<?xml version='1.0' ?>
<xomArchive>
  <xomObjects>
    <XDataBank id='id-0'>
      <Section>0</Section>
      <IntResources href='ActiveWormIndex'/>
      <IntResources href='ActiveWormTaskId'/>
      <IntResources href='BuffaloAllianceIndex'/>
      <IntResources href='Chicken.HitPoints'/>
      <IntResources href='Crate.AddToWormInventory'/>
      <IntResources href='Crate.CanDropFromChute'/>
      <IntResources href='Crate.DelayMillisec'/>
      <IntResources href='Crate.Gravity'/>
      <IntResources href='Crate.GroundSnap'/>
      <IntResources href='Crate.HealthInCrates'/>
      <IntResources href='Crate.Hitpoints'/>
      <IntResources href='Crate.Index'/>
      <IntResources href='Crate.LifetimeTurns'/>
      <IntResources href='Crate.NumContents'/>
      <IntResources href='Crate.Parachute'/>
      <IntResources href='Crate.Pushable'/>
      <IntResources href='Crate.RandomSpawnPos'/>
      <IntResources href='Crate.Showered'/>
      <IntResources href='Crate.TeamCollectable'/>
      <IntResources href='Crate.TeamDestructible'/>
      <IntResources href='Crate.TrackCam'/>
      <IntResources href='Crate.UXB'/>
      <IntResources href='Crate.WaitTillLanded'/>
      <IntResources href='CurrentTeamIndex'/>
      <IntResources href='DamageGraphic.Amount'/>
      <IntResources href='DefaultRetreatTime'/>
      <IntResources href='DoubleDamage'/>
      <IntResources href='Earthquake.Length'/>
      <IntResources href='FE.MultiStateTest'/>
      <IntResources href='FE.Page'/>
      <IntResources href='FE.ShowMenuBackdrop'/>
      <IntResources href='FE.Type'/>
      <IntResources href='FE.WormpotEnabled'/>
      <IntResources href='GS.Default.Health'/>
      <IntResources href='GS.Default.MaxTeams'/>
      <IntResources href='GS.Default.NumPlayers'/>
      <IntResources href='GS.Default.NumTeams'/>
      <IntResources href='GS.Default.RoundTime'/>
      <IntResources href='GS.Default.SelectWorm'/>
      <IntResources href='GS.Default.TeleportIn'/>
      <IntResources href='GS.Default.TurnTime'/>
      <IntResources href='GS.Default.Victories'/>
      <IntResources href='GS.Login.SchemeLocked'/>
      <IntResources href='GS.NickErrorFlag'/>
      <IntResources href='GS.Ready'/>
      <IntResources href='GS.RemoveProfileEnabled'/>
      <IntResources href='GS.SelectedProfileIndex'/>
      <IntResources href='GS.ShowVersions'/>
      <IntResources href='Game.Health'/>
      <IntResources href='Game.MaxTeams'/>
      <IntResources href='Game.NumPlayers'/>
      <IntResources href='Game.NumTeams'/>
      <IntResources href='Game.RoundTime'/>
      <IntResources href='Game.SelectWorm'/>
      <IntResources href='Game.TeleportIn'/>
      <IntResources href='Game.TurnTime'/>
      <IntResources href='GameToFrontEndDelayTime'/>
      <IntResources href='Girder.Camera.Occlude'/>
      <IntResources href='HotSeatTime'/>
      <IntResources href='HotSeatTimeRemaining'/>
      <IntResources href='Jetpack.Fuel'/>
      <IntResources href='LastActiveTeamIndex'/>
      <IntResources href='LastActiveWormIndex'/>
      <IntResources href='Mine.DetonationType'/>
      <IntResources href='MostRecentlyActiveWorm'/>
      <IntResources href='Net.Client.TurnTimeout'/>
      <IntResources href='ObjectCount.Active'/>
      <IntResources href='Point.Blue'/>
      <IntResources href='Point.Green'/>
      <IntResources href='Point.Red'/>
      <IntResources href='PostActivityTime'/>
      <IntResources href='PostActivityTimeRemaining'/>
      <IntResources href='Q.ArtMode'/>
      <IntResources href='Q.Changed'/>
      <IntResources href='Q.CurrentPage'/>
      <IntResources href='Q.DTime'/>
      <IntResources href='Q.Fall'/>
      <IntResources href='Q.HChance'/>
      <IntResources href='Q.HCrate'/>
      <IntResources href='Q.HPDelay'/>
      <IntResources href='Q.Hot'/>
      <IntResources href='Q.LRet'/>
      <IntResources href='Q.MChance'/>
      <IntResources href='Q.MFactory'/>
      <IntResources href='Q.MFuse'/>
      <IntResources href='Q.NewName'/>
      <IntResources href='Q.Obj'/>
      <IntResources href='Q.Page'/>
      <IntResources href='Q.Perm'/>
      <IntResources href='Q.RCChance'/>
      <IntResources href='Q.RRet'/>
      <IntResources href='Q.RTime'/>
      <IntResources href='Q.Room'/>
      <IntResources href='Q.SDeath'/>
      <IntResources href='Q.Special'/>
      <IntResources href='Q.Stock'/>
      <IntResources href='Q.TTime'/>
      <IntResources href='Q.TelIn'/>
      <IntResources href='Q.Telepad'/>
      <IntResources href='Q.UChance'/>
      <IntResources href='Q.WChance'/>
      <IntResources href='Q.WHealth'/>
      <IntResources href='Q.WSel'/>
      <IntResources href='Q.Water'/>
      <IntResources href='Q.WeaponChanged'/>
      <IntResources href='Q.Wind'/>
      <IntResources href='Q.Wins'/>
      <IntResources href='Rand.Crate.Airstrike'/>
      <IntResources href='Rand.Crate.Armageddon'/>
      <IntResources href='Rand.Crate.BananaBomb'/>
      <IntResources href='Rand.Crate.BaseballBat'/>
      <IntResources href='Rand.Crate.Bazooka'/>
      <IntResources href='Rand.Crate.BridgeKit'/>
      <IntResources href='Rand.Crate.ChangeWorm'/>
      <IntResources href='Rand.Crate.ClusterGrenade'/>
      <IntResources href='Rand.Crate.ConcreteDonkey'/>
      <IntResources href='Rand.Crate.CrateShower'/>
      <IntResources href='Rand.Crate.DoubleDamage'/>
      <IntResources href='Rand.Crate.DoubleTurnTime'/>
      <IntResources href='Rand.Crate.Dragonball'/>
      <IntResources href='Rand.Crate.Dynamite'/>
      <IntResources href='Rand.Crate.Earthquake'/>
      <IntResources href='Rand.Crate.FirePunch'/>
      <IntResources href='Rand.Crate.FlameThrower'/>
      <IntResources href='Rand.Crate.Freeze'/>
      <IntResources href='Rand.Crate.GasCanister'/>
      <IntResources href='Rand.Crate.Girder'/>
      <IntResources href='Rand.Crate.Grenade'/>
      <IntResources href='Rand.Crate.HolyHandGrenade'/>
      <IntResources href='Rand.Crate.HomingMissile'/>
      <IntResources href='Rand.Crate.HomingPidgeon'/>
      <IntResources href='Rand.Crate.Jetpack'/>
      <IntResources href='Rand.Crate.Landmine'/>
      <IntResources href='Rand.Crate.LaserSight'/>
      <IntResources href='Rand.Crate.LowGravity'/>
      <IntResources href='Rand.Crate.MadCow'/>
      <IntResources href='Rand.Crate.MagicBullet'/>
      <IntResources href='Rand.Crate.MailStrike'/>
      <IntResources href='Rand.Crate.MineStrike'/>
      <IntResources href='Rand.Crate.MingVase'/>
      <IntResources href='Rand.Crate.Minigun'/>
      <IntResources href='Rand.Crate.Mortar'/>
      <IntResources href='Rand.Crate.Napalm'/>
      <IntResources href='Rand.Crate.NinjaRope'/>
      <IntResources href='Rand.Crate.NuclearBomb'/>
      <IntResources href='Rand.Crate.OldWoman'/>
      <IntResources href='Rand.Crate.Parachute'/>
      <IntResources href='Rand.Crate.PetrolBomb'/>
      <IntResources href='Rand.Crate.Prod'/>
      <IntResources href='Rand.Crate.QuickWalk'/>
      <IntResources href='Rand.Crate.ScalesOfJustice'/>
      <IntResources href='Rand.Crate.Sheep'/>
      <IntResources href='Rand.Crate.SheepStrike'/>
      <IntResources href='Rand.Crate.Shotgun'/>
      <IntResources href='Rand.Crate.SkipGo'/>
      <IntResources href='Rand.Crate.SuperBananaBomb'/>
      <IntResources href='Rand.Crate.SuperSheep'/>
      <IntResources href='Rand.Crate.Surrender'/>
      <IntResources href='Rand.Crate.Teleport'/>
      <IntResources href='Rand.Crate.Uzi'/>
      <IntResources href='Rand.Crate.VikingAxe'/>
      <IntResources href='RetreatTime'/>
      <IntResources href='RetreatTimeRemaining'/>
      <IntResources href='RoundTime'/>
      <IntResources href='RoundTimeRemaining'/>
      <IntResources href='SameTeamNextTurn'/>
      <IntResources href='SpawnVolume.CopyFrom'/>
