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      <SecretWeaponCluster href='DATA.TeamBarracks-6'/>
      <CustomWeapon>FETXT.ChatterBomb</CustomWeapon>
      <Hat>WXFE.A.Hat.Afro</Hat>
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      <Glasses>WXFE.A.Glasses.Star</Glasses>
      <Tash>WXFE.A.Mustache.Afro</Tash>
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      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryChapter>0</StoryChapter>
    </StoredTeamData>
    <WeaponFactoryContainer id='DATA.TeamBarracks-5'>
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      <Homing>false</Homing>
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      <GraphicalResourceID>Factory.TankGunBody</GraphicalResourceID>
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      <ArielFX></ArielFX>
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    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.TeamBarracks-6'>
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      <GraphicalResourceID>Grenade.Weapon</GraphicalResourceID>
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      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
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    </WeaponFactoryContainer>
    <StoredTeamData id='DATA.TeamBarracks-7'>
      <TeamName>FirsachoWasHere</TeamName>
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      <Worms>Cadet Rick</Worms>
      <Worms>Cadet Eggman</Worms>
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      <Worms>Cadet Fieldy</Worms>
      <Worms>Cadet Cracker</Worms>
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      <Flag>Flag.Spaceman</Flag>
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      <Player></Player>
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      <CustomWeapon>FETXT.KneeTrembler</CustomWeapon>
      <Hat>WXFE.A.Hat.Spacesuit</Hat>
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      <Tash></Tash>
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      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryChapter>0</StoryChapter>
    </StoredTeamData>
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      <ArielFX></ArielFX>
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    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.TeamBarracks-9'>
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      <GraphicalResourceID>Grenade.Weapon</GraphicalResourceID>
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    </WeaponFactoryContainer>
    <StoredTeamData id='DATA.TeamBarracks-10'>
      <TeamName>Scots</TeamName>
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      <Worms>McFletcher</Worms>
      <Worms>McHood</Worms>
      <Worms>McVarley</Worms>
      <Worms>McDimond</Worms>
      <Worms>McMick</Worms>
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      <Flag>Flag.Scotland</Flag>
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      <Player></Player>
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      <SecretWeaponCluster href='DATA.TeamBarracks-12'/>
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      <Glasses></Glasses>
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      <StoryMissionsCompleted>0</StoryMissionsCompleted>
      <StoryMissionsCompleted>0</StoryMissionsCompleted>
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    <WeaponFactoryContainer id='DATA.TeamBarracks-12'>
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      <GraphicalLocatorID>TANK_butt_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>TANK_sight_root_locator</GraphicalLocatorID>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>1</ProjectileMaxPower>
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      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.TeamBarracks-21'>
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      <Type>1</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
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      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <GraphicalResourceID>Grenade.Weapon</GraphicalResourceID>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
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    <HighScoreData id='DATA.TeamBarracks-22'>
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    <HighScoreData id='DATA.TeamBarracks-23'>
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      <WinnerTime>120</WinnerTime>
    </HighScoreData>
    <HighScoreData id='DATA.TeamBarracks-24'>
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      <WinnerTime>90</WinnerTime>
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    <HighScoreData id='DATA.TeamBarracks-25'>
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    <HighScoreData id='DATA.TeamBarracks-26'>
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      <WinnerTime>180</WinnerTime>
    </HighScoreData>
    <HighScoreData id='DATA.TeamBarracks-27'>
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      <WinnerTime>90</WinnerTime>
    </HighScoreData>
    <HighScoreData id='DATA.TeamBarracks-28'>
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      <WinnerTime>165</WinnerTime>
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    <HighScoreData id='DATA.TeamBarracks-29'>
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    <HighScoreData id='DATA.TeamBarracks-30'>
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    <HighScoreData id='DATA.TeamBarracks-31'>
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    <HighScoreData id='DATA.TeamBarracks-33'>
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    <HighScoreData id='DATA.TeamBarracks-34'>
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    <HighScoreData id='DATA.TeamBarracks-35'>
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    </HighScoreData>
    <HighScoreData id='DATA.TeamBarracks-36'>
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      <WinnerTime>600</WinnerTime>
    </HighScoreData>
    <HighScoreData id='DATA.TeamBarracks-37'>
      <WinnerName>Team 17</WinnerName>
      <WinnerTime>720</WinnerTime>
    </HighScoreData>
    <HighScoreData id='DATA.TeamBarracks-38'>
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    <HighScoreData id='DATA.TeamBarracks-39'>
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    </HighScoreData>
    <HighScoreData id='DATA.TeamBarracks-40'>
      <WinnerName>Team 17</WinnerName>
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    </HighScoreData>
