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      <T4_W1_Name>T4 Worm 1</T4_W1_Name>
      <T4_W2_Name>T4 Worm 2</T4_W2_Name>
      <T4_W3_Name>T4 Worm 3</T4_W3_Name>
      <T4_W4_Name>T4 Worm 4</T4_W4_Name>
      <T4_W5_Name>T4 Worm 5</T4_W5_Name>
      <T4_W6_Name>T4 Worm 6</T4_W6_Name>
      <T4_Skill>0</T4_Skill>
      <T4_Grave>0</T4_Grave>
      <T4_SWeapon>0</T4_SWeapon>
      <T4_Flag>English</T4_Flag>
      <T4_Speech>voclassi</T4_Speech>
      <T4_IsLocal>false</T4_IsLocal>
      <T4_AlliedGroup>0</T4_AlliedGroup>
      <T4_FirstWorm>-1</T4_FirstWorm>
      <T4_Handicap>0</T4_Handicap>
      <T4_HatAttachment></T4_HatAttachment>
      <T4_GlovesAttachment></T4_GlovesAttachment>
      <T4_GlassesAttachment></T4_GlassesAttachment>
      <T4_TashAttachment></T4_TashAttachment>
      <T4_CustomWeapon href='GM.GameInitData-10'/>
      <T4_InvertY>false</T4_InvertY>
      <T4_InvertX>false</T4_InvertX>
    </GameInitData>
    <StoreWeaponFactory id='GM.GameInitData-1'>
      <StockWeapon>false</StockWeapon>
      <Weapon href='GM.GameInitData-2'/>
      <Cluster href='GM.GameInitData-3'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='GM.GameInitData-2'>
      <Name></Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
      <LandDamageRadius>0.6</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>1</ProjectileMaxPower>
      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='GM.GameInitData-3'>
      <Name></Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
      <LandDamageRadius>0.6</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>1</ProjectileMaxPower>
      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='GM.GameInitData-4'>
      <StockWeapon>false</StockWeapon>
      <Weapon href='GM.GameInitData-5'/>
      <Cluster href='GM.GameInitData-6'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='GM.GameInitData-5'>
      <Name></Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
      <LandDamageRadius>0.6</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
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      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='GM.GameInitData-6'>
      <Name></Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
      <LandDamageRadius>0.6</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>1</ProjectileMaxPower>
      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='GM.GameInitData-7'>
      <StockWeapon>false</StockWeapon>
      <Weapon href='GM.GameInitData-8'/>
      <Cluster href='GM.GameInitData-9'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='GM.GameInitData-8'>
      <Name></Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
      <LandDamageRadius>0.6</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>1</ProjectileMaxPower>
      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='GM.GameInitData-9'>
      <Name></Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
      <LandDamageRadius>0.6</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
      <ProjectileMaxPower>1</ProjectileMaxPower>
      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <StoreWeaponFactory id='GM.GameInitData-10'>
      <StockWeapon>false</StockWeapon>
      <Weapon href='GM.GameInitData-11'/>
      <Cluster href='GM.GameInitData-12'/>
    </StoreWeaponFactory>
    <WeaponFactoryContainer id='GM.GameInitData-11'>
      <Name></Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
      <LandDamageRadius>0.6</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
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      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <WeaponFactoryContainer id='GM.GameInitData-12'>
      <Name></Name>
      <Type>0</Type>
      <Detonate>1</Detonate>
      <Homing>false</Homing>
      <HomingAvoidLand>false</HomingAvoidLand>
      <EffectedByWind>false</EffectedByWind>
      <FireOnGround>false</FireOnGround>
      <Poison>false</Poison>
      <RetreatTime>-1</RetreatTime>
      <WormDamageRadius>0.75</WormDamageRadius>
      <WormDamageMagnitude>0.75</WormDamageMagnitude>
      <LandDamageRadius>0.6</LandDamageRadius>
      <ProjectileCollisionRadius>1</ProjectileCollisionRadius>
      <Push>0.6</Push>
      <FuseTime>-1</FuseTime>
      <LaunchFX></LaunchFX>
      <ArielFX></ArielFX>
      <DetonationFX>EffectExplosion</DetonationFX>
      <PayloadResourceId>3</PayloadResourceId>
      <ProjectileLaunchType>2</ProjectileLaunchType>
      <ProjectilePowersUp>true</ProjectilePowersUp>
      <ProjectileNumClusters>0</ProjectileNumClusters>
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      <ClusterSpread>0.3</ClusterSpread>