      <IntResources href='SurvivingTeamIndex'/>
      <IntResources href='Trigger.AffectsAI'/>
      <IntResources href='Trigger.Collector'/>
      <IntResources href='Trigger.GirderCollect'/>
      <IntResources href='Trigger.HitPoints'/>
      <IntResources href='Trigger.Index'/>
      <IntResources href='Trigger.PayloadCollect'/>
      <IntResources href='Trigger.SheepCollect'/>
      <IntResources href='Trigger.TeamCollect'/>
      <IntResources href='Trigger.TeamDestroy'/>
      <IntResources href='Trigger.Visibility'/>
      <IntResources href='Trigger.WormCollect'/>
      <IntResources href='TurnTime'/>
      <IntResources href='TurnTimeRemaining'/>
      <IntResources href='User.Changed'/>
      <IntResources href='User.NameCheck'/>
      <IntResources href='User.Room'/>
      <IntResources href='WXD.PreviewScene'/>
      <IntResources href='WXD.TempIntStore1'/>
      <IntResources href='WXD.TempIntStore2'/>
      <IntResources href='WXD.TempIntStore3'/>
      <IntResources href='WXD.TempIntStore4'/>
      <IntResources href='Water.RiseSpeed.Current'/>
      <IntResources href='Water.RiseSpeed.Fast'/>
      <IntResources href='Water.RiseSpeed.Medium'/>
      <IntResources href='Water.RiseSpeed.Slow'/>
      <IntResources href='Wind.Cap'/>
      <UintResources href='AI.BulletCount'/>
      <UintResources href='AIStrike.SeekTarget'/>
      <UintResources href='Airstrike.HasTarget'/>
      <UintResources href='Airstrike.IsWormValidTarget'/>
      <UintResources href='Airstrike.WaterTarget'/>
      <UintResources href='AllianceCount'/>
      <UintResources href='App.ReplayPlaying'/>
      <UintResources href='App.ReplayRecording'/>
      <UintResources href='BACKUP.FE.Land.Ind'/>
      <UintResources href='BACKUP.FE.Land.RealSeed'/>
      <UintResources href='BACKUP.FE.Land.Time'/>
      <UintResources href='Bomber.Begin.AnimIndex'/>
      <UintResources href='Bomber.End.AnimIndex'/>
      <UintResources href='BuffaloDefaultRoundsActive'/>
      <UintResources href='BuffaloRoundsActive'/>
      <UintResources href='ChooseWorm.Enabled'/>
      <UintResources href='ClockDisplayMode'/>
      <UintResources href='CommentaryPanel.Delay'/>
      <UintResources href='Crate.DisableMessage'/>
      <UintResources href='Crate.IsStatue'/>
      <UintResources href='DamageTypeTaken'/>
      <UintResources href='DamagedWorm.Id'/>
      <UintResources href='DeadWorm.Id'/>
      <UintResources href='DestructionTeamDied.0'/>
      <UintResources href='DestructionTeamDied.1'/>
      <UintResources href='DestructionTeamDied.2'/>
      <UintResources href='DestructionTeamDied.3'/>
      <UintResources href='EFMV.Active'/>
      <UintResources href='EFMV.BordersActive'/>
      <UintResources href='EFMV.GameOverMovie.Off'/>
      <UintResources href='EFMV.StartTime'/>
      <UintResources href='EFMV.Unskipable'/>
      <UintResources href='Earthquake.Length.Default'/>
      <UintResources href='Explosion.HitIndestructible'/>
      <UintResources href='FCS.GameOver'/>
      <UintResources href='FCS.MainMenuTimeout'/>
      <UintResources href='FCS.TitleScreenTimeout'/>
      <UintResources href='FD.Amount'/>
      <UintResources href='FD.Bridges'/>
      <UintResources href='FD.Large'/>
      <UintResources href='FD.Size'/>
      <UintResources href='FD.Small'/>
      <UintResources href='FD.Space'/>
      <UintResources href='FD.Theme'/>
      <UintResources href='FD.Time'/>
      <UintResources href='FD.Vert'/>
      <UintResources href='FE.CanGameStart'/>
      <UintResources href='FE.CanWeAddTeam'/>
      <UintResources href='FE.EnableRumble'/>
      <UintResources href='FE.HighlightedItem'/>
      <UintResources href='FE.Land.Amount'/>
      <UintResources href='FE.Land.Bridges'/>
      <UintResources href='FE.Land.Height'/>
      <UintResources href='FE.Land.LObjects'/>
      <UintResources href='FE.Land.SObjects'/>
      <UintResources href='FE.Land.Size'/>
      <UintResources href='FE.Land.Space'/>
      <UintResources href='FE.LandscapeRandomSeed'/>
      <UintResources href='FE.PS2.Slot1.Avail'/>
      <UintResources href='FE.PS2.Slot2.Avail'/>
      <UintResources href='FE.SchemeTampered'/>
      <UintResources href='FE.Show.Team.MostAccurate'/>
      <UintResources href='FE.Show.Team.MostBoring'/>
      <UintResources href='FE.Show.Team.MostEntertaining'/>
      <UintResources href='FE.Show.Team.MostExciting'/>
      <UintResources href='FE.Show.Team.MostGreedy'/>
      <UintResources href='FE.Show.Team.MostStrategic'/>
      <UintResources href='FE.Show.Team.MostUseless'/>
      <UintResources href='FE.Show.Worm.BestShot'/>
      <UintResources href='FE.Show.Worm.LeastPopular'/>
      <UintResources href='FE.Show.Worm.MostAccurate'/>
      <UintResources href='FE.Show.Worm.MostBoring'/>
      <UintResources href='FE.Show.Worm.MostEntertaining'/>
      <UintResources href='FE.Show.Worm.MostGreedy'/>
      <UintResources href='FE.Show.Worm.MostInteresting'/>
      <UintResources href='FE.Show.Worm.MostStrategic'/>
      <UintResources href='FE.Show.Worm.MostUseless'/>
      <UintResources href='FE.Show.Worm.OfTheMatch'/>
      <UintResources href='FE.Show.Worm.QuickestOut'/>
      <UintResources href='FE.Show.Worm.SurvivalAward'/>
      <UintResources href='FE.Show.Worm.WeaponLover'/>
      <UintResources href='FE.ShowQueuedErrors'/>
      <UintResources href='FE.Switch1'/>
      <UintResources href='FE.TrianglePressed'/>
      <UintResources href='GS.BarracksAvailable'/>
      <UintResources href='GS.BarracksEnabled'/>
      <UintResources href='GS.Client'/>
      <UintResources href='GS.ConnectNow'/>
      <UintResources href='GS.HostGameNow'/>
      <UintResources href='GS.JoinedGame'/>
      <UintResources href='GS.LoginEnabled'/>
      <UintResources href='GS.ModifyTeamTimeout'/>
      <UintResources href='GS.NatNegotiate'/>
      <UintResources href='GS.PingDelay'/>
      <UintResources href='GS.PingTimeout'/>
      <UintResources href='GS.PublicGame'/>
      <UintResources href='GS.ReadyDisabled'/>
      <UintResources href='GS.RefreshEnabled'/>
      <UintResources href='GS.SchemeAvailable'/>
      <UintResources href='GS.SchemeChanging'/>
      <UintResources href='GS.ServerPort'/>
      <UintResources href='GS.StartEnabled'/>
      <UintResources href='GS.TimeoutId.Game'/>
      <UintResources href='GS.TimeoutId.Nick'/>
      <UintResources href='GS.TimeoutId.Password'/>
      <UintResources href='GS.ValidationTimeout'/>
      <UintResources href='GameLogic.AllTeamsHadTurn'/>
      <UintResources href='GameLogic.ArtilleryMode'/>
      <UintResources href='GameLogic.SuddenDamageMode'/>
      <UintResources href='GameLogic.SuddenDeath'/>
      <UintResources href='GameLogic.WeaponIndex'/>
      <UintResources href='Girder.AllowMultiple'/>
      <UintResources href='Land.Changed'/>
      <UintResources href='Land.DebugCount1'/>
      <UintResources href='Land.DebugCount2'/>
      <UintResources href='Land.Finished'/>
      <UintResources href='Land.HighResCollision'/>
      <UintResources href='Land.IgnoreInitialCollision'/>
      <UintResources href='Land.ImpactTime'/>
      <UintResources href='Land.Indestructable'/>
      <UintResources href='Land.LandRemaining'/>
      <UintResources href='Land.MaxImpactTime'/>
      <UintResources href='Land.Permanent'/>
      <UintResources href='Land.UniqueID'/>
      <UintResources href='Land.VoxelContents'/>
      <UintResources href='Land.VoxelImpactPos'/>
      <UintResources href='MCa.GameAwarded'/>
      <UintResources href='MCa.Next'/>
      <UintResources href='MCa.Previous'/>
      <UintResources href='Mine.Id'/>
      <UintResources href='Mine.StartsMidAir'/>
      <UintResources href='Net.Client.ConnectionTimeout'/>
      <UintResources href='Net.ConnectionTimeout'/>
      <UintResources href='Net.Server.ConnectionTimeout'/>