    <HighScoreData id='DATA.TeamBarracks-41'>
      <WinnerName>Team 17</WinnerName>
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    </HighScoreData>
    <XContainerResourceDetails id='DATA.Weapons'>
      <Value href='DATA.Weapons-0'/>
      <Name>DATA.Weapons</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WeaponFactoryCollective id='DATA.Weapons-0'>
    </WeaponFactoryCollective>
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      <Value href='InputMapping-0'/>
      <Name>InputMapping</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
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    <InputEventMappingContainer id='InputMapping-1'>
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      <InputMappings href='InputMapping-8'/>
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    <InputEventMappingContainer id='InputMapping-39'>
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    <InputEventMappingContainer id='InputMapping-41'>
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      <Name>Lock.Hands.Knight.G</Name>
      <Flags>81</Flags>
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      <State>2</State>
      <DescriptionName>FETXT.Hands.Knight2</DescriptionName>
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      <Value href='Lock.Hands.Knight.Gn-0'/>
      <Name>Lock.Hands.Knight.Gn</Name>
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    <WXFE_UnlockableItem id='Lock.Hands.Knight.Gn-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Knight3</DescriptionName>
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      <Value href='Lock.Hands.Knight.W-0'/>
      <Name>Lock.Hands.Knight.W</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Knight.W-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Knight4</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Pirate-0'/>
      <Name>Lock.Hands.Pirate</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Pirate-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Pirate1</DescriptionName>
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      <Value href='Lock.Hands.Pirate.Bk-0'/>
      <Name>Lock.Hands.Pirate.Bk</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Pirate.Bk-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Pirate2</DescriptionName>
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      <Value href='Lock.Hands.Pirate.Gn-0'/>
      <Name>Lock.Hands.Pirate.Gn</Name>
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    <WXFE_UnlockableItem id='Lock.Hands.Pirate.Gn-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Pirate3</DescriptionName>
      <Value>50</Value>
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      <Value href='Lock.Hands.Pirate.W-0'/>
      <Name>Lock.Hands.Pirate.W</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Pirate.W-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Pirate4</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Punk-0'/>
      <Name>Lock.Hands.Punk</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Punk-0'>
      <Type>5</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hands.Punk1</DescriptionName>
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      <UnlockRequirements>Lock.Tutorial.All</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Punk.G-0'/>
      <Name>Lock.Hands.Punk.G</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Punk.G-0'>
      <Type>5</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hands.Punk2</DescriptionName>
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      <Value href='Lock.Hands.Punk.Gn-0'/>
      <Name>Lock.Hands.Punk.Gn</Name>
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    <WXFE_UnlockableItem id='Lock.Hands.Punk.Gn-0'>
      <Type>5</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hands.Punk3</DescriptionName>
      <Value>75</Value>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Punk.R-0'/>
      <Name>Lock.Hands.Punk.R</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Punk.R-0'>
      <Type>5</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hands.Punk4</DescriptionName>
      <Value>75</Value>
      <UnlockRequirements>Lock.Tutorial.All</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Ringed-0'/>
      <Name>Lock.Hands.Ringed</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Ringed-0'>
      <Type>5</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hands.Bling</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Spacesuit-0'/>
      <Name>Lock.Hands.Spacesuit</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Spacesuit-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Spaceman</DescriptionName>
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            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Spacesuit.B-0'/>
      <Name>Lock.Hands.Spacesuit.B</Name>
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    <WXFE_UnlockableItem id='Lock.Hands.Spacesuit.B-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Spaceman.Blue</DescriptionName>
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            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Spacesuit.G-0'/>
      <Name>Lock.Hands.Spacesuit.G</Name>
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    <WXFE_UnlockableItem id='Lock.Hands.Spacesuit.G-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Spaceman.Grey</DescriptionName>
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            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.Spacesuit.P-0'/>
      <Name>Lock.Hands.Spacesuit.P</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.Spacesuit.P-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Spaceman.Pink</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.White-0'/>
      <Name>Lock.Hands.White</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.White-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Servant</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.White.Br-0'/>
      <Name>Lock.Hands.White.Br</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.White.Br-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Servant.Brown</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.White.D-0'/>
      <Name>Lock.Hands.White.D</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.White.D-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Servant.Dark</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hands.White.Y-0'/>
      <Name>Lock.Hands.White.Y</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hands.White.Y-0'>