      <ClusterMaxSpeed>0</ClusterMaxSpeed>
    </WeaponFactoryContainer>
    <XContainerResourceDetails id='GM.SchemeData'>
      <Value href='GM.SchemeData-0'/>
      <Name>GM.SchemeData</Name>
      <Flags>81</Flags>
    </XContainerResourceDetails>
    <SchemeData id='GM.SchemeData-0'>
      <Name>FE.Scheme.Pro</Name>
      <Permanent>false</Permanent>
      <Lock></Lock>
      <Airstrike href='GM.SchemeData-1'/>
      <BananaBomb href='GM.SchemeData-2'/>
      <BaseballBat href='GM.SchemeData-3'/>
      <Bazooka href='GM.SchemeData-4'/>
      <ClusterGrenade href='GM.SchemeData-5'/>
      <ConcreteDonkey href='GM.SchemeData-6'/>
      <CrateShower href='GM.SchemeData-7'/>
      <CrateSpy href='GM.SchemeData-8'/>
      <DoubleDamage href='GM.SchemeData-9'/>
      <Dynamite href='GM.SchemeData-10'/>
      <FirePunch href='GM.SchemeData-11'/>
      <GasCanister href='GM.SchemeData-12'/>
      <Girder href='GM.SchemeData-13'/>
      <Grenade href='GM.SchemeData-14'/>
      <HolyHandGrenade href='GM.SchemeData-15'/>
      <HomingMissile href='GM.SchemeData-16'/>
      <Jetpack href='GM.SchemeData-17'/>
      <Landmine href='GM.SchemeData-18'/>
      <NinjaRope href='GM.SchemeData-19'/>
      <OldWoman href='GM.SchemeData-20'/>
      <Parachute href='GM.SchemeData-21'/>
      <Prod href='GM.SchemeData-22'/>
      <SelectWorm href='GM.SchemeData-23'/>
      <Sheep href='GM.SchemeData-24'/>
      <Shotgun href='GM.SchemeData-25'/>
      <SkipGo href='GM.SchemeData-26'/>
      <SuperSheep href='GM.SchemeData-27'/>
      <Redbull href='GM.SchemeData-28'/>
      <Flood href='GM.SchemeData-29'/>
      <Armour href='GM.SchemeData-30'/>
      <WeaponFactoryWeapon href='GM.SchemeData-31'/>
      <AlienAbduction href='GM.SchemeData-32'/>
      <Fatkins href='GM.SchemeData-33'/>
      <Scouser href='GM.SchemeData-34'/>
      <NoMoreNails href='GM.SchemeData-35'/>
      <PoisonArrow href='GM.SchemeData-36'/>
      <SentryGun href='GM.SchemeData-37'/>
      <SniperRifle href='GM.SchemeData-38'/>
      <SuperAirstrike href='GM.SchemeData-39'/>
      <BubbleTrouble href='GM.SchemeData-40'/>
      <Starburst href='GM.SchemeData-41'/>
      <Surrender href='GM.SchemeData-42'/>
      <MineLayerMystery href='GM.SchemeData-43'/>
      <MineTripletMystery href='GM.SchemeData-44'/>
      <BarrelTripletMystery href='GM.SchemeData-45'/>
      <FloodMystery href='GM.SchemeData-46'/>
      <DisarmMystery href='GM.SchemeData-47'/>
      <TeleportMystery href='GM.SchemeData-48'/>
      <QuickWalkMystery href='GM.SchemeData-49'/>
      <LowGravityMystery href='GM.SchemeData-50'/>
      <DoubleTurnTimeMystery href='GM.SchemeData-51'/>
      <HealthMystery href='GM.SchemeData-52'/>
      <DamageMystery href='GM.SchemeData-53'/>
      <SuperHealthMystery href='GM.SchemeData-54'/>
      <SpecialWeaponMystery href='GM.SchemeData-55'/>
      <BadPoisonMystery href='GM.SchemeData-56'/>
      <GoodPoisonMystery href='GM.SchemeData-57'/>
      <ArtileryMode>0</ArtileryMode>
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      <Wins>2</Wins>
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      <WormHealth>100</WormHealth>
      <RoundTime>1800000</RoundTime>
      <TurnTime>60000</TurnTime>
      <Objects>0</Objects>
      <RandomCrateChancePerTurn>25</RandomCrateChancePerTurn>
      <MysteryChance>50</MysteryChance>
      <WeaponChance>2</WeaponChance>
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      <HealthInCrates>25</HealthInCrates>
      <Stockpiling>1</Stockpiling>
      <SuddenDeath>1</SuddenDeath>
      <WaterSpeed>1</WaterSpeed>
      <DisplayTime>1</DisplayTime>
      <LandTime>3000</LandTime>
      <RopeTime>5000</RopeTime>
      <FallDamage>1</FallDamage>
      <HotSeat>10000</HotSeat>
      <Special>0</Special>
      <MineFuse>1</MineFuse>
      <HelpPanelDelay>3000</HelpPanelDelay>
      <MineFactoryOn>false</MineFactoryOn>
      <TelepadsOn>false</TelepadsOn>
      <WindMaxStrength>10</WindMaxStrength>
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    <WeaponSettingsData id='GM.SchemeData-1'>
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    <WeaponSettingsData id='GM.SchemeData-2'>
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    <WeaponSettingsData id='GM.SchemeData-3'>
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      <SecretSuperWeapons>false</SecretSuperWeapons>
      <DonorCard>false</DonorCard>
      <GirdersOnly>false</GirdersOnly>
      <WindAffectsWorms>false</WindAffectsWorms>
      <WormsJumpOnly>false</WormsJumpOnly>
    </WormPotContainer>
  </xomObjects>
</xomArchive>