      <UintResources href='Net.ServerPort'/>
      <UintResources href='OilDrum.TaskId'/>
      <UintResources href='Opt.VoicesOn'/>
      <UintResources href='ParRoundTime'/>
      <UintResources href='Particle.Handle'/>
      <UintResources href='Particle.Weather.RefreshFreq'/>
      <UintResources href='Payload.Deleted.Id'/>
      <UintResources href='Payload.Mesh'/>
      <UintResources href='Payload.TimeUntilRealignment'/>
      <UintResources href='Ped.Current'/>
      <UintResources href='Ped.Movie'/>
      <UintResources href='Ped.Next'/>
      <UintResources href='Ped.Prev'/>
      <UintResources href='PodiumPosition.Team0'/>
      <UintResources href='PodiumPosition.Team1'/>
      <UintResources href='PodiumPosition.Team2'/>
      <UintResources href='PodiumPosition.Team3'/>
      <UintResources href='Prob.Rain.ENGLAND.EVENING'/>
      <UintResources href='Prob.Rain.ENGLAND.NIGHT'/>
      <UintResources href='Prob.Rain.HORROR.DAY'/>
      <UintResources href='Prob.Rain.HORROR.EVENING'/>
      <UintResources href='Prob.Rain.HORROR.NIGHT'/>
      <UintResources href='Prob.Rain.WAR.DAY'/>
      <UintResources href='Prob.Rain.WAR.NIGHT'/>
      <UintResources href='Prob.Snow.ARCTIC.DAY'/>
      <UintResources href='Prob.Snow.ARCTIC.EVENING'/>
      <UintResources href='Prob.Snow.ENGLAND.EVENING'/>
      <UintResources href='Prob.Snow.WAR.DAY'/>
      <UintResources href='Q.EnableWater'/>
      <UintResources href='RandomNumber.Uint'/>
      <UintResources href='Script.RunUnprotected'/>
      <UintResources href='TM.Accept'/>
      <UintResources href='TM.Add'/>
      <UintResources href='TM.Delete'/>
      <UintResources href='TM.Flag'/>
      <UintResources href='TM.Skill'/>
      <UintResources href='TM.Team'/>
      <UintResources href='Telepad.Group'/>
      <UintResources href='TwkEdVer.FRIDAY_LOCAL'/>
      <UintResources href='TwkEdVer.LOCAL'/>
      <UintResources href='TwkEdVer.LOCAL SCHEMES DONE'/>
      <UintResources href='TwkEdVer.LOCAL_THURS'/>
      <UintResources href='TwkEdVer.THURSDAY_LOCAL'/>
      <UintResources href='User.Grave'/>
      <UintResources href='User.SWeapon'/>
      <UintResources href='User.Skill'/>
      <UintResources href='VictoryEndsTurn'/>
      <UintResources href='WXD.CoinsAwarded'/>
      <UintResources href='WXD.CopySeed'/>
      <UintResources href='WXD.E.CreateScheme'/>
      <UintResources href='WXD.E.CreateTeam'/>
      <UintResources href='WXD.E.CreateWeapon'/>
      <UintResources href='WXD.E.DeleteScheme'/>
      <UintResources href='WXD.E.DeleteTeam'/>
      <UintResources href='WXD.E.DeleteWeapon'/>
      <UintResources href='WXD.E.EditScheme'/>
      <UintResources href='WXD.E.EditWeapon'/>
      <UintResources href='WXD.EyesOk'/>
      <UintResources href='WXD.Next'/>
      <UintResources href='WXD.Previous'/>
      <UintResources href='WXD.SeedEnabled'/>
      <UintResources href='WXD.SoundOptionsChanged'/>
      <UintResources href='WXD.TashOk'/>
      <UintResources href='WXFE.CurrentTeamPage'/>
      <UintResources href='WXFE.EnableWFPageNext'/>
      <UintResources href='WXFE.EnableWFPagePrev'/>
      <UintResources href='Weapon.Melee.AccuracyBarActive'/>
      <UintResources href='Weapon.Melee.TargetInRange'/>
      <UintResources href='Weapon.Redbull.MinTime'/>
      <UintResources href='Weapon.Redbull.TimeLength'/>
      <UintResources href='WeaponPanel.AllowOpen'/>
      <UintResources href='WeaponPanel.Open'/>
      <UintResources href='WeaponsPanel.WormNotJumping'/>
      <UintResources href='WeaponsPanel.WormNotOnMoveUtil'/>
      <UintResources href='Worm.CollidedID'/>
      <UintResources href='Worm.DisableMovementRef'/>
      <UintResources href='Worm.IgnoreCollisionID'/>
      <UintResources href='Worm.ShowHealth'/>
      <UintResources href='Worm.ShowName'/>
      <UintResources href='Worm.StillWithinIgnored'/>
      <UintResources href='Worm.WeaponDisableMovement'/>
      <UintResources href='WormCount'/>
      <StringResources href='AI.DataString'/>
      <StringResources href='Airstrike.TargetEntity'/>
      <StringResources href='Airstrike.WeaponProperties'/>
      <StringResources href='AnimTextIn'/>
      <StringResources href='AnimTextNomal'/>
      <StringResources href='AnimTextOUT'/>
      <StringResources href='BACKUP.FE.LevelToUse'/>
      <StringResources href='Bomber.EffectName'/>
      <StringResources href='BriefingText.Name0'/>
      <StringResources href='BriefingText.Name1'/>
      <StringResources href='BriefingText.Name2'/>
      <StringResources href='BriefingText.Name3'/>
      <StringResources href='BriefingText.Name4'/>
      <StringResources href='BriefingText.Name5'/>
      <StringResources href='Button.Aim'/>
      <StringResources href='Button.Camera'/>
      <StringResources href='Button.Movement'/>
      <StringResources href='Chicken.Spawn'/>
      <StringResources href='CommentaryPanel.Comment'/>
      <StringResources href='Crate.Contents'/>
      <StringResources href='Crate.CustomGraphic'/>
      <StringResources href='Crate.Spawn'/>
      <StringResources href='Crate.Type'/>
      <StringResources href='Detail.AnimName'/>
      <StringResources href='EFMV.GameOverMovie'/>
      <StringResources href='EFMV.MovieName'/>
      <StringResources href='Explosion.DetailObject'/>
      <StringResources href='Explosion.ParticleEffect'/>
      <StringResources href='FE.AlliedNumber'/>
      <StringResources href='FE.BriefText'/>
      <StringResources href='FE.CurrentMenu'/>
      <StringResources href='FE.ErrorMessage'/>
      <StringResources href='FE.Land.Seed'/>
      <StringResources href='FE.Land.Theme'/>
      <StringResources href='FE.LandscapeLumpFile'/>
      <StringResources href='FE.NextMenu'/>
      <StringResources href='FE.RealSchemeName'/>
      <StringResources href='FE.SelectedTeam'/>
      <StringResources href='FE.TempText1'/>
      <StringResources href='FE.ToolTip'/>
      <StringResources href='FE.ToolTip.Backup'/>
      <StringResources href='FE.ToolTip1'/>
      <StringResources href='FE.WeaponCount'/>
      <StringResources href='FE.WormsInTeam'/>
      <StringResources href='FETXT.Control.1stPerson'/>
      <StringResources href='FETXT.Control.AimDown'/>
      <StringResources href='FETXT.Control.AimLeft'/>
      <StringResources href='FETXT.Control.AimRight'/>
      <StringResources href='FETXT.Control.AimUp'/>
      <StringResources href='FETXT.Control.Backflip'/>
      <StringResources href='FETXT.Control.Backwards'/>
      <StringResources href='FETXT.Control.Blimp'/>
      <StringResources href='FETXT.Control.BlimpPan'/>
      <StringResources href='FETXT.Control.CenterWorm'/>
      <StringResources href='FETXT.Control.Distance'/>
      <StringResources href='FETXT.Control.Fire'/>
      <StringResources href='FETXT.Control.FireSecondry'/>
      <StringResources href='FETXT.Control.Forwards'/>
      <StringResources href='FETXT.Control.Fuse'/>
      <StringResources href='FETXT.Control.FuseDown'/>
      <StringResources href='FETXT.Control.FuseUp'/>
      <StringResources href='FETXT.Control.Inventory'/>
      <StringResources href='FETXT.Control.InvertX'/>
      <StringResources href='FETXT.Control.InvertY'/>
      <StringResources href='FETXT.Control.InvertYFP'/>
      <StringResources href='FETXT.Control.Jump'/>
      <StringResources href='FETXT.Control.Left'/>
      <StringResources href='FETXT.Control.LocalCam'/>
      <StringResources href='FETXT.Control.LookDown'/>
      <StringResources href='FETXT.Control.LookLeft'/>
      <StringResources href='FETXT.Control.LookRight'/>
      <StringResources href='FETXT.Control.LookUp'/>
      <StringResources href='FETXT.Control.MenuCancel'/>
      <StringResources href='FETXT.Control.MenuDown'/>
      <StringResources href='FETXT.Control.MenuLeft'/>
      <StringResources href='FETXT.Control.MenuRight'/>