      <Type>5</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hands.Servant.Yellow</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Afro-0'/>
      <Name>Lock.Hat.Afro</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Afro-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Afro</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.All-0'/>
      <Name>Lock.Hat.All</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.All-0'>
      <Type>0</Type>
      <State>2</State>
      <DescriptionName></DescriptionName>
      <Value>1</Value>
      <UnlockRequirements>Lock.Hat.Crown</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Wizard</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Wizard.D</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Wizard.Gr</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Wizard.R</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Arabian</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Arabian.D</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Arabian.R</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Arabian.W</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Hockey</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Fashion</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Skull</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Builder</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.HelmetKing</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Cowboy2</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.QueenOfSheba</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Prehistoric</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Punk</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Punk.Bl</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Punk.Gr</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.Punk.Y</UnlockRequirements>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>v
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      <Value href='Lock.Hat.AmericanFootball-0'/>
      <Name>Lock.Hat.AmericanFootball</Name>
      <Flags>81</Flags>
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      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.AmericanFootball</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.AmericanFootball.Bl-0'/>
      <Name>Lock.Hat.AmericanFootball.Bl</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.AmericanFootball.Bl-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Sports.Blue</DescriptionName>
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            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.AmericanFootball.S-0'/>
      <Name>Lock.Hat.AmericanFootball.S</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.AmericanFootball.S-0'>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.Sports.Silver</DescriptionName>
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            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.AmericanFootball.Y-0'/>
      <Name>Lock.Hat.AmericanFootball.Y</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.AmericanFootball.Y-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Sports.Yellow</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>v
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      <Value href='Lock.Hat.Arabian-0'/>
      <Name>Lock.Hat.Arabian</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Hat.Arabian-0'>
      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Turban</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Arabian.D-0'/>
      <Name>Lock.Hat.Arabian.D</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Hat.Arabian.D-0'>
      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Turban.Dark</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Arabian.R-0'/>
      <Name>Lock.Hat.Arabian.R</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Arabian.R-0'>
      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Turban.Red</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>v
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    <XContainerResourceDetails id='Lock.Hat.Arabian.W'>
      <Value href='Lock.Hat.Arabian.W-0'/>
      <Name>Lock.Hat.Arabian.W</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Arabian.W-0'>
      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Turban.White</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Baseball-0'/>
      <Name>Lock.Hat.Baseball</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Baseball-0'>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.Baseball</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Baseball.C-0'/>
      <Name>Lock.Hat.Baseball.C</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Baseball.C-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Baseball.Camo</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Baseball.Gy-0'/>
      <Name>Lock.Hat.Baseball.Gy</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Baseball.Gy-0'>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.Baseball.GStripes</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Baseball.P-0'/>
      <Name>Lock.Hat.Baseball.P</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Baseball.P-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Baseball.Pink</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Baseball.Pe-0'/>
      <Name>Lock.Hat.Baseball.Pe</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Hat.Baseball.Pe-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Baseball.Penguin</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>v
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      <Value href='Lock.Hat.Baseball.R-0'/>
      <Name>Lock.Hat.Baseball.R</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Hat.Baseball.R-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Baseball.Red</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Baseball.T17-0'/>
      <Name>Lock.Hat.Baseball.T17</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Baseball.T17-0'>
      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Baseball.Team17</DescriptionName>
      <Value>50</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Bishop-0'/>
      <Name>Lock.Hat.Bishop</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Bishop-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Bishop</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.BluesBrother-0'/>
      <Name>Lock.Hat.BluesBrother</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.BluesBrother-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.BluesBrother</DescriptionName>
