Type>4</Level_Type>
      <Lock>Lock.Story.TurkishDelights</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>300</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.ValleyOfDinoWorms'>
      <Value href='Story.ValleyOfDinoWorms-0'/>
      <Name>Story.ValleyOfDinoWorms</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.ValleyOfDinoWorms-0'>
  <Frontend_Name> War of Paradise and Hell </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>paradice.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>WarOfParadice</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Story.WindyWizard'>
      <Value href='Story.WindyWizard-0'/>
      <Name>Story.WindyWizard</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Story.WindyWizard-0'>
  <Frontend_Name> rr_EmptyWalls</Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>EmptyWalls.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot,rr</Level_ScriptName>
      <Level_FileName>CrateCollect</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Test'>
      <Value href='Test-0'/>
      <Name>Test</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <LevelDetails id='Test-0'>
      <LevelName>Text.Level.Please</LevelName>
      <ScriptName>stdvs,test</ScriptName>
      <DataBank></DataBank>
      <Theme>CAMELOT</Theme>
      <CustomTheme></CustomTheme>
      <LandFile>pleasenomoreislands.xom</LandFile>
      <TimeOfDay>DAY</TimeOfDay>
      <Particles></Particles>
      <LevelType>5</LevelType>
      <Brief></Brief>
      <Image>Level_PNMI.tga</Image>
      <LevelNumber>25</LevelNumber>
      <Lock></Lock>
      <LongestWins>true</LongestWins>
      <AIPathNodeStartYOffset>0</AIPathNodeStartYOffset>
      <AIPathNodeCollisionStep>20</AIPathNodeCollisionStep>
    </LevelDetails>
 <XContainerResourceDetails id='Tutorial.1'>
      <Value href='Tutorial.1-0'/>
      <Name>Tutorial.1</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Tutorial.1-0'>
      <Frontend_Name> pro_Forest of Ninja </Frontend_Name>
      <Frontend_Briefing>1</Frontend_Briefing>
      <Frontend_Image>forest.tga</Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName>forest</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>4</Level_Number>
      <Level_Type>0</Level_Type>
      <Lock>0</Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Tutorial.2'>
      <Value href='Tutorial.2-0'/>
      <Name>Tutorial.2</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Tutorial.2-0'>
      <Frontend_Name>FETXT.Tut2.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Tut2.Brief</Frontend_Briefing>
      <Frontend_Image>Tutorial02.tga</Frontend_Image>
      <Level_ScriptName>Tutorial2</Level_ScriptName>
      <Level_FileName>Tutorial2</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>6</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='Tutorial.3'>
      <Value href='Tutorial.3-0'/>
      <Name>Tutorial.3</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='Tutorial.3-0'>
      <Frontend_Name>FETXT.Tut3.MissionName</Frontend_Name>
      <Frontend_Briefing>FETXT.Tut3.Brief</Frontend_Briefing>
      <Frontend_Image>Tutorial03.tga</Frontend_Image>
      <Level_ScriptName>Tutorial3</Level_ScriptName>
      <Level_FileName>Tutorial3</Level_FileName>
      <Objectives></Objectives>
      <Level_Number>2</Level_Number>
      <Level_Type>6</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>0</BonusTime>
    </WXFE_LevelDetails>
    <XContainerResourceDetails id='WXFE.L.RANDOM'>
      <Value href='WXFE.L.RANDOM-0'/>
      <Name>WXFE.L.RANDOM</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WXFE_LevelDetails id='WXFE.L.RANDOM-0'>
      <Frontend_Name></Frontend_Name>
      <Frontend_Briefing></Frontend_Briefing>
      <Frontend_Image></Frontend_Image>
      <Level_ScriptName>stdvs,wormpot</Level_ScriptName>
      <Level_FileName></Level_FileName>
      <Objectives></Objectives>
      <Level_Number>1</Level_Number>
      <Level_Type>5</Level_Type>
      <Lock></Lock>
      <Theme_Type>5</Theme_Type>
      <Preview_Type>0</Preview_Type>
      <BonusTime>600</BonusTime>
    </WXFE_LevelDetails>
  </xomObjects>
</xomArchive>