      <StringResources href='FETXT.Control.MenuSelect'/>
      <StringResources href='FETXT.Control.MenuUp'/>
      <StringResources href='FETXT.Control.Names'/>
      <StringResources href='FETXT.Control.Ninja.Backwards'/>
      <StringResources href='FETXT.Control.Ninja.Forwards'/>
      <StringResources href='FETXT.Control.Ninja.Lengthen'/>
      <StringResources href='FETXT.Control.Ninja.Shorten'/>
      <StringResources href='FETXT.Control.Pause'/>
      <StringResources href='FETXT.Control.Right'/>
      <StringResources href='FETXT.Control.RollLeft'/>
      <StringResources href='FETXT.Control.RollRight'/>
      <StringResources href='FETXT.Control.Secondry'/>
      <StringResources href='FETXT.Control.Sensitivity'/>
      <StringResources href='FETXT.Control.Taunt'/>
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      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.LoginEnabled'>
      <Value>0</Value>
      <Name>GS.LoginEnabled</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.ModifyTeamTimeout'>
      <Value>5000</Value>
      <Name>GS.ModifyTeamTimeout</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.NatNegotiate'>
      <Value>0</Value>
      <Name>GS.NatNegotiate</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.PingDelay'>
      <Value>1000</Value>
      <Name>GS.PingDelay</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.PingTimeout'>
      <Value>100000</Value>
      <Name>GS.PingTimeout</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.PublicGame'>
      <Value>0</Value>
      <Name>GS.PublicGame</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.ReadyDisabled'>
      <Value>0</Value>
      <Name>GS.ReadyDisabled</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.RefreshEnabled'>
      <Value>0</Value>
      <Name>GS.RefreshEnabled</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.SchemeAvailable'>
      <Value>0</Value>
      <Name>GS.SchemeAvailable</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.SchemeChanging'>
      <Value>0</Value>
      <Name>GS.SchemeChanging</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.ServerPort'>
      <Value>5910</Value>
      <Name>GS.ServerPort</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.StartEnabled'>
      <Value>0</Value>
      <Name>GS.StartEnabled</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.TimeoutId.Game'>
      <Value>0</Value>
      <Name>GS.TimeoutId.Game</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.TimeoutId.Nick'>
      <Value>0</Value>
      <Name>GS.TimeoutId.Nick</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.TimeoutId.Password'>
      <Value>0</Value>
      <Name>GS.TimeoutId.Password</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GS.ValidationTimeout'>
      <Value>5000</Value>
      <Name>GS.ValidationTimeout</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GameLogic.AllTeamsHadTurn'>
      <Value>0</Value>
      <Name>GameLogic.AllTeamsHadTurn</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GameLogic.ArtilleryMode'>
      <Value>0</Value>
      <Name>GameLogic.ArtilleryMode</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GameLogic.SuddenDamageMode'>
      <Value>0</Value>
      <Name>GameLogic.SuddenDamageMode</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GameLogic.SuddenDeath'>
      <Value>0</Value>
      <Name>GameLogic.SuddenDeath</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='GameLogic.WeaponIndex'>
      <Value>0</Value>
      <Name>GameLogic.WeaponIndex</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Girder.AllowMultiple'>
      <Value>0</Value>
      <Name>Girder.AllowMultiple</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Land.Changed'>
      <Value>0</Value>
      <Name>Land.Changed</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
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      <Value>0</Value>
      <Name>Land.DebugCount1</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Land.DebugCount2'>
      <Value>0</Value>
      <Name>Land.DebugCount2</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Land.Finished'>
      <Value>0</Value>
      <Name>Land.Finished</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Land.HighResCollision'>
      <Value>0</Value>
      <Name>Land.HighResCollision</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Land.IgnoreInitialCollision'>
      <Value>0</Value>
      <Name>Land.IgnoreInitialCollision</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Land.ImpactTime'>
      <Value>0</Value>
      <Name>Land.ImpactTime</Name>
      <Flags>98</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Land.Indestructable'>
      <Value>0</Value>
      <Name>Land.Indestructable</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Land.LandRemaining'>
      <Value>0</Value>
      <Name>Land.LandRemaining</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Land.MaxImpactTime'>
      <Value>0</Value>
      <Name>Land.MaxImpactTime</Name>
      <Flags>98</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Land.Permanent'>
      <Value>0</Value>
      <Name>Land.Permanent</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Land.UniqueID'>
      <Value>0</Value>
      <Name>Land.UniqueID</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Land.VoxelContents'>
      <Value>0</Value>
      <Name>Land.VoxelContents</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Land.VoxelImpactPos'>
      <Value>0</Value>
      <Name>Land.VoxelImpactPos</Name>
      <Flags>98</Flags>
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    <XUintResourceDetails id='MCa.GameAwarded'>
      <Value>0</Value>
      <Name>MCa.GameAwarded</Name>
      <Flags>96</Flags>
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      <Value>0</Value>
      <Name>MCa.Next</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='MCa.Previous'>
      <Value>0</Value>
      <Name>MCa.Previous</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Mine.Id'>
      <Value>0</Value>
      <Name>Mine.Id</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Mine.StartsMidAir'>
      <Value>0</Value>
      <Name>Mine.StartsMidAir</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Net.Client.ConnectionTimeout'>
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      <Name>Net.Client.ConnectionTimeout</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Net.ConnectionTimeout'>
      <Value>0</Value>
      <Name>Net.ConnectionTimeout</Name>
      <Flags>96</Flags>
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      <Name>Net.Server.ConnectionTimeout</Name>
      <Flags>96</Flags>
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      <Value>5911</Value>
      <Name>Net.ServerPort</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='OilDrum.TaskId'>
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      <Name>OilDrum.TaskId</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Opt.VoicesOn'>
      <Value>1</Value>
      <Name>Opt.VoicesOn</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='ParRoundTime'>
      <Value>0</Value>
      <Name>ParRoundTime</Name>
      <Flags>64</Flags>
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    <XUintResourceDetails id='Particle.Handle'>
      <Value>0</Value>
      <Name>Particle.Handle</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Particle.Weather.RefreshFreq'>
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      <Name>Particle.Weather.RefreshFreq</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Payload.Deleted.Id'>
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      <Name>Payload.Deleted.Id</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Payload.Mesh'>
      <Value>0</Value>