      <Value>1</Value>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Builder-0'/>
      <Name>Lock.Hat.Builder</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Hat.Builder-0'>
      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Hard Hat</DescriptionName>
      <Value>100</Value>
      <UnlockRequirements>Lock.Story.DestructAndServe</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Hat.Bunny'>
      <Value href='Lock.Hat.Bunny-0'/>
      <Name>Lock.Hat.Bunny</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Bunny-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Bunny</DescriptionName>
      <Value>1</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Hat.Chinese'>
      <Value href='Lock.Hat.Chinese-0'/>
      <Name>Lock.Hat.Chinese</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Hat.Chinese-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Chinese</DescriptionName>
      <Value>1</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Hat.Cowboy'>
      <Value href='Lock.Hat.Cowboy-0'/>
      <Name>Lock.Hat.Cowboy</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Hat.Cowboy-0'>
      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Cowboy</DescriptionName>
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            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Cowboy.Bk-0'/>
      <Name>Lock.Hat.Cowboy.Bk</Name>
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      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Cowboy.Black</DescriptionName>
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      <Value href='Lock.Hat.Cowboy.R-0'/>
      <Name>Lock.Hat.Cowboy.R</Name>
      <Flags>81</Flags>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.Cowboy.Red</DescriptionName>
      <Value>1</Value>
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      <Value href='Lock.Hat.Cowboy.W-0'/>
      <Name>Lock.Hat.Cowboy.W</Name>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.Cowboy.White</DescriptionName>
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      <Value href='Lock.Hat.Cowboy2-0'/>
      <Name>Lock.Hat.Cowboy2</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Hat.Cowboy2-0'>
      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.BoggyTheKid</DescriptionName>
      <Value>100</Value>
      <UnlockRequirements>Lock.Story.HighNoon</UnlockRequirements>
            <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Crown-0'/>
      <Name>Lock.Hat.Crown</Name>
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      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Crown</DescriptionName>
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      <Value href='Lock.Hat.Fashion-0'/>
      <Name>Lock.Hat.Fashion</Name>
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      <State>1</State>
      <DescriptionName>FETXT.Hat.Chav</DescriptionName>
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      <Value href='Lock.Hat.FlatCap-0'/>
      <Name>Lock.Hat.FlatCap</Name>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.FlatCap</DescriptionName>
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      <Value href='Lock.Hat.Helmet-0'/>
      <Name>Lock.Hat.Helmet</Name>
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      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Helmet</DescriptionName>
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      <Value href='Lock.Hat.HelmetKing-0'/>
      <Name>Lock.Hat.HelmetKing</Name>
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      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.HelmetKing</DescriptionName>
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      <Value href='Lock.Hat.Hockey-0'/>
      <Name>Lock.Hat.Hockey</Name>
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      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Hockey</DescriptionName>
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      <Value href='Lock.Hat.Party-0'/>
      <Name>Lock.Hat.Party</Name>
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      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Party</DescriptionName>
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      <Value href='Lock.Hat.Pigtails-0'/>
      <Name>Lock.Hat.Pigtails</Name>
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      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Pigtails</DescriptionName>
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      <Value href='Lock.Hat.Pigtails.Bl-0'/>
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      <Type>3</Type>
      <State>2</State>
      <DescriptionName>FETXT.Hat.Pigtails.Blue</DescriptionName>
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      <Value href='Lock.Hat.Pigtails.Bnd-0'/>
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      <Type>3</Type>
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      <Value href='Lock.Hat.Pigtails.R-0'/>
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      <Value href='Lock.Hat.Pirate-0'/>
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      <Value href='Lock.Hat.Police-0'/>
      <Name>Lock.Hat.Police</Name>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.Police</DescriptionName>
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      <Value href='Lock.Hat.Prehistoric-0'/>
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      <State>1</State>
      <DescriptionName>FETXT.Hat.Caveman</DescriptionName>
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      <Value href='Lock.Hat.Punk-0'/>
      <Name>Lock.Hat.Punk</Name>
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      <Type>3</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Punk</DescriptionName>
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      <Value href='Lock.Hat.Punk.Y-0'/>
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      <Name>Lock.Hat.Scottish</Name>
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      <Name>Lock.Hat.Skull</Name>
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      <State>1</State>
      <DescriptionName>FETXT.Hat.Skull</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.SovietArmy-0'/>
      <Name>Lock.Hat.SovietArmy</Name>
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      <State>2</State>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Name>Lock.Hat.Spacesuit</Name>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.SpaceWorm</DescriptionName>
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      <Value href='Lock.Hat.Spacesuit.Gy-0'/>
