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W3dMapEditor 3D model view for hand map makers?
Woitek
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When importing 3D models Map editor create face mesh of 3D model and Apoxelize version. It's not ideal technology but this this can be corrected by hand made poxels based on 3d model mesh. But mesh is small visibility. So what people think for create 3d import view(without textures)only faces how looking model with alpha change?
Then be easier create 3D models with big quality like WF maps.

Button(Show faces)
Button(Show Mesh)-Like now in 3d import
Alpha(1-0)-float be easier show poxel in 3d model(faces).
 
AlexBond
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Alpha? Want make transparency?

What about color for faces?

About "Show Faces", maybe make it like on XCollisionGeometry?


 
AlexBond
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Its sucks....



Transparency not work as I want... Normals too not work so not know how help you....\

Прикрепления: 3243761.png (48.9 Kb) · 9432301.png (44.2 Kb)


 
AlexBond
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Hmm Now good?

Прикрепления: 9138039.png (49.5 Kb)


 
Woitek
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Yeah. But XCollision is not created when importing 3ds model to xom.

But mean this!!!! Cool!!!

Добавлено (19.09.2011, 22:45)
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Is possible change position,rot or scale for this? Or need in another program?

 
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