      <Name>Payload.Mesh</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Payload.TimeUntilRealignment'>
      <Value>500</Value>
      <Name>Payload.TimeUntilRealignment</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Ped.Current'>
      <Value>0</Value>
      <Name>Ped.Current</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Ped.Movie'>
      <Value>0</Value>
      <Name>Ped.Movie</Name>
      <Flags>96</Flags>
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      <Value>0</Value>
      <Name>Ped.Next</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Ped.Prev'>
      <Value>0</Value>
      <Name>Ped.Prev</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='PodiumPosition.Team0'>
      <Value>0</Value>
      <Name>PodiumPosition.Team0</Name>
      <Flags>64</Flags>
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      <Value>0</Value>
      <Name>PodiumPosition.Team1</Name>
      <Flags>64</Flags>
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      <Value>0</Value>
      <Name>PodiumPosition.Team2</Name>
      <Flags>64</Flags>
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      <Value>0</Value>
      <Name>PodiumPosition.Team3</Name>
      <Flags>64</Flags>
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      <Name>Prob.Rain.ENGLAND.EVENING</Name>
      <Flags>96</Flags>
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      <Name>Prob.Rain.ENGLAND.NIGHT</Name>
      <Flags>96</Flags>
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      <Name>Prob.Rain.HORROR.DAY</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Prob.Rain.HORROR.EVENING'>
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      <Name>Prob.Rain.HORROR.EVENING</Name>
      <Flags>96</Flags>
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      <Name>Prob.Rain.HORROR.NIGHT</Name>
      <Flags>96</Flags>
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      <Name>Prob.Rain.WAR.DAY</Name>
      <Flags>96</Flags>
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      <Value>40</Value>
      <Name>Prob.Rain.WAR.NIGHT</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Prob.Snow.ARCTIC.DAY'>
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      <Name>Prob.Snow.ARCTIC.DAY</Name>
      <Flags>96</Flags>
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      <Name>Prob.Snow.ARCTIC.EVENING</Name>
      <Flags>96</Flags>
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      <Name>Prob.Snow.ENGLAND.EVENING</Name>
      <Flags>96</Flags>
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      <Name>Prob.Snow.WAR.DAY</Name>
      <Flags>96</Flags>
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      <Name>Q.EnableWater</Name>
      <Flags>64</Flags>
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    <XUintResourceDetails id='RandomNumber.Uint'>
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      <Name>RandomNumber.Uint</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Script.RunUnprotected'>
      <Value>0</Value>
      <Name>Script.RunUnprotected</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='TM.Accept'>
      <Value>0</Value>
      <Name>TM.Accept</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='TM.Add'>
      <Value>0</Value>
      <Name>TM.Add</Name>
      <Flags>96</Flags>
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      <Value>0</Value>
      <Name>TM.Delete</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='TM.Flag'>
      <Value>0</Value>
      <Name>TM.Flag</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='TM.Skill'>
      <Value>0</Value>
      <Name>TM.Skill</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='TM.Team'>
      <Value>0</Value>
      <Name>TM.Team</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='Telepad.Group'>
      <Value>0</Value>
      <Name>Telepad.Group</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='TwkEdVer.FRIDAY_LOCAL'>
      <Value>111</Value>
      <Name>TwkEdVer.FRIDAY_LOCAL</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='TwkEdVer.LOCAL'>
      <Value>182</Value>
      <Name>TwkEdVer.LOCAL</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='TwkEdVer.LOCAL SCHEMES DONE'>
      <Value>28</Value>
      <Name>TwkEdVer.LOCAL SCHEMES DONE</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='TwkEdVer.LOCAL_THURS'>
      <Value>125</Value>
      <Name>TwkEdVer.LOCAL_THURS</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='TwkEdVer.THURSDAY_LOCAL'>
      <Value>111</Value>
      <Name>TwkEdVer.THURSDAY_LOCAL</Name>
      <Flags>96</Flags>
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    <XUintResourceDetails id='User.Grave'>
      <Value>0</Value>
      <Name>User.Grave</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='User.SWeapon'>
      <Value>0</Value>
      <Name>User.SWeapon</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='User.Skill'>
      <Value>0</Value>
      <Name>User.Skill</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='VictoryEndsTurn'>
      <Value>1</Value>
      <Name>VictoryEndsTurn</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.CoinsAwarded'>
      <Value>0</Value>
      <Name>WXD.CoinsAwarded</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.CopySeed'>
      <Value>0</Value>
      <Name>WXD.CopySeed</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.E.CreateScheme'>
      <Value>0</Value>
      <Name>WXD.E.CreateScheme</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.E.CreateTeam'>
      <Value>0</Value>
      <Name>WXD.E.CreateTeam</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.E.CreateWeapon'>
      <Value>0</Value>
      <Name>WXD.E.CreateWeapon</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.E.DeleteScheme'>
      <Value>0</Value>
      <Name>WXD.E.DeleteScheme</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.E.DeleteTeam'>
      <Value>0</Value>
      <Name>WXD.E.DeleteTeam</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.E.DeleteWeapon'>
      <Value>0</Value>
      <Name>WXD.E.DeleteWeapon</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.E.EditScheme'>
      <Value>0</Value>
      <Name>WXD.E.EditScheme</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.E.EditWeapon'>
      <Value>0</Value>
      <Name>WXD.E.EditWeapon</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.EyesOk'>
      <Value>0</Value>
      <Name>WXD.EyesOk</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.Next'>
      <Value>0</Value>
      <Name>WXD.Next</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.Previous'>
      <Value>0</Value>
      <Name>WXD.Previous</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.SeedEnabled'>
      <Value>0</Value>
      <Name>WXD.SeedEnabled</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.SoundOptionsChanged'>
      <Value>0</Value>
      <Name>WXD.SoundOptionsChanged</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXD.TashOk'>
      <Value>0</Value>
      <Name>WXD.TashOk</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXFE.CurrentTeamPage'>
      <Value>0</Value>
      <Name>WXFE.CurrentTeamPage</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXFE.EnableWFPageNext'>
      <Value>0</Value>
      <Name>WXFE.EnableWFPageNext</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WXFE.EnableWFPagePrev'>
      <Value>0</Value>
      <Name>WXFE.EnableWFPagePrev</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Weapon.Melee.AccuracyBarActive'>
      <Value>0</Value>
      <Name>Weapon.Melee.AccuracyBarActive</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Weapon.Melee.TargetInRange'>
      <Value>0</Value>
      <Name>Weapon.Melee.TargetInRange</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Weapon.Redbull.MinTime'>
      <Value>250</Value>