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      <DescriptionName>FETXT.Hat.SpaceWorm.Grey</DescriptionName>
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      <DescriptionName>FETXT.Hat.SpaceWorm.Pink</DescriptionName>
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      <Name>Lock.Hat.USMarine</Name>
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      <State>2</State>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Name>Lock.Hat.Viking</Name>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.Viking</DescriptionName>
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      <Name>Lock.Hat.WW1</Name>
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      <State>2</State>
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      <State>2</State>
      <DescriptionName>FETXT.Hat.WW2</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Hat.Wizard-0'/>
      <Name>Lock.Hat.Wizard</Name>
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      <State>1</State>
      <DescriptionName>FETXT.Hat.Wizard</DescriptionName>
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      <State>1</State>
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      <State>1</State>
      <DescriptionName>FETXT.Hat.Wizard.Green</DescriptionName>
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      <Value href='Lock.Hat.Wizard.R-0'/>
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      <Flags>81</Flags>
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      <State>1</State>
      <DescriptionName>FETXT.Hat.Wizard.Red</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Map.All-0'/>
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      <Flags>81</Flags>
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      <Type>0</Type>
      <State>2</State>
      <DescriptionName></DescriptionName>
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      <UnlockRequirements>Lock.Map.BridgeThieves</UnlockRequirements>
      <UnlockRequirements>Lock.Map.CarpetCapers</UnlockRequirements>
      <UnlockRequirements>Lock.Map.ChuteToVictory</UnlockRequirements>
      <UnlockRequirements>Lock.Map.CrateEscape</UnlockRequirements>
      <UnlockRequirements>Lock.Map.DestructAndServe</UnlockRequirements>
      <UnlockRequirements>Lock.Map.DinerMight</UnlockRequirements>
      <UnlockRequirements>Lock.Map.DoomCanyon</UnlockRequirements>
      <UnlockRequirements>Lock.Map.Escape</UnlockRequirements>
      <UnlockRequirements>Lock.Map.FastFoodDino</UnlockRequirements>
      <UnlockRequirements>Lock.Map.GhostHill</UnlockRequirements>
      <UnlockRequirements>Lock.Map.GibbonTake</UnlockRequirements>
      <UnlockRequirements>Lock.Map.HighNoon</UnlockRequirements>
      <UnlockRequirements>Lock.Map.JoustAboutIt</UnlockRequirements>
      <UnlockRequirements>Lock.Map.LandWormsForgot</UnlockRequirements>
      <UnlockRequirements>Lock.Map.MineAllMine</UnlockRequirements>
      <UnlockRequirements>Lock.Map.NiceToSiege</UnlockRequirements>
      <UnlockRequirements>Lock.Map.NoRoomForError</UnlockRequirements>
      <UnlockRequirements>Lock.Map.RobInTheHood</UnlockRequirements>
      <UnlockRequirements>Lock.Map.Saboteurs</UnlockRequirements>
      <UnlockRequirements>Lock.Map.StormTheCastle</UnlockRequirements>
      <UnlockRequirements>Lock.Map.HoldUntil</UnlockRequirements>
      <UnlockRequirements>Lock.Map.ReSubmission</UnlockRequirements>
      <UnlockRequirements>Lock.Map.TinCanWally</UnlockRequirements>
      <UnlockRequirements>Lock.Map.TopSecret</UnlockRequirements>
      <UnlockRequirements>Lock.Map.TrainingGrounds</UnlockRequirements>
      <UnlockRequirements>Lock.Map.TraitorousWaters</UnlockRequirements>
      <UnlockRequirements>Lock.Map.TurkishDelights</UnlockRequirements>
      <UnlockRequirements>Lock.Map.UniversityChallenged</UnlockRequirements>
      <UnlockRequirements>Lock.Map.ValleyOfDinoWorms</UnlockRequirements>
      <UnlockRequirements>Lock.Map.WindyWizard</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Name>Lock.Map.BridgeThieves</Name>
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      <State>1</State>
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      <State>1</State>
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      <State>1</State>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Map.Escape-0'/>
      <Name>Lock.Map.Escape</Name>
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      <DescriptionName>FETXT.Map.Escape</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Map.GhostHill'>
      <Value href='Lock.Map.GhostHill-0'/>
      <Name>Lock.Map.GhostHill</Name>
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      <DescriptionName>FETXT.Map.GhostHill</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Map.GibbonTake-0'/>
      <Name>Lock.Map.GibbonTake</Name>
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      <Value href='Lock.Map.HighNoon-0'/>
      <Name>Lock.Map.HighNoon</Name>
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      <Value href='Lock.Map.HoldUntil-0'/>
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    <XContainerResourceDetails id='Lock.Map.JoustAboutIt'>
      <Value href='Lock.Map.JoustAboutIt-0'/>
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      <Value href='Lock.Map.ReSubmission-0'/>
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      <Value href='Lock.Map.RobInTheHood-0'/>
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      <DescriptionName>FETXT.Map.RobInTheHood</DescriptionName>
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      <State>1</State>
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      <State>1</State>
      <DescriptionName>FETXT.Map.TurkishDelights</DescriptionName>
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      <State>1</State>
      <DescriptionName>FETXT.Tut1.MissionName</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <State>1</State>
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      <State>2</State>
      <DescriptionName></DescriptionName>
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      <UnlockRequirements>Lock.Scheme.RootNShoot</UnlockRequirements>
      <UnlockRequirements>Lock.Scheme.Strategy</UnlockRequirements>
      <UnlockRequirements>Lock.Scheme.Shopping</UnlockRequirements>
      <UnlockRequirements>Lock.Scheme.Darksider</UnlockRequirements>
      <UnlockRequirements>Lock.Scheme.Mystery</UnlockRequirements>
      <UnlockRequirements>Lock.Scheme.HolyGrail</UnlockRequirements>
      <UnlockRequirements>Lock.Scheme.MegaPower</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Scheme.AllAction-0'/>
      <Name>Lock.Scheme.AllAction</Name>
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      <State>1</State>
      <DescriptionName>FETXT.Scheme.AllAction</DescriptionName>
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      <Name>Lock.Scheme.Beginner</Name>
      <Flags>81</Flags>
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      <State>2</State>
      <DescriptionName>FE.Scheme.Beginner</DescriptionName>
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      <Value href='Lock.Scheme.Bng-0'/>
      <Name>Lock.Scheme.Bng</Name>
      <Flags>81</Flags>
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      <State>2</State>
      <DescriptionName>FE.Scheme.Bng</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Scheme.Darksider-0'/>
      <Name>Lock.Scheme.Darksider</Name>
      <Flags>81</Flags>
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      <State>1</State>
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      <State>1</State>
      <DescriptionName>FETXT.Scheme.HolyGrail</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Scheme.KitchenSink-0'/>
      <Name>Lock.Scheme.KitchenSink</Name>
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      <State>1</State>
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      <UnlockRequirements>Lock.Map.All</UnlockRequirements>
      <UnlockRequirements>Lock.Deathmatch.All</UnlockRequirements>
      <UnlockRequirements>Lock.Challenge.All</UnlockRequirements>
      <UnlockRequirements>Lock.Scheme.All</UnlockRequirements>
      <UnlockRequirements>Lock.Weapon.All</UnlockRequirements>
      <UnlockRequirements>Lock.Sound.All</UnlockRequirements>
      <UnlockRequirements>Lock.Hat.All</UnlockRequirements>
      <UnlockRequirements>Lock.Hands.All</UnlockRequirements>
      <UnlockRequirements>Lock.Tash.All</UnlockRequirements>
      <UnlockRequirements>Lock.Face.All</UnlockRequirements>
      <UnlockRequirements>Lock.Set.All</UnlockRequirements>
      <UnlockRequirements>Lock.Award.All</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <State>1</State>
      <DescriptionName>FETXT.Scheme.MegaPower</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Flags>81</Flags>
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      <State>1</State>
      <DescriptionName>FETXT.Scheme.Mystery</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Flags>81</Flags>
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      <State>2</State>
      <DescriptionName>FE.Scheme.Pro</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Name>Lock.Scheme.RootNShoot</Name>
      <Flags>81</Flags>
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      <State>1</State>
      <DescriptionName>FETXT.Scheme.Rootnshoot</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Scheme.Shopping-0'/>
      <Name>Lock.Scheme.Shopping</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Scheme.Shopping-0'>
      <Type>8</Type>
      <State>1</State>
      <DescriptionName>FETXT.Scheme.Shopping</DescriptionName>
      <Value>50</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Scheme.Standard'>
      <Value href='Lock.Scheme.Standard-0'/>
      <Name>Lock.Scheme.Standard</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Scheme.Standard-0'>
      <Type>8</Type>
      <State>2</State>
      <DescriptionName>FE.Scheme.Standard</DescriptionName>
      <Value>50</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Scheme.Strategy'>
      <Value href='Lock.Scheme.Strategy-0'/>
      <Name>Lock.Scheme.Strategy</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Scheme.Strategy-0'>
      <Type>8</Type>
      <State>1</State>
      <DescriptionName>FETXT.Scheme.Strategy</DescriptionName>
      <Value>50</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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      <Value href='Lock.Set.Alien-0'/>
      <Name>Lock.Set.Alien</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Set.Alien-0'>
      <Type>9</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Alien</DescriptionName>
      <Value>500</Value>
      <UnlockRequirements>Lock.T.Story.All</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Set.All'>
      <Value href='Lock.Set.All-0'/>
      <Name>Lock.Set.All</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Set.All-0'>
      <Type>0</Type>
      <State>2</State>
      <DescriptionName></DescriptionName>
      <Value>1</Value>
      <UnlockRequirements>Lock.Set.Alien</UnlockRequirements>
      <UnlockRequirements>Lock.Set.Cyberworm</UnlockRequirements>
      <UnlockRequirements>Lock.Set.Dinoworm</UnlockRequirements>
      <UnlockRequirements>Lock.Set.Horror</UnlockRequirements>
      <UnlockRequirements>Lock.Set.Professor</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Set.Cyberworm'>
      <Value href='Lock.Set.Cyberworm-0'/>
      <Name>Lock.Set.Cyberworm</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Set.Cyberworm-0'>
      <Type>9</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Cyborg</DescriptionName>
      <Value>500</Value>
      <UnlockRequirements>Lock.Award.All</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Set.Dinoworm'>
      <Value href='Lock.Set.Dinoworm-0'/>
      <Name>Lock.Set.Dinoworm</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Set.Dinoworm-0'>
      <Type>9</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Dino</DescriptionName>
      <Value>500</Value>
      <UnlockRequirements>Lock.Challenge.All</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Set.Horror'>
      <Value href='Lock.Set.Horror-0'/>
      <Name>Lock.Set.Horror</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Set.Horror-0'>
      <Type>9</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Frankenstein</DescriptionName>
      <Value>500</Value>
      <UnlockRequirements>Lock.Deathmatch.All</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Set.Professor'>
      <Value href='Lock.Set.Professor-0'/>
      <Name>Lock.Set.Professor</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Set.Professor-0'>
      <Type>9</Type>
      <State>1</State>
      <DescriptionName>FETXT.Hat.Professor</DescriptionName>
      <Value>500</Value>
      <UnlockRequirements>Lock.Story.All</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.All'>
      <Value href='Lock.Sound.All-0'/>
      <Name>Lock.Sound.All</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.All-0'>
      <Type>0</Type>
      <State>2</State>
      <DescriptionName></DescriptionName>