      <Name>Weapon.Redbull.MinTime</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Weapon.Redbull.TimeLength'>
      <Value>250</Value>
      <Name>Weapon.Redbull.TimeLength</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WeaponPanel.AllowOpen'>
      <Value>1</Value>
      <Name>WeaponPanel.AllowOpen</Name>
      <Flags>64</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WeaponPanel.Open'>
      <Value>0</Value>
      <Name>WeaponPanel.Open</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WeaponsPanel.WormNotJumping'>
      <Value>0</Value>
      <Name>WeaponsPanel.WormNotJumping</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WeaponsPanel.WormNotOnMoveUtil'>
      <Value>0</Value>
      <Name>WeaponsPanel.WormNotOnMoveUtil</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Worm.CollidedID'>
      <Value>0</Value>
      <Name>Worm.CollidedID</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Worm.DisableMovementRef'>
      <Value>0</Value>
      <Name>Worm.DisableMovementRef</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Worm.IgnoreCollisionID'>
      <Value>0</Value>
      <Name>Worm.IgnoreCollisionID</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Worm.ShowHealth'>
      <Value>1</Value>
      <Name>Worm.ShowHealth</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Worm.ShowName'>
      <Value>1</Value>
      <Name>Worm.ShowName</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Worm.StillWithinIgnored'>
      <Value>0</Value>
      <Name>Worm.StillWithinIgnored</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='Worm.WeaponDisableMovement'>
      <Value>0</Value>
      <Name>Worm.WeaponDisableMovement</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XUintResourceDetails id='WormCount'>
      <Value>0</Value>
      <Name>WormCount</Name>
      <Flags>96</Flags>
    </XUintResourceDetails>
    <XStringResourceDetails id='AI.DataString'>
      <Value></Value>
      <Name>AI.DataString</Name>
      <Flags>96</Flags>
    </XStringResourceDetails>
    <XStringResourceDetails id='Airstrike.TargetEntity'>
      <Value></Value>
      <Name>Airstrike.TargetEntity</Name>
      <Flags>96</Flags>
    </XStringResourceDetails>
    <XStringResourceDetails id='Airstrike.WeaponProperties'>
      <Value></Value>
      <Name>Airstrike.WeaponProperties</Name>
      <Flags>96</Flags>
    </XStringResourceDetails>
    <XStringResourceDetails id='AnimTextIn'>
      <Value></Value>
      <Name>AnimTextIn</Name>
      <Flags>96</Flags>
    </XStringResourceDetails>
    <XStringResourceDetails id='AnimTextNomal'>
      <Value></Value>
      <Name>AnimTextNomal</Name>
      <Flags>96</Flags>
    </XStringResourceDetails>
    <XStringResourceDetails id='AnimTextOUT'>
      <Value></Value>
      <Name>AnimTextOUT</Name>
      <Flags>96</Flags>
    </XStringResourceDetails>
    <XStringResourceDetails id='BACKUP.FE.LevelToUse'>
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      <Airstrike href='DATA.LockedSchemes-60'/>
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      <Bazooka href='DATA.LockedSchemes-63'/>
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      <ConcreteDonkey href='DATA.LockedSchemes-65'/>
      <CrateShower href='DATA.LockedSchemes-66'/>
      <CrateSpy href='DATA.LockedSchemes-67'/>
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      <Dynamite href='DATA.LockedSchemes-69'/>
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      <HolyHandGrenade href='DATA.LockedSchemes-74'/>
      <HomingMissile href='DATA.LockedSchemes-75'/>
      <Jetpack href='DATA.LockedSchemes-76'/>
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      <NinjaRope href='DATA.LockedSchemes-78'/>
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      <SelectWorm href='DATA.LockedSchemes-82'/>
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      <Shotgun href='DATA.LockedSchemes-84'/>
      <SkipGo href='DATA.LockedSchemes-85'/>
      <SuperSheep href='DATA.LockedSchemes-86'/>
      <Redbull href='DATA.LockedSchemes-87'/>
      <Flood href='DATA.LockedSchemes-88'/>
      <Armour href='DATA.LockedSchemes-89'/>
      <WeaponFactoryWeapon href='DATA.LockedSchemes-90'/>
      <AlienAbduction href='DATA.LockedSchemes-91'/>
      <Fatkins href='DATA.LockedSchemes-92'/>
      <Scouser href='DATA.LockedSchemes-93'/>
      <NoMoreNails href='DATA.LockedSchemes-94'/>
      <PoisonArrow href='DATA.LockedSchemes-95'/>
      <SentryGun href='DATA.LockedSchemes-96'/>
      <SniperRifle href='DATA.LockedSchemes-97'/>
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      <Starburst href='DATA.LockedSchemes-100'/>
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      <MineLayerMystery href='DATA.LockedSchemes-102'/>
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      <FloodMystery href='DATA.LockedSchemes-105'/>
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      <HealthMystery href='DATA.LockedSchemes-111'/>
      <DamageMystery href='DATA.LockedSchemes-112'/>
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      <Objects>3</Objects>
      <RandomCrateChancePerTurn>40</RandomCrateChancePerTurn>
      <MysteryChance>20</MysteryChance>
      <WeaponChance>30</WeaponChance>
      <UtilityChance>20</UtilityChance>
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      <HealthInCrates>25</HealthInCrates>
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      <WaterSpeed>2</WaterSpeed>
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      <Special>0</Special>
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      <MineFactoryOn>true</MineFactoryOn>
      <TelepadsOn>true</TelepadsOn>
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      <Dynamite href='DATA.LockedSchemes-591'/>
      <FirePunch href='DATA.LockedSchemes-592'/>
      <GasCanister href='DATA.LockedSchemes-593'/>
      <Girder href='DATA.LockedSchemes-594'/>
      <Grenade href='DATA.LockedSchemes-595'/>
      <HolyHandGrenade href='DATA.LockedSchemes-596'/>
      <HomingMissile href='DATA.LockedSchemes-597'/>
      <Jetpack href='DATA.LockedSchemes-598'/>
      <Landmine href='DATA.LockedSchemes-599'/>
      <NinjaRope href='DATA.LockedSchemes-600'/>
      <OldWoman href='DATA.LockedSchemes-601'/>
      <Parachute href='DATA.LockedSchemes-602'/>
      <Prod href='DATA.LockedSchemes-603'/>
      <SelectWorm href='DATA.LockedSchemes-604'/>
      <Sheep href='DATA.LockedSchemes-605'/>
      <Shotgun href='DATA.LockedSchemes-606'/>
      <SkipGo href='DATA.LockedSchemes-607'/>
      <SuperSheep href='DATA.LockedSchemes-608'/>
      <Redbull href='DATA.LockedSchemes-609'/>
      <Flood href='DATA.LockedSchemes-610'/>
      <Armour href='DATA.LockedSchemes-611'/>
      <WeaponFactoryWeapon href='DATA.LockedSchemes-612'/>
      <AlienAbduction href='DATA.LockedSchemes-613'/>
      <Fatkins href='DATA.LockedSchemes-614'/>
      <Scouser href='DATA.LockedSchemes-615'/>
      <NoMoreNails href='DATA.LockedSchemes-616'/>
      <PoisonArrow href='DATA.LockedSchemes-617'/>
      <SentryGun href='DATA.LockedSchemes-618'/>
      <SniperRifle href='DATA.LockedSchemes-619'/>
      <SuperAirstrike href='DATA.LockedSchemes-620'/>
      <BubbleTrouble href='DATA.LockedSchemes-621'/>
      <Starburst href='DATA.LockedSchemes-622'/>
      <Surrender href='DATA.LockedSchemes-623'/>
      <MineLayerMystery href='DATA.LockedSchemes-624'/>
      <MineTripletMystery href='DATA.LockedSchemes-625'/>
      <BarrelTripletMystery href='DATA.LockedSchemes-626'/>
      <FloodMystery href='DATA.LockedSchemes-627'/>
      <DisarmMystery href='DATA.LockedSchemes-628'/>
      <TeleportMystery href='DATA.LockedSchemes-629'/>
      <QuickWalkMystery href='DATA.LockedSchemes-630'/>
      <LowGravityMystery href='DATA.LockedSchemes-631'/>
      <DoubleTurnTimeMystery href='DATA.LockedSchemes-632'/>