      <Value>1</Value>
      <UnlockRequirements>Lock.Sound.ArabianThief</UnlockRequirements>
      <UnlockRequirements>Lock.Sound.Builder</UnlockRequirements>
      <UnlockRequirements>Lock.Sound.CaveWorm</UnlockRequirements>
      <UnlockRequirements>Lock.Sound.Cowboy</UnlockRequirements>
      <UnlockRequirements>Lock.Sound.Knight</UnlockRequirements>
      <UnlockRequirements>Lock.Sound.Meme</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.ArabianThief'>
      <Value href='Lock.Sound.ArabianThief-0'/>
      <Name>Lock.Sound.ArabianThief</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.ArabianThief-0'>
      <Type>1</Type>
      <State>1</State>
      <DescriptionName>FETXT.SoundBank.ArabianThief</DescriptionName>
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      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.Astronaut'>
      <Value href='Lock.Sound.Astronaut-0'/>
      <Name>Lock.Sound.Astronaut</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.Astronaut-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Astro</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.BluesMan'>
      <Value href='Lock.Sound.BluesMan-0'/>
      <Name>Lock.Sound.BluesMan</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.BluesMan-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Blues</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.Bobby'>
      <Value href='Lock.Sound.Bobby-0'/>
      <Name>Lock.Sound.Bobby</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.Bobby-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Bobby</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.Builder'>
      <Value href='Lock.Sound.Builder-0'/>
      <Name>Lock.Sound.Builder</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.Builder-0'>
      <Type>1</Type>
      <State>1</State>
      <DescriptionName>FETXT.SoundBank.Builder</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.CaveWorm'>
      <Value href='Lock.Sound.CaveWorm-0'/>
      <Name>Lock.Sound.CaveWorm</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.CaveWorm-0'>
      <Type>1</Type>
      <State>1</State>
      <DescriptionName>FETXT.SoundBank.CaveWorm</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.Classic'>
      <Value href='Lock.Sound.Classic-0'/>
      <Name>Lock.Sound.Classic</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.Classic-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Classic</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.Cowboy'>
      <Value href='Lock.Sound.Cowboy-0'/>
      <Name>Lock.Sound.Cowboy</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.Cowboy-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SoundBank.Cowboy</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.Disco'>
      <Value href='Lock.Sound.Disco-0'/>
      <Name>Lock.Sound.Disco</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Disco-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Disco</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.Gameshow'>
      <Value href='Lock.Sound.Gameshow-0'/>
      <Name>Lock.Sound.Gameshow</Name>
      <Flags>81</Flags>
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    <WXFE_UnlockableItem id='Lock.Sound.Gameshow-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.GameShow</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
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    <XContainerResourceDetails id='Lock.Sound.Gangster'>
      <Value href='Lock.Sound.Gangster-0'/>
      <Name>Lock.Sound.Gangster</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Gangster-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.SmokingBarrels</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.Knight'>
      <Value href='Lock.Sound.Knight-0'/>
      <Name>Lock.Sound.Knight</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Knight-0'>
      <Type>1</Type>
      <State>1</State>
      <DescriptionName>FETXT.SB.Knight</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.Meme'>
      <Value href='Lock.Sound.Meme-0'/>
      <Name>Lock.Sound.Meme</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Meme-0'>
      <Type>1</Type>
      <State>1</State>
      <DescriptionName>FETXT.SoundBank.Meme</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.Scott'>
      <Value href='Lock.Sound.Scott-0'/>
      <Name>Lock.Sound.Scott</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Scott-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Scot</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.Scouser'>
      <Value href='Lock.Sound.Scouser-0'/>
      <Name>Lock.Sound.Scouser</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Scouser-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Scouser</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.SecretAgent'>
      <Value href='Lock.Sound.SecretAgent-0'/>
      <Name>Lock.Sound.SecretAgent</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.SecretAgent-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.007</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.Whoopsie'>
      <Value href='Lock.Sound.Whoopsie-0'/>
      <Name>Lock.Sound.Whoopsie</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Whoopsie-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Whoop</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.Wiseworm'>
      <Value href='Lock.Sound.Wiseworm-0'/>
      <Name>Lock.Sound.Wiseworm</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Wiseworm-0'>
      <Type>1</Type>
      <State>2</State>
      <DescriptionName>FETXT.SB.Confucius</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Sound.Wizard'>
      <Value href='Lock.Sound.Wizard-0'/>
      <Name>Lock.Sound.Wizard</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Sound.Wizard-0'>
      <Type>1</Type>
      <State>1</State>
      <DescriptionName>FETXT.SB.Wizard</DescriptionName>
      <Value>150</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.All'>
      <Value href='Lock.Story.All-0'/>
      <Name>Lock.Story.All</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.All-0'>
      <Type>0</Type>
      <State>2</State>
      <DescriptionName>FETXT.Map.BridgeThieves</DescriptionName>
      <Value>200</Value>
      <UnlockRequirements>Lock.Story.BridgeThieves</UnlockRequirements>
      <UnlockRequirements>Lock.Story.CarpetCapers</UnlockRequirements>
      <UnlockRequirements>Lock.Story.ChuteToVictory</UnlockRequirements>
      <UnlockRequirements>Lock.Story.CrateEscape</UnlockRequirements>
      <UnlockRequirements>Lock.Story.DestructAndServe</UnlockRequirements>
      <UnlockRequirements>Lock.Story.DinerMight</UnlockRequirements>
      <UnlockRequirements>Lock.Story.DoomCanyon</UnlockRequirements>
      <UnlockRequirements>Lock.Story.Escape</UnlockRequirements>
      <UnlockRequirements>Lock.Story.FastFoodDino</UnlockRequirements>
      <UnlockRequirements>Lock.Story.GhostHill</UnlockRequirements>
      <UnlockRequirements>Lock.Story.GibbonTake</UnlockRequirements>
      <UnlockRequirements>Lock.Story.HighNoon</UnlockRequirements>
      <UnlockRequirements>Lock.Story.JoustAboutIt</UnlockRequirements>
      <UnlockRequirements>Lock.Story.LandWormsForgot</UnlockRequirements>
      <UnlockRequirements>Lock.Story.MineAllMine</UnlockRequirements>
      <UnlockRequirements>Lock.Story.NiceToSiege</UnlockRequirements>
      <UnlockRequirements>Lock.Story.NoRoomForError</UnlockRequirements>
      <UnlockRequirements>Lock.Story.RobInTheHood</UnlockRequirements>
      <UnlockRequirements>Lock.Story.Saboteurs</UnlockRequirements>
      <UnlockRequirements>Lock.Story.StormTheCastle</UnlockRequirements>
      <UnlockRequirements>Lock.Story.TinCanWally</UnlockRequirements>
      <UnlockRequirements>Lock.Story.TraitorousWaters</UnlockRequirements>
      <UnlockRequirements>Lock.Story.TurkishDelights</UnlockRequirements>
      <UnlockRequirements>Lock.Story.ValleyOfDinoWorms</UnlockRequirements>
      <UnlockRequirements>Lock.Story.WindyWizard</UnlockRequirements>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.BridgeThieves'>
      <Value href='Lock.Story.BridgeThieves-0'/>
      <Name>Lock.Story.BridgeThieves</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.BridgeThieves-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.BridgeThieves</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.CarpetCapers'>
      <Value href='Lock.Story.CarpetCapers-0'/>
      <Name>Lock.Story.CarpetCapers</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.CarpetCapers-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.CarpetCapers</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.ChuteToVictory'>
      <Value href='Lock.Story.ChuteToVictory-0'/>
      <Name>Lock.Story.ChuteToVictory</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.ChuteToVictory-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.ChuteToVictory</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.CrateEscape'>
      <Value href='Lock.Story.CrateEscape-0'/>
      <Name>Lock.Story.CrateEscape</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.CrateEscape-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.CrateEscape</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.DestructAndServe'>
      <Value href='Lock.Story.DestructAndServe-0'/>
      <Name>Lock.Story.DestructAndServe</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.DestructAndServe-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.DestructAndServe</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.DinerMight'>
      <Value href='Lock.Story.DinerMight-0'/>
      <Name>Lock.Story.DinerMight</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.DinerMight-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.DinerMight</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.DoomCanyon'>
      <Value href='Lock.Story.DoomCanyon-0'/>
      <Name>Lock.Story.DoomCanyon</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.DoomCanyon-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.DoomCanyon</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.Escape'>
      <Value href='Lock.Story.Escape-0'/>
      <Name>Lock.Story.Escape</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.Escape-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.Escape</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.FastFoodDino'>
      <Value href='Lock.Story.FastFoodDino-0'/>
      <Name>Lock.Story.FastFoodDino</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.FastFoodDino-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.FastFoodDino</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.GhostHill'>
      <Value href='Lock.Story.GhostHill-0'/>
      <Name>Lock.Story.GhostHill</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.GhostHill-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.GhostHill</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.GibbonTake'>
      <Value href='Lock.Story.GibbonTake-0'/>
      <Name>Lock.Story.GibbonTake</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.GibbonTake-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.GibbonTake</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.HighNoon'>
      <Value href='Lock.Story.HighNoon-0'/>
      <Name>Lock.Story.HighNoon</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.HighNoon-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.HighNoon</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.JoustAboutIt'>
      <Value href='Lock.Story.JoustAboutIt-0'/>
      <Name>Lock.Story.JoustAboutIt</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <WXFE_UnlockableItem id='Lock.Story.JoustAboutIt-0'>
      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.JoustAboutIt</DescriptionName>
      <Value>200</Value>
      <UnlockRequirementsMet>true</UnlockRequirementsMet>
    </WXFE_UnlockableItem>
    <XContainerResourceDetails id='Lock.Story.LandWormsForgot'>
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      <State>0</State>
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      <State>0</State>
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      <Type>0</Type>
      <State>0</State>
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      <Type>0</Type>
      <State>0</State>
      <DescriptionName>FETXT.Map.TurkishDelights</DescriptionName>
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      <DescriptionName>FETXT.Tash.BikerBlack</DescriptionName>
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      <DescriptionName></DescriptionName>
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      <DescriptionName>FETXT.Tash.UncleBrown</DescriptionName>
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      <UnlockRequirements>Lock.Tutorial3</UnlockRequirements>
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      <UnlockRequirements>Lock.Weapon.IcarusPotion</UnlockRequirements>
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      <UnlockRequirements>Lock.Weapon.SniperRifle</UnlockRequirements>
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      <State>1</State>
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