      <HealthMystery href='DATA.LockedSchemes-633'/>
      <DamageMystery href='DATA.LockedSchemes-634'/>
      <SuperHealthMystery href='DATA.LockedSchemes-635'/>
      <SpecialWeaponMystery href='DATA.LockedSchemes-636'/>
      <BadPoisonMystery href='DATA.LockedSchemes-637'/>
      <GoodPoisonMystery href='DATA.LockedSchemes-638'/>
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      <Wins>2</Wins>
      <WormSelect>0</WormSelect>
      <WormHealth>125</WormHealth>
      <RoundTime>1200000</RoundTime>
      <TurnTime>60000</TurnTime>
      <Objects>3</Objects>
      <RandomCrateChancePerTurn>70</RandomCrateChancePerTurn>
      <MysteryChance>80</MysteryChance>
      <WeaponChance>0</WeaponChance>
      <UtilityChance>20</UtilityChance>
      <HealthChance>0</HealthChance>
      <HealthInCrates>25</HealthInCrates>
      <Stockpiling>0</Stockpiling>
      <SuddenDeath>1</SuddenDeath>
      <WaterSpeed>1</WaterSpeed>
      <DisplayTime>1</DisplayTime>
      <LandTime>0</LandTime>
      <RopeTime>10000</RopeTime>
      <FallDamage>1</FallDamage>
      <HotSeat>10000</HotSeat>
      <Special>0</Special>
      <MineFuse>-1</MineFuse>
      <HelpPanelDelay>3000</HelpPanelDelay>
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      <TelepadsOn>false</TelepadsOn>
      <WindMaxStrength>10</WindMaxStrength>
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      <Permanent>true</Permanent>
      <Lock>Lock.Scheme.Darksider</Lock>
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      <BananaBomb href='DATA.LockedSchemes-641'/>
      <BaseballBat href='DATA.LockedSchemes-642'/>
      <Bazooka href='DATA.LockedSchemes-643'/>
      <ClusterGrenade href='DATA.LockedSchemes-644'/>
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      <Surrender href='DATA.LockedSchemes-797'/>
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      <LowGravityMystery href='DATA.LockedSchemes-805'/>
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      <WeaponChance>50</WeaponChance>
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      <HealthChance>0</HealthChance>
      <HealthInCrates>25</HealthInCrates>
      <Stockpiling>0</Stockpiling>
      <SuddenDeath>2</SuddenDeath>
      <WaterSpeed>2</WaterSpeed>
      <DisplayTime>1</DisplayTime>
      <LandTime>3000</LandTime>
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      <Name>FETXT.Scheme.QuickGame</Name>
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      <BananaBomb href='DATA.LockedSchemes-815'/>
      <BaseballBat href='DATA.LockedSchemes-816'/>
      <Bazooka href='DATA.LockedSchemes-817'/>
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    <WeaponSettingsData id='DATA.LockedSchemes-846'>
      <Ammo>0</Ammo>
      <Crate>10</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-847'>
      <Ammo>0</Ammo>
      <Crate>50</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-848'>
      <Ammo>1</Ammo>
      <Crate>50</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-849'>
      <Ammo>0</Ammo>
      <Crate>50</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-850'>
      <Ammo>0</Ammo>
      <Crate>10</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-851'>
      <Ammo>1</Ammo>
      <Crate>50</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-852'>
      <Ammo>0</Ammo>
      <Crate>10</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-853'>
      <Ammo>0</Ammo>
      <Crate>50</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-854'>
      <Ammo>0</Ammo>
      <Crate>50</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-855'>
      <Ammo>-1</Ammo>
      <Crate>0</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-856'>
      <Ammo>0</Ammo>
      <Crate>40</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-857'>
      <Ammo>0</Ammo>
      <Crate>30</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-858'>
      <Ammo>0</Ammo>
      <Crate>40</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-859'>
      <Ammo>0</Ammo>
      <Crate>50</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-860'>
      <Ammo>0</Ammo>
      <Crate>40</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-861'>
      <Ammo>0</Ammo>
      <Crate>60</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-862'>
      <Ammo>0</Ammo>
      <Crate>70</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-863'>
      <Ammo>0</Ammo>
      <Crate>70</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-864'>
      <Ammo>0</Ammo>
      <Crate>60</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-865'>
      <Ammo>0</Ammo>
      <Crate>70</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-866'>
      <Ammo>0</Ammo>
      <Crate>40</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-867'>
      <Ammo>0</Ammo>
      <Crate>40</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-868'>
      <Ammo>0</Ammo>
      <Crate>50</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-869'>
      <Ammo>0</Ammo>
      <Crate>20</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <WeaponSettingsData id='DATA.LockedSchemes-870'>
      <Ammo>0</Ammo>
      <Crate>30</Crate>
      <Delay>0</Delay>
    </WeaponSettingsData>
    <XContainerResourceDetails id='DATA.LockedWeapons'>
      <Value href='DATA.LockedWeapons-0'/>
      <Name>DATA.LockedWeapons</Name>
      <Flags>80</Flags>
    </XContainerResourceDetails>
    <WeaponFactoryCollective id='DATA.LockedWeapons-0'>
      <Weapons href='DATA.LockedWeapons-1'/>
      <Weapons href='DATA.LockedWeapons-4'/>
      <Weapons href='DATA.LockedWeapons-7'/>
      <Weapons href='DATA.LockedWeapons-10'/>
      <Weapons href='DATA.LockedWeapons-13'/>
      <Weapons href='DATA.LockedWeapons-16'/>
      <Weapons href='DATA.LockedWeapons-19'/>
    </WeaponFactoryCollective>
    <StoreWeaponFactory id='DATA.LockedWeapons-1'>
      <StockWeapon>true</StockWeapon>
      <Weapon href='DATA.LockedWeapons-2'/>
      <Cluster href='DATA.LockedWeapons-3'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='DATA.LockedWeapons-2'>
      <Name>FETXT.AFewProblems</Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>true</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.5</WormDamageMagnitude>
      <LandDamageRadius>0.1</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>41</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>3</ProjectileNumClusters>
      <ProjectileMaxPower>0.9</ProjectileMaxPower>
      <ClusterSpread>0.8</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-3'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.3</WormDamageMagnitude>
      <LandDamageRadius>0.5</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.9</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>WXP_ExploCluster</DetonationFX>
      <PayloadResourceId>41</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.8</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='DATA.LockedWeapons-4'>
      <StockWeapon>true</StockWeapon>
      <Weapon href='DATA.LockedWeapons-5'/>
      <Cluster href='DATA.LockedWeapons-6'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='DATA.LockedWeapons-5'>
      <Name>FETXT.ChatterBomb</Name>
      <Type>0</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>true</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>1</WormDamageMagnitude>
      <LandDamageRadius>0.4</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>50</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0.5</ProjectileMaxPower>
      <ClusterSpread>1</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-6'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.5</WormDamageMagnitude>
      <LandDamageRadius>0.5</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.5</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>WXP_ExploCluster</DetonationFX>
      <PayloadResourceId>50</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.5</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='DATA.LockedWeapons-7'>
      <StockWeapon>true</StockWeapon>
      <Weapon href='DATA.LockedWeapons-8'/>
      <Cluster href='DATA.LockedWeapons-9'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='DATA.LockedWeapons-8'>
      <Name>FETXT.KneeTrembler</Name>
      <Type>0</Type>
      <Detonate>0</Detonate>
      <Homing>true</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>true</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0</WormDamageMagnitude>
      <LandDamageRadius>0</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0</Push>
      <FuseTime>15000</FuseTime>
      <GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunBarrel1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunButt1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RayGunSight1</GraphicalResourceID>
      <GraphicalLocatorID>RAY_GUN_body_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
      <LaunchFX></LaunchFX>
      <ArielFX>LOC^WXP_PlasmaBomb</ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>56</PayloadResourceId>
      <ProjectileLaunchType>1</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>5</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.7</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-9'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>3</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>1</WormDamageMagnitude>
      <LandDamageRadius>0.7</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0</Push>
      <FuseTime>2000</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>WXP_ExploCluster</DetonationFX>
      <PayloadResourceId>16</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.7</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='DATA.LockedWeapons-10'>
      <StockWeapon>true</StockWeapon>
      <Weapon href='DATA.LockedWeapons-11'/>
      <Cluster href='DATA.LockedWeapons-12'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='DATA.LockedWeapons-11'>
      <Name>FETXT.ThePeaceBreaker</Name>
      <Type>0</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>true</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.7</WormDamageMagnitude>
      <LandDamageRadius>0</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0</Push>
      <FuseTime>-1</FuseTime>
      <GraphicalResourceID>Factory.RevolverGunBody1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunBarrel1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunButt1</GraphicalResourceID>
      <GraphicalResourceID>Factory.RevolverGunSight1</GraphicalResourceID>
      <GraphicalLocatorID>REVOLVER_GUN_body_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_barrel_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_butt_root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>REVOLVER_GUN_sight_root_locator</GraphicalLocatorID>
      <LaunchFX></LaunchFX>
      <ArielFX>WXP_BazookaTrailPack</ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>53</PayloadResourceId>
      <ProjectileLaunchType>1</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0.5</ProjectileMaxPower>
      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-12'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.5</WormDamageMagnitude>
      <LandDamageRadius>0.5</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.5</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>WXP_ExploCluster</DetonationFX>
      <PayloadResourceId>16</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.5</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='DATA.LockedWeapons-13'>
      <StockWeapon>true</StockWeapon>
      <Weapon href='DATA.LockedWeapons-14'/>
      <Cluster href='DATA.LockedWeapons-15'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='DATA.LockedWeapons-14'>
      <Name>FETXT.TheBrownSofa</Name>
      <Type>0</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>true</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.2</WormDamageMagnitude>
      <LandDamageRadius>0</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>1</Push>
      <FuseTime>-1</FuseTime>
      <GraphicalResourceID>Radio</GraphicalResourceID>
      <LaunchFX></LaunchFX>
      <ArielFX>WXP_AirstrikeArielA</ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>38</PayloadResourceId>
      <ProjectileLaunchType>0</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>1</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.24</ClusterSpread>
      <ClusterMaxSpeed>0.5</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-15'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.5</WormDamageRadius>
      <WormDamageMagnitude>0.5</WormDamageMagnitude>
      <LandDamageRadius>0.4</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>WXP_ExploCluster</DetonationFX>
      <PayloadResourceId>38</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='DATA.LockedWeapons-16'>
      <StockWeapon>true</StockWeapon>
      <Weapon href='DATA.LockedWeapons-17'/>
      <Cluster href='DATA.LockedWeapons-18'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='DATA.LockedWeapons-17'>
      <Name>FETXT.Factory.Blaster</Name>
      <Type>0</Type>
      <Detonate>0</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>true</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>true</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0</WormDamageMagnitude>
      <LandDamageRadius>0</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0</Push>
      <FuseTime>-1</FuseTime>
      <GraphicalResourceID>Factory.BlasterGunBody</GraphicalResourceID>
      <GraphicalResourceID>Factory.BlasterGunBarrel</GraphicalResourceID>
      <GraphicalResourceID>Factory.BlasterGunButt</GraphicalResourceID>
      <GraphicalResourceID>Factory.BlasterGunSight</GraphicalResourceID>
      <GraphicalLocatorID>BLASTER_body_Root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>BLASTER_Barrel_Root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>BLASTER_Butt_Root_locator</GraphicalLocatorID>
      <GraphicalLocatorID>BLASTER_sight_Root_locator</GraphicalLocatorID>
      <LaunchFX></LaunchFX>
      <ArielFX>WXP_BazookaTrailPack</ArielFX>
      <DetonationFX>WXP_ExplosionX_Med</DetonationFX>
      <PayloadResourceId>54</PayloadResourceId>
      <ProjectileLaunchType>1</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>5</ProjectileNumClusters>
      <ProjectileMaxPower>0.5</ProjectileMaxPower>
      <ClusterSpread>0.1</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='DATA.LockedWeapons-18'>
      <Name></Name>
      <Type>1</Type>
      <Detonate>3</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.3</WormDamageMagnitude>
      <LandDamageRadius>0.4</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.3</Push>
      <FuseTime>2000</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>WXP_ExploCluster</DetonationFX>
      <PayloadResourceId>16</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>false</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>0</ProjectileMaxPower>
      <ClusterSpread>0.1</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='DATA.LockedWeapons-19'>
      <StockWeapon>true</StockWeapon>
      <Weapon href='DATA.LockedWeapons-20'/>
      <Cluster href='DATA.LockedWeapons-21'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='DATA.LockedWeapons-20'>
      <Name>FETXT.WipeOut</Name>
      <Type>0</Type>
      <Detonate>3</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>true</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>0</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>1</WormDamageMagnitude>
      <LandDamageRadius>1</LandDamageRadius>